Ten years of game modelers give some advice to students who want to learn next-generation game modelling, which is so beneficial

Many beginners always encounter stumbling when learning modeling, but don't know how to solve it, and then through daily chat with friends, they found several problems that are prone to beginners: First, the use of tools I'm not skilled enough. I don't know why some tools are used. The second is that I don't know much about the wiring specifications. The third is that the modeling production process is not clear and the skill under board drawing is not enough, and there is less labor for texture production.

So the editor today will tell you how we can solve these problems.

1. Unskilled in using tools

Many beginners consulted the teacher Tianwei from Linglong Art Academy, and more than 60% are about basic operations. For example, I haven’t used any tools before, and I don’t know what shortcut keys are. The solution to this problem is actually very simple, just do more, ask more, remember more. If there are too many models, the understanding of the operation and interface functions will improve. If you don’t understand, you can ask someone, but after asking it again, you must remember it, and then do it yourself. It is best to find a professional teacher, whether online or offline learning is possible. Don't believe that those who practice supernatural powers are self-taught without a teacher, I think you watch too many TV shows. 3D game modeling learning materials and software receive free deduction group: 630838699, [ Poke me to enter the learning community immediately ]

Only theoretical knowledge will not deepen without practicing memory, but will only fade away slowly. Once the functional tools can be used proficiently, then you will start to develop your own ideas for modeling. Modeling industry tools are dead, but the ideas are alive. Each model has different styles and different ideas. To produce, but the results will not be too different. So remember "the six-character formula for beginners: do more, ask more, remember more."

2. Wiring specifications

Wiring is an inevitable problem in the process of model building. It is the basis for UV display, weighting, and animation in the future. The game model (low mode) and the film and television model (high mode) have certain commonalities in wiring, and there are also big differences.

Low poly model is equivalent to the structural sketch in painting, it can exercise the modeler's generalization ability very well; there is a saying in the low poly industry: three-point model, seven-point texture, low-poly industry model has low surface count and relatively simple production , Most of the texture structure is represented by texture, so most of the energy of the entire complete model will be concentrated on texture drawing. For low-mode wiring requirements, one is to save the number of faces as much as possible for wiring, and the other is to model large structures. Low-mode wiring can have triangular faces, and it is even necessary to need triangular faces instead of four-sided faces. Relatively high-mode, high-mode is similar to long-term sketching work, it can exercise the comprehensive ability of modelers.

Since high-mode and low-mode animations have the same line motion and stretching principles, in most cases, their wiring theory is the same. But there are many more taboos for high-mode wiring than low-mode ones.

After the high model is smooth, the three-star, triangular, multi-star, and polygonal surfaces created when shaping the shape will seriously affect the smoothness and stretchability of the model.

The low poly model is different. For it, the high poly model taboo is an important component of streamlining the surface and shaping the body.

The principle of low-mode wiring is to show as many structural details as possible with as few faces as possible, and at the same time, it can be stretched freely and will not be deformed in places with large motion ranges.

3. Texture drawing and game model making

Game modeling related work includes modelers and action engineers (of course, some companies will combine the two). The low-mold production process of games is relatively simple. Generally, white molds are made, uv is displayed, and then imported into texture software to draw textures. Relatively speaking, the process of high poly model is more complicated, because high poly model requires more textures, and it takes more time to bake such as normal map. However, some high poly models do not require very high painting requirements, and hard surface mechanical construction The mold can be directly covered by the texture software developed now, like QX; for game modeling, texture drawing, that is, board drawing, must be learned. Whether you are low mold or next generation, drawing texture is inevitable .

So how to improve the level of board drawing, you must first try to use it. Many people are accustomed to using pens because they are not used to drawing boards, so they have always resisted using hand-painted boards and dare not try. In fact, hand-painted boards are not difficult to use, but only at first. It seems unfamiliar. Your knowledge of the position of the pen on the computer screen is not very clear, so it will be difficult to draw in the early stage, but after a day or two, or even an hour or two, you will find it easy to get started.

Drawing a texture is actually to express the texture, the texture of objects like cloth, stone, metal, etc., how to achieve the effect, and then the sensitivity to light and shadow, and the relationship between light and light must be clear. Therefore, to improve the level of board drawing, you don’t have to use models to draw. In the early stage, you may try to draw various objects and learn about various textures. At that time, the entire model is nothing more than breaking up into parts and reflecting the textures of various objects together. Come out.

Generally speaking, learning modeling still needs more practice, and then we must have a certain understanding of the functions of the software. After all, the foundation is really important. No matter what we do, we need to use the foundation, so we must lay the foundation well. Only by laying the foundation and follow-up can we do it slowly!

Okay, that's all for today's sharing, still want to know, right? Welcome to tell me in the comments

 

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Origin blog.csdn.net/shooopw/article/details/108475495