Some suggestions from Luyan Information Technology for students who want to learn interaction design

      If you want to express your ideas and designs, you must be inseparable from design software. The following are the mainstream software that students of interaction design need to learn~ The commonly used software Sketch is a software that specializes in   
  drawing  
  static interactive prototypes, low-fidelity and high-fidelity prototypes can be used to draw. Sketch includes all the tools needed in UI design, and there are currently many sketch format templates available for download and use, which can be said to be very convenient and fast.  
  Mapping and Mind Mapping Tools  
  Both interaction design and service design projects need to use mapping tools to carry out, for example, the logical flow of interaction design, co-creation and brainstorming of service design, etc. Although the purpose is different, the next few softwares can meet the related needs.  
  Miro  
  Miro is a fast, free and easy-to-use online whiteboard tool. Its unlimited canvas allows designers to collaborate with others in real time anytime, anywhere for mapping, brainstorming, design ideas and strategy formulation. Compared with other mind mapping tools, Miro is very flexible and collaborative.  
  Miro also has many templates that can be used, such as user journey maps, user portraits, storyboards, and other tools that are often used in service design projects, which can be used directly.  
  Book recommendation  
 "Universal Design Methods"  
  introduces 100 design methods, focusing on user research methods. The author is Bruce, the graduate director of the CMU Carnegie Mellon School of Design, and another CMU alumnus. The CMU courses are also closely related to this book. connected. It is a veritable strongest reference book! It is suitable for entry-level designers and can be used as a dictionary of design methods, which is very practical.  
  "AboutFace4: The Essence of Interaction Design"  
  This is a guide for interaction design of digital products and systems. It comprehensively and systematically describes the process, principles and methods of interaction design. The products and systems involved include personal and business software on personal computers, Web applications, handheld devices, information kiosks, Digital medical systems, digital industrial systems, etc. Using the interaction design process and methods in this book will help you understand the interaction between users and products, and then better design more attractive and market-competitive products.  
  From the perspective of a user experience designer, "Crafting a Cocoon into a Butterfly: The Growth Path of a User Experience Designer"  
  systematically introduces the learning methods, ways of thinking, and work processes in his career, covering the basic knowledge of user experience design , Designer's role and occupational confusion, workflow, demand analysis, design planning and design standards, etc.  
  "Interfaceless Interaction"  
  This book questions the way traditional interaction design continues to solve problems by adding screens to devices from a very unique perspective, advocating that the best interactive experience is interfaceless design.  

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Origin blog.csdn.net/BOBAQ/article/details/130084740