Can the next generation only go to the game industry? What is next-generation technology and why is it so popular?

The next generation is just a technology, and it can be applied to many industries: games, film and television, animation, industrial design, advertising, including VR/3D printing, etc. The game industry has introduced a large number of next-generation talents and technologies due to its rapid development. In fact, the most mainstream output direction of next-generation talents in recent years is indeed the game industry. On the one hand, the game industry has a large gap in next-generation talents, many jobs, and better salaries. On the other hand, games are also a job that many young people love (although many people After entering the industry, I found that playing games is completely different from making games.) The film and television have too high requirements for the next generation, and they are generally not able to accept novices. There are not so many next generations in advertising and industrial design, so many people will learn People of the next generation have gone to the gaming industry.

Can the next generation only go to the game industry?  What is next-generation technology and why is it so popular?

Traditional 3D hand-painting uses only low-poly models to show the best results with the fewest surfaces. Models are created, UV is divided, and textures are painted. The textures are purely hand-painted light, shadow and structure. The requirement for art designer's art skills is higher. The models of the next era have high poly models and low poly models. The details of high poly models are pasted to the low poly models through normal maps, so that the low poly models can simulate the details of high poly models. The textures are superimposed on the texture pictures. 3D game modeling learning materials and software are free to receive deduction group: 630838699 requires high model accuracy.

Can the next generation only go to the game industry?  What is next-generation technology and why is it so popular?

As a veteran driver who has been engaged in 3D game modeling for many years, he has also compiled a lot of learning materials. If you want to learn technology, you can have a family-Junyang, the first three digits are 732, the middle three digits are 672, and finally The three-digit number is 604. You can share some learning experiences and methods to everyone, as well as instructions for installing game modeling software. Allows you to have a clear learning path. You may be in contact with your modeling friends at the same time. When he is still looking for resources in a nonsensical way, you will already have a clear learning direction, and you will have a lot of time to practice specifically to improve yourself!

But what exactly is the "next generation"?

The next generation is the first set of game standards proposed by Japan, which means the next generation of games. It was first used in PSP games. Its standards have the following aspects:

1. The model achieves high precision (the high model in the industry), and the normal map is applied. Make the picture reach film-level accuracy.

2. The use of PBR process, real normal + highlight map to express the texture of the object under light conditions, increase the size of the map.

3. The development of new game engine technology.

Can the next generation only go to the game industry?  What is next-generation technology and why is it so popular?

The next-generation technology is not limited to the application of the game industry, just take the three main technical modules:

1. Normal technology

Normal technology is the core technology of the next generation of games, it can improve the accuracy of the model and greatly save resources. In the non-game industry, film and television animation are more widely used. In order to match the demand for engine resources, film and television films made with Unreal Engine make the traditional film and television crazy stacking of resources undesirable. Therefore, the normal technology will be used in a large area. Also use engines such as indoor and outdoor renderings vr exhibition, e-commerce model display, etc. will also be used.

2. PBR technology

The material expression method based on physical rendering can provide higher-quality texture effects than traditional next-generation technology. The basic situation is similar to the normal because it is used in conjunction.

3. Soft/hard surface engraving

Generally refers to zbrush sculpting, and the application area is more extensive. 3D printing, film and television models, handicraft design, jewelry design, etc. Others, such as md, which are not particularly common, are software for clothing design, and are used as games to play.

Can the next generation only go to the game industry?  What is next-generation technology and why is it so popular?

Software needed for next-generation game modeling

Next-generation modeling generally involves several steps such as modeling, sculpting, UV display, topology, mapping, and material making.

1. 3Dmax、Maya

3ds Max is widely used in advertising, film and television, industrial design, architectural design, three-dimensional animation, multimedia production, games, auxiliary teaching, and engineering visualization. It is a professional software integrating modeling, rendering and animation. Maya is now the most popular top 3D animation software. Many movies are made by Maya and have a wide range of applications.

Both 3ds Max and Maya are modeling software, they are similar, as long as you learn one, the other is not difficult to master.

2. Zbrush

ZBrush is a relatively common digital sculpting and painting software, which is mostly used for sculpting in modeling.

3. substance painter

Substance painter is software for drawing stickers. Because drawing stickers requires art skills, you can usually practice more.

 

Guess you like

Origin blog.csdn.net/shooopw/article/details/108433689