Is there a future for the next generation of scene modelers?

King of Glory, LOL, Fantasy Westward Journey, the number of online users has exceeded 10 million in recent years, which has driven more and more companies to develop games. 3D game modeling restores the game’s sense of graphics and realism to a high degree, giving players more A strong sense of experience, more immersive.

3D Character Designer : Complete the 3D character high-model modeling and texture drawing according to the original painting settings, so that the 3D model can restore the original painting design to the greatest extent. Average salary: RMB 11,220

3D scene designer : responsible for the 3D scene design and material rendering of the product. Average salary: 10,300 yuan

3D Art Director : Have a unique understanding of materials, lighting, and modeling, and skillfully use the visual artistic expression of the picture, and have requirements for the work. Average salary: 13,100 yuan

3D art designer : Responsible for the company's AR project's 3D model and other related work, cooperate to complete the scene, the role of 3D design, modeling, UV development, texture drawing and other workflows. Average salary: 12100 yuan

Game modelers are currently very hot professional positions. At present, the domestic animation and game industry is very mature and requires a large number of high-quality young people to join the game art industry. In game companies, they can become excellent next-generation scene modelers, next-generation role modelers, and Model hand-painted texture modeler. After successfully entering the game company, through the training of the project, the salary will also increase year by year. If you want to learn game modeling, you need free software tools and information packages, you can add q group 630838699 [ Poke me to enter the learning community immediately]

3D scene modeler

The scene is the dead objects such as the environment, machinery, and props in the game. At the beginning of the scene, the requirements for art are not so high, as long as you use 3D software proficiently.

Gradually master the design concept of game scene elements and the production methods of different styles of games. Focus on learning material processing techniques and be able to make fine and realistic scene elements based on the original painting. To meet the game production requirements of major companies, online games, next-generation games, and film and animation companies can all be competent.

The scene artist will be exposed to a lot of other professional knowledge, observe life, and accumulate a lot of experience. For example, to make a city street, you need to understand the knowledge of urban planning, and even to study how the sewers are arranged is real. For another example, if you want to make a set of armor, you have to study the history of the weapon's development, look at the characteristics of this weapon, and even understand what parts of this armor are, and the order of wearing. Only the more detailed you understand, can you The better you do.

 

3D Character Modeler

Characters are living things such as characters and animals in the game. The starting point of the character is relatively high, it requires a good art foundation, a good understanding of human body structure, and of course 3D software.

No matter what the character does, the principle is the same, that is, the structure of the human body. You will become more and more proficient. In the end, you can do it even with your eyes closed; the scene is endless. So in general, the role is difficult to learn, the easier it is to make it; it is relatively easy to learn the scene, but to do well requires continuous learning and improving all aspects of literacy. Next-generation game and film character high-face model modeling, Zbrush sculpting tool application and practice, next-generation game texture analysis and drawing, and normal mapping technology.

 

Scenes and characters are essential elements in a game. The character is easier to learn the more you learn, but the scene is just the opposite and the learning is endless.

No matter what the character does, the principle is the same, that is, the structure of the human body. You will become more proficient. The scene will be exposed to a lot of other professional knowledge to learn, observe life, and accumulate a lot of experience.

From the current talent market, what is most needed now is T-shaped talent. Anything, a specialization. But the things you specialize in, roughly speaking, will be the most difficult of your knowledge. Compared with the role model and the scene model, it is more difficult to learn the role model, so it is a better choice to specialize in the role model and make the scene model. It is also easier to switch to the scene model in the future.

If you have played the glory of the king, you know that the skin of the king is from the hands of game modelers, and the value of a character model can be imagined. If you want to consider from the salary direction, it is recommended that you specialize in role model design.

On the other hand, if you specialize in scene modeling, you are basically not good at character modeling. It will be more difficult to switch to role models in the future. Therefore, it is recommended to major in roles and minor in scenes. Of course, if you choose a career path from the beginning and want to specialize in the scene, you can give up the role or minor in the role (if there is sculpture in the scene, it is still an advantage to be a role)

Whether it is learning the role model or the scene model, or both. First of all, you have to ask yourself seriously, how much do you know about this industry? Do you really love this? Secondly, whether you have a certain foundation in painting or sculpture, at least you have to understand a little bit of human body structure; whether you have good communication skills and team spirit, and the spirit of hard work, perseverance is very important.

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Origin blog.csdn.net/shooopw/article/details/108642376