Python clock source code

Python clock source code

Without further ado, the code is as follows

# encoding: utf-8
"""
@version: ??
@author: 
@file: 时钟.py
@time: 2020/4/9 21:43
"""
import sys, random, math, pygame
from pygame.locals import *
from datetime import datetime, date, time


def print_text(font, x, y, text, color=(255, 255, 255), ):
    imgText = font.render(text, True, color, )
    screen.blit(imgText, (x, y))



def wrap_angle(angle):
    return angle % 360


# main program begins


pygame.init()
screen = pygame.display.set_mode((600, 500))
pygame.display.set_caption('Analog Clock Demo')
font = pygame.font.Font(None, 36)
white = 255, 255, 255

pos_x = 300
pos_y = 250
radius = 250
angle = 360

# repeating loop

while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            sys.exit()
    keys = pygame.key.get_pressed()
    if keys[K_ESCAPE]:
        sys.exit()

    screen.fill((0, 0, 100))

    # draw one step around the circle

    pygame.draw.circle(screen, white, (pos_x, pos_y), radius, 6)

    # draw the clock numbers 1-12
    for n in range(1, 13):
        angle = math.radians(n * (360 / 12) - 90)  # 将角度转化成弧度,然后由于度数的起点在圆的正东方向,所以要-90度,表的刻度0点在正北方向
        x = math.cos(angle) * (radius - 20) - 10  # 计算x,y的方式 math.cos(angle)*radius -20 -10是用来调节美观的
        y = math.sin(angle) * (radius - 20) - 10
        print_text(font, pos_x + x, pos_y + y, str(n))

    # get the time of day
    today = datetime.today()
    hours = today.hour % 12
    minutes = today.minute
    seconds = today.second

    # draw the hours hand
    hour_angle = wrap_angle(hours * (360 / 12) - 90)
    hour_angle = math.radians(hour_angle)
    hour_x = math.cos(hour_angle) * (radius - 80)
    hour_y = math.sin(hour_angle) * (radius - 80)
    target = (pos_x + hour_x, pos_y + hour_y)
    pygame.draw.line(screen, white, (pos_x, pos_y), target, 25)

    # draw the minutes hand
    min_angle = wrap_angle(minutes * (360 / 60) - 90)
    min_angle = math.radians(min_angle)
    min_x = math.cos(min_angle) * (radius - 60)
    min_y = math.sin(min_angle) * (radius - 60)
    target = (pos_x + min_x, pos_y + min_y)
    pygame.draw.line(screen, white, (pos_x, pos_y), target, 12)

    # draw the seconds hand
    sec_angle = wrap_angle(seconds * (360 / 60) - 90)
    sec_angle = math.radians(sec_angle)
    sec_x = math.cos(sec_angle) * (radius - 40)
    sec_y = math.sin(sec_angle) * (radius - 40)
    target = (pos_x + sec_x, pos_y + sec_y)
    pygame.draw.line(screen, white, (pos_x, pos_y), target, 6)

    # cover the center
    pygame.draw.circle(screen, white, (pos_x, pos_y), 20)

    print_text(font, 0, 0, str(hours) + ":" + str(minutes) + ":" + str(seconds))
    pygame.display.update()

This is the rendering
Insert picture description here

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Origin blog.csdn.net/qq_46698164/article/details/105425467