Enhance the fight against flu

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The so-called game against flu, usually intuitively feel the game when the player's move / blow / destroy a series of actions.

  The term generally used to describe a multi-action game, e.g. horizontal clearance version, fighting games, but can also be extended to the epitaxial portion of a first person shooter games and third-person shooter.

  Here's a look at the game production, what is the sense of combat, how to make sense of combat, how to improve the fight against flu?

First, what is to combat a sense of

  game development experience to share: I understand the sense of combat

  Summary: I am talking about here all about combat a sense of what is suitable for this particular phone platform, in particular by most phones only this is an interactive touch-screen body, and both sound and picture very limited way to showcase the quality of a game, and the fight against flu is a very comprehensive question.

  Liang Qiwei: What is the sense of combat action game?

  Summary: "action / fighting game quality 'refers to what refers to the in-depth understanding of the subtleties of this type of game, as well as to understand the cultural and historical context for this type of game development?.

  What is to combat ? sense to explore the nature and sense of judgment against perceived

  Abstract: this article only combat a sense of the nature of the human brain and how to combat a sense of perceptual judgment this part of the answer to combat a sense of nature, that is, by emphasizing, exaggeration and amplification for art means to fool the brain, to highlight the "hit" the physical event.

Second, how to make the fight against flu  


  how do game against flu Brief Description

  Summary: this article is not intended to interpret what the fight against flu is, but only to practical experience ( tell you how to combat a sense to do it in short, the fight against flu from reality, so it will now show true; while in the virtual world, the expansion of the operator's sense of hero, and its performance must be exaggerated.

  surrounding the attack who showed, by a blow to the feedback combat sound effects quickly set up to combat flu

  Summary: The main core against the flu there are three points: the performance of the attacker, were a blow to feedback against sound. Everything revolves around these three are carried out, the emphasis here is to quickly build and enhance the sense of combat rather than strengthening!

  Anti-push technology posted: Devil May Cry action games and other cool weapons to combat a sense of design ideas to explore

  Summary: The main fight is to combat a sense of rhythm. Application performance in development is "to establish and details of the experience of deconstruction - the establishment of pummeling rhythms model - rules - system with" (default from here, "feel the push model" is a positive push)

  against a sense of all the elements as much as possible subdivision, highlight and select which part. To experience into a chain, can not stand solitary point, the peripheral performance is also very important.

  The level achieved in the fight against flu effect

  Summary: The most easy to understand way, to tell you step by step how to make a game is the player expected "against flu" effect.

Third, how to improve the game to combat a sense of

  how to improve the fight against flu in the game?

  The so-called intuitive feel for the players to combat a sense, I think there must be what in the game, the performance of mobile / combat / damage when a series of actions: executive summary. Although in general, and more generally the term used to describe the action games, such as horizontal clearance version, fighting games and so on; but I personally think its extension may also be extended to portions of the first person shooter and third person shooter.

  From the planning point of view to talk about strategies to improve the game against flu

  Summary: To achieve good and true sense of combat, collision volume must be set more precise, in line with reality. For example, I hit my fist in your belly even when the abdomen armor, you have to have hit reactions (such as bend himself), but not in my fist hit the inside of your stomach you have a reaction.

  Production from the actual game to talk about how to improve the fight against flu game

  Summary: The main production from the perspective of the actual game to game action, or action to ARPG basis.

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