大二下的游戏程序设计第一个小作业,以此篇记录一下,感谢李仕老师的循循善诱和同学们的热情讨论。
#include <iostream>
#include <windows.h>
#include <conio.h>
using namespace std;
#define red_s coordTemp.Y = cLine;coordTemp.X = cCol;WriteConsoleOutputAttribute(hOutBuffer, &red, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &red, 1, coordTemp, &bytes);
#define blue_s coordTemp.Y = cLine;coordTemp.X = cCol;WriteConsoleOutputAttribute(hOutBuffer, &blue, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &blue, 1, coordTemp, &bytes);
#define yellow_s coordTemp.Y = cLine;coordTemp.X = cCol;WriteConsoleOutputAttribute(hOutBuffer, &yellow, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &yellow, 1, coordTemp, &bytes);
#define green_s coordTemp.Y = cLine;coordTemp.X = cCol;WriteConsoleOutputAttribute(hOutBuffer, &green, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &green, 1, coordTemp, &bytes);
#define white_s coordTemp.Y = cLine;coordTemp.X = cCol;WriteConsoleOutputAttribute(hOutBuffer, &white, 1, coordTemp, &bytes);WriteConsoleOutputAttribute(hOutput, &white, 1, coordTemp, &bytes);
const int width = 50; //游戏窗口宽度
const int height = 20; //游戏窗口高度
//====== 双缓冲变量 =====//
HANDLE hOutput, hOutBuffer;
COORD coord = { 0,0 }, coordTemp = {0,0};
DWORD bytes = 0;
bool flagBufferSwap = false;
char ScreenData[height + 5][width + 5];
//===== 游戏变量 =====//
bool gameOver; //游戏结束否
int x, y, fruitX, fruitY; //蛇头坐标;果子坐标
int fruitX2, fruitY2; //蛇头坐标;果子坐标
int score ; //得分
int tailX[100], tailY[100], nTail;//
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN }; //方向枚举
eDirection dir; //方向变量
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);//改变字体颜色
//游戏初始化
void Initial()
{
//缓冲区初始化
hOutBuffer = CreateConsoleScreenBuffer(
GENERIC_WRITE,//定义进程可以往缓冲区写数据
FILE_SHARE_WRITE,//定义缓冲区可以共享写入权限
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL
);
hOutput = CreateConsoleScreenBuffer(
GENERIC_WRITE,
FILE_SHARE_WRITE,
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL
);
//隐藏缓冲区光标
CONSOLE_CURSOR_INFO cci;
cci.bVisible = 0;
cci.dwSize = 1;
SetConsoleCursorInfo(hOutBuffer, &cci);
SetConsoleCursorInfo(hOutput, &cci);
gameOver = false; //游戏未结束
dir = STOP; //初始方向为停止
x = width / 2;
y = height / 2; //当前蛇头初始位置:区域中心
fruitX = (rand() % width)+1;
fruitY = (rand() % height)+1; //花的位置:随机产生
fruitX2 = (rand() % width)+1;
fruitY2 = (rand() % height)+1; //花的位置:随机产生
score = 0; //初始得分为0
}
void Draw()
{
system("cls");
int i;
//画框1-顶
for (i = 1; i <= width + 2; i++)
{
cout << "#";
}
cout << endl;
for (i = 1; i <= height; i++)
{
for (int j = 0; j <= width+1; j++)
{
//画框2-左
if (j == 0)
{
cout << "#";
continue;
}
//画框3-右
if (j == width + 1)
{
cout << "#";
cout << endl;
continue;
}
if (i == fruitY && j == fruitX)//画果子
{
cout << "F";
continue;
}
else if (i == y && j == x) //画蛇头
{
cout << "O";
continue;
}
else//不是墙的地方
{
bool f = false;
for (int k = 0; k < nTail; k++)
{
if (tailX[k] == j && tailY[k] == i)
{
f = true;
cout << "o";
}
}
if (!f)
{
cout << " "; //背景调试
}
}
}
}
//画框4-底
for (i = 0; i < width + 2; i++)
{
cout << "#";
}
cout << endl;
cout << "游戏得分" <<score<< endl;
}
void Draw_Double_Buffer()
{
//把内容先存放再ScreenDate数组中
int i,j;//i行,j列
int cLine = 0,cCol = 0;
WORD red = 0x44;
WORD blue = 0x01;
WORD green = 0x02;
WORD yellow = 0x06;
WORD white = 0x0f;
//画框1-顶
for (cCol = 0; cCol <= width + 1; cCol++)
{
red_s
ScreenData[cLine][cCol] = '#';
}
cLine++;
for (; cLine <= height; )
{
for ( cCol = 0; cCol <= width + 1; cCol++)
{
//画框2-左
if (cCol == 0)
{
red_s
ScreenData[cLine][cCol] = '#';
continue;
}
//画框3-右
if (cCol == width + 1)
{
red_s
ScreenData[cLine][cCol] = '#';
cLine++;
continue;
}
if (cLine == fruitY && cCol == fruitX)//画果子
{
green_s
ScreenData[cLine][cCol] = 'F';
continue;
}
else if (cLine == fruitY2 && cCol == fruitX2)//画果子
{
green_s
ScreenData[cLine][cCol] = 'F';
continue;
}
else if (cLine == y && cCol == x) //画蛇头
{
blue_s
ScreenData[cLine][cCol] = 'O';
continue;
}
else//不是墙的地方
{
bool f = false;
for (int k = 0; k < nTail; k++)
{
if (tailX[k] == cCol && tailY[k] == cLine)
{
f = true;
yellow_s
ScreenData[cLine][cCol] = 'o';
}
}
if (!f)
{
ScreenData[cLine][cCol] = ' ';
}
}
}
}
//画框4-底
for (cCol = 0; cCol < width + 2; cCol++)
{
red_s
ScreenData[cLine][cCol] = '#';
}
cLine++;
white_s
sprintf_s(ScreenData[cLine], "游戏得分:%3d", score);
}
//双缓冲区轮播
void Show_Double_Buffer()
{
int i;
Draw_Double_Buffer();
if (flagBufferSwap == false)
{
flagBufferSwap = true;
for (i = 0; i < height + 5; i++)
{
coord.Y = i;
WriteConsoleOutputCharacterA(hOutBuffer, ScreenData[i], width+2, coord, &bytes);
}
SetConsoleActiveScreenBuffer(hOutBuffer);
}
else
{
flagBufferSwap = false;
for (i = 0; i < height + 5; i++)
{
coord.Y = i;
WriteConsoleOutputCharacterA(hOutput, ScreenData[i], width+2, coord, &bytes);
}
SetConsoleActiveScreenBuffer(hOutput);
}
}
//输入
void Input()
{
if (_kbhit()) //若有敲键
{
switch (tolower(_getch())) //读取字符
{
//判断方向键
case 'a'://左
if (dir == RIGHT) {
break;
}
else {
dir = LEFT;
break;
}
case 'd'://右
if (dir == LEFT) {
break;
}
else {
dir = RIGHT;
break;
}
case 'w'://上
if (dir == DOWN) {
break;
}
else {
dir = UP;
break;
}
case 's'://下
if (dir == UP) {
break;
}
else {
dir = DOWN;
break;
}
case 'x'://退出
gameOver = true;
break;
default:
break;
}
}
}
//控制方向键
void Logic()
{
int preX = tailX[0];
int preY = tailY[0];
int pre2X, pre2Y;
tailX[0] = x;
tailY[0] = y;
//蛇身后移
for (int i = 1; i < nTail; i++)
{
pre2X = tailX[i];
tailX[i] = preX;
preX = pre2X;
pre2Y = tailY[i];
tailY[i] = preY;
preY = pre2Y;
}
//移动蛇头位置
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
//穿墙瞬移
if (x < 1)
x = width;
if (x > width)
x = 1;
if (y < 1)
y = height;
if (y > height)
y = 1;
//加分
if (x == fruitX && y == fruitY)
{
score += 10;
fruitX = rand() % width+1;
fruitY = rand() % height+1;
nTail++;
}
if (x == fruitX2 && y == fruitY2)
{
score += 10;
fruitX2 = rand() % width + 1;
fruitY2 = rand() % height + 1;
nTail++;
}
//死亡
for (int i = 1; i < nTail; i++)
{
if (tailX[0] == tailX[i] && tailY[0] == tailY[i])
{
gameOver = true;
}
}
}
void ShowLose()
{
system("cls");
cout << "菜鸡,你输了" << endl;
}
//主控程序
int main()
{
Initial();
while (!gameOver)
{
//Draw();
Show_Double_Buffer();
Input();
Logic();
Sleep(100);
}
Sleep(500);
ShowLose();
return 0;
}