反射与依赖注入

反射(松耦合-以不变应万变)

不用new 操作符都能创建同类型的对象,访问对象的各个成员,有new操作符是有类型依赖的。
程序在运行时处于动态,不能随便改变类型,但是不清楚用户可能的操作,所以让程序在静态时就做好准备,但是又不是枚举每种类型。

using System;
using System.Reflection;

namespace Driver_core
{
    internal class Program
    {
        public static void Main(string[] args)
        {
            ITank tank=new LightTank(); 
            //不用静态类型
            var t=tank.GetType();//得到运行时动态类型的描述信息
            object o= Activator.CreateInstance(t);
            MethodInfo fire = t.GetMethod("Fire");
            MethodInfo run = t.GetMethod("Run");
            fire.Invoke(o, null);
            run.Invoke(o, null);
        }
    }


    class Driver
    {
        private IVehicle _vehicle;

        public Driver(IVehicle vehicle)
        {
            _vehicle = vehicle;
        }

        public void Drive()
        {
            _vehicle.Run();
        }


    }

    interface IVehicle
    { 
        void Run();
    }

    class Car:IVehicle
    {
        public void Run()
        {
            Console.WriteLine("car is runnning!");
        }
    }

    class Truck:IVehicle
    {
        public void Run()
        {
            Console.WriteLine("truck is running!");
        }
    }

    interface ITank
    {
        void Fire();
        void Run();
    }

    class LightTank:ITank
    {
        public void Fire()
        {
            Console.WriteLine("开炮");
        }

        public void Run()
        {
            Console.WriteLine("ka……ka……ka");
        }
    }
}

反射与接口的集合

反射与特性的集合

依赖注入

封装好的反射。
引入denpendinjection 依赖

using System;
using System.Reflection;
using Microsoft.Extensions.DependencyInjection;

namespace Driver_core
{
    internal class Program
    {
        public static void Main(string[] args)
        {
           var sc=new ServiceCollection();//服务提供者(容器)
           sc.AddScoped(typeof(ITank),typeof(LightTank));//基接口动态类型描述,实现的类的类型
           var sp = sc.BuildServiceProvider();
           //从容器里去调用对象
           ITank tank = sp.GetService<ITank>();
           tank.Fire();
           tank.Run();
        }
    }


    class Driver
    {
        private IVehicle _vehicle;

        public Driver(IVehicle vehicle)
        {
            _vehicle = vehicle;
        }

        public void Drive()
        {
            _vehicle.Run();
        }


    }

    interface IVehicle
    { 
        void Run();
    }

    class Car:IVehicle
    {
        public void Run()
        {
            Console.WriteLine("car is runnning!");
        }
    }

    class Truck:IVehicle
    {
        public void Run()
        {
            Console.WriteLine("truck is running!");
        }
    }

    interface ITank
    {
        void Fire();
        void Run();
    }

    class LightTank:ITank
    {
        public void Fire()
        {
            Console.WriteLine("开炮");
        }

        public void Run()
        {
            Console.WriteLine("ka……ka……ka");
        }
    }
}

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转载自www.cnblogs.com/lpxspring/p/12461539.html