import pygame
import random
import time
# 类
"""
类名:feiji
属性:位置x,y;皮肤;血量
方法: show, move,发射子弹
"""
class feiji:
def __init__(self, CK):
self.x = 250
self.y = 500
self.picture = "hero1.png"
self.pifu = pygame.image.load(self.picture)
self.blood = 3
self.chuangkou = CK
self.bullets = [] # 列表
# 是否爆炸
self.boom = False
self.boom_picture=[] # 爆炸图库
self.join_boom_picture()
self.boom_picture_num = 0
self.image_index = 0
def join_boom_picture(self):
self.boom_picture.append(pygame.image.load("hero_blowup_n1.png"))
self.boom_picture.append(pygame.image.load("hero_blowup_n2.png"))
self.boom_picture.append(pygame.image.load("hero_blowup_n3.png"))
self.boom_picture.append(pygame.image.load("hero_blowup_n4.png"))
def show(self):
if self.boom:
self.chuangkou.blit(self.boom_picture[self.boom_picture_num], (self.x, self.y))
self.image_index += 1
if self.image_index == 7:
self.image_index = 0
self.boom_picture_num += 1
if self.boom_picture_num>3:
time.sleep(2)
pygame.quit()
else:
self.chuangkou.blit(self.pifu, (self.x, self.y))
zidanx = []
zidany = []
for dangezidan in self.bullets:
zidanx.append(dangezidan.x)
zidany.append(dangezidan.y)
# print(dangezidan.x,dangezidan.y)
dangezidan.y = dangezidan.y - 10
dangezidan.show()
if dangezidan.yuejie():
self. bullets.remove(dangezidan)
return zidanx,zidany
# 向左
def move_left(self):
self.x = self.x - 10
def move_right(self):
self.x = self.x + 10
# 化身为敌机
def youli(self):
self.picture = "enemy-1.gif"
self.pifu = pygame.image.load(self.picture)
# 发射子弹:
def xiuxiuxiu(self):
self.bullets.append(zidan(self.chuangkou, self.x, self.y))
self.bullets.append(zidan(self.chuangkou, self.x + 70, self.y))
def isboom(self):
# self.picture = "hero_blowup_n4.png"
# self.pifu = pygame.image.load(self.picture)
self.boom=True
def noboom(self):
self.picture = "hero1.png"
self.pifu = pygame.image.load(self.picture)
"""
类名:子弹
属性:位置x,y;皮肤;血量
方法: show
"""
class zidan:
def __init__(self, CK, x, y, tupian="bullet.png"):
self.x = x
self.y = y
self.pifu = pygame.image.load(tupian)
self.chuangkou = CK
def show(self):
self.chuangkou.blit(self.pifu, (self.x, self.y))
def move(self):
self.y = self.y + 1
def yuejie(self):
if self.y < -1200:
return True
else:
return False
# 敌机
"""
类名:diji
属性:位置x,y;皮肤;血量
方法: show, move
"""
class diji:
def __init__(self, CK):
self.x = 250
self.y = 0
self.pifu = pygame.image.load("enemy-1.gif")
self.chuangkou = CK
self.direction = "left"
self.bullets = []
# 是否爆炸
self.boom = False
self.boom_picture = [] # 爆炸图库
self.join_boom_picture()
self.boom_picture_num = 0
self.image_index = 0
def join_boom_picture(self):
self.boom_picture.append(pygame.image.load("enemy0_down1.png"))
self.boom_picture.append(pygame.image.load("enemy0_down2.png"))
self.boom_picture.append(pygame.image.load("enemy0_down3.png"))
self.boom_picture.append(pygame.image.load("enemy0_down4.png"))
def show(self):
if self.boom:
self.chuangkou.blit(self.boom_picture[self.boom_picture_num], (self.x, self.y))
self.image_index += 1
if self.image_index == 7:
self.image_index = 0
self.boom_picture_num += 1
if self.boom_picture_num>3:
self.boom_picture_num = 3
else:
self.chuangkou.blit(self.pifu, (self.x, self.y))
for dangezidan in self.bullets:
dangezidan.y += 1
dangezidan.show()
def move(self):
if not self.boom:
self.y = self.y + 10
# if self.direction == "left":
# self.x = self.x - 10
# elif self.direction == "right":
# self.x = self.x + 10
if self.y > 700:
self.y=0
# if self.x < 0:
# self.direction = "right"
# elif self.x > 400:
# self.direction = "left"
def isboom(self):
# self.picture = "hero_blowup_n4.png"
# self.pifu = pygame.image.load(self.picture)
self.boom=True
# # 发射子弹:
# def xiu_xiu_xiu(self):
# self.bullets.append(zidan(self.chuangkou, self.x, self.y, tupian="enemy-1.gif"))
def key_control(hero):
# 判断我们是否点红叉了
# 事件
for shi_jian in pygame.event.get():
if shi_jian.type == pygame.QUIT:
pygame.quit()
if shi_jian.type == pygame.KEYDOWN:
if shi_jian.key == pygame.K_a:
hero.move_left()
elif shi_jian.key == pygame.K_d:
hero.move_right()
elif shi_jian.key == pygame.K_h:
hero.youli()
elif shi_jian.key == pygame.K_SPACE:
hero.xiuxiuxiu()
# elif shi_jian.key == pygame.K_b:
# hero.isboom()
elif shi_jian.key == pygame.K_n:
hero.noboom()
def main():
# 2。初始化
pygame.init()
# 3。设置窗口大小
chuang_kou = pygame.display.set_mode((400, 700))
# 4。设置标题
pygame.display.set_caption("米奇妙妙屋")
# 1.导入图片
background = pygame.image.load("background.png")
# 6。刷新 120 hz 1080 hz 显卡 计算画面
# 7. 新建对象:战机,敌机
伞兵一号 = feiji(chuang_kou)
炮灰一号 = diji(chuang_kou)
# 导入字体
font = pygame.font.Font(None,100) # 设置字体参数
# 加载音乐
pygame.mixer.init()
# 背景音乐
pygame.mixer.music.load('hit_wall.wav')
pygame.mixer.music.set_volume(0.3)
pygame.mixer.music.play(-1)
while True:
key_control(伞兵一号)
chuang_kou.blit(background, (0, 0))
zx,zy = 伞兵一号.show()
炮灰一号.show()
炮灰一号.move()
# xiubuxiu = random.randint(1, 100)
# if xiubuxiu == 6:
# 炮灰一号.xiu_xiu_xiu()
print(炮灰一号.x,炮灰一号.y)
print(伞兵一号.x,伞兵一号.y)
print(zx,zy)
# 炮灰一号.isboom()
# 判断伞兵1号是否爆炸
# if 伞兵一号.x+100>炮灰一号.x>伞兵一号.x:
# if 伞兵一号.y+124>炮灰一号.y>伞兵一号.y:
# 伞兵一号.isboom()
# 多个敌机
# 子弹的坐标
for i in range(len(zx)):
if 炮灰一号.x<zx[i]<炮灰一号.x+51 and 炮灰一号.y<zy[i]<炮灰一号.y+39:
炮灰一号.isboom()
# 设置文字
Text_score = font.render('score:100', True, (100, 0, 0)) # 设置加入文字的参数
chuang_kou.blit(Text_score, (100, 100))
pygame.display.update()
# 5。退出游戏
pygame.quit()
if __name__ == '__main__':
main()
qiyuan -飞机大战最终版
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转载自blog.csdn.net/houlaos/article/details/104467039
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