这两天模仿着做了一个apk电子书的应用,有翻页效果,本来是想学一下自己写的,无奈,最后偷懒使用了别人写的 翻页类 PageWidget.java
下面是工程文件的结构
这个是写的类的包结构,PageView.java 类本类是打算自己写的,然后学习安卓动画效果,但是由于时间加上懒,再加上看晕了,就使用了别人写的PageWidger.java类。来源我忘了,当时搜索到的,本来是打算学习的。
好了下面,插入代码:
HomeActivity.java
package com.horse;
import com.horse.R;
import com.horse.bean.Book;
import com.horse.dialog.AboutDialog;
import android.app.Activity;
import android.app.Dialog;
import android.content.Intent;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.AdapterView;
import android.widget.ListView;
import android.widget.TextView;
import android.widget.AdapterView.OnItemClickListener;
public class HomeActivity extends Activity {
private ListView booklistLv;
private TextView booknameTv;
private Book book;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.home_activity);
booklistLv = (ListView) findViewById(R.id.booklist_lv);
booknameTv = (TextView) findViewById(R.id.bookname_tv);
book = Book.getInstance();
booklistLv.setOnItemClickListener(itemListener);
init();
}
private void init() {
booknameTv.setText(book.getBookname());
fillBooklistLv();
}
private void fillBooklistLv(){
BooklistAdapter bAdapter = new BooklistAdapter(book.getChapterList(),
this);
booklistLv.setAdapter(bAdapter);
}
private OnItemClickListener itemListener = new OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> parent, View view, int position,
long id) {
Intent intent = new Intent(HomeActivity.this,
ViewBookActivity.class);
intent.putExtra("listorder", position);
startActivity(intent);
}
};
public boolean onCreateOptionsMenu(Menu menu) {
menu.add(0, 1, 0, "关于");
return super.onCreateOptionsMenu(menu);
}
public boolean onOptionsItemSelected(MenuItem item) {
AboutDialog dia = new AboutDialog(HomeActivity.this);
dia.show();
dia.setAboutTv(getString(R.string.developer));
return true;
}
}
ViewBookActivity.java
package com.horse;
import com.horse.R;
import com.horse.bean.Chapter;
import com.horse.util.BookPage;
import com.horse.util.IOHelper;
import com.horse.view.PageWidget;
import android.app.Activity;
import android.content.Intent;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.view.View.OnTouchListener;
public class ViewBookActivity extends Activity{
/*private TextView booktitleTv;
private TextView bookcontentTv;*/
private PageWidget pageWidget;
private Bitmap curBitmap, nextBitmap;
private Canvas curCanvas, nextCanvas;
private BookPage bookpage ;
private Chapter chapter;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
initChapter();
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
int w = dm.widthPixels;
int h = dm.heightPixels;
System.out.println(w + "\t" + h);
curBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
nextBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
curCanvas = new Canvas(curBitmap);
nextCanvas = new Canvas(nextBitmap);
bookpage = new BookPage(w, h, chapter);
bookpage.setBgBitmap(BitmapFactory.decodeResource(getResources(),
R.drawable.bg));
bookpage.draw(curCanvas);
pageWidget = new PageWidget(this, w, h);
setContentView(pageWidget);
pageWidget.setBitmaps(curBitmap, curBitmap);
pageWidget.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent e) {
// TODO Auto-generated method stub
boolean ret = false;
boolean toAnotherChapter = true;
if (v == pageWidget) {
if (e.getAction() == MotionEvent.ACTION_DOWN) {
pageWidget.abortAnimation();
pageWidget.calcCornerXY(e.getX(), e.getY());
bookpage.draw(curCanvas);
if (pageWidget.DragToRight()) {
if(bookpage.prePage()){
bookpage.draw(nextCanvas);
} else
return false;
} else {
if (bookpage.nextPage()){
bookpage.draw(nextCanvas);
}
else
return false;
}
pageWidget.setBitmaps(curBitmap, nextBitmap);
}
ret = pageWidget.doTouchEvent(e);
return ret;
}
return false;
}
});
}
private void init(){
initChapter();
/*booktitleTv.setText(chapter.getTitle());
bookcontentTv.setText(chapter.getContent());*/
}
private void initChapter(){
Intent intent = getIntent();
int order = intent.getIntExtra("listorder", -1);
chapter = IOHelper.getChapter(order);
}
}
BookPage.java
package com.horse.util;
import java.text.DecimalFormat;
import java.util.Vector;
import com.horse.bean.Chapter;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Align;
import android.text.format.Time;
/**
* 这个类的目的是为在看书翻页时,需要进行的动作提供接口。
* 包括翻向下一页,翻向上一页。在翻到每章最后一页时,如果后面还有章节就继续翻向下一章节,没有就向用户显示已读完。
* 在翻向上一章节时,如果前面还有章节,就翻到上一章节,没有就向用户显示,这已经是第一章节。
*
* 在直觉上认为这个应该只设置成一个接口,因为只需向视图层提供动作接口,也就是本类应属于模型层。则其设置为一个借口可能也合适。
* 但是如果设置成一个接口,那么接口的实现类,有多个都要保存的数据。那么为了代码重用,抽象类可能比接口更加合适。 上面是个人分析,可能不是很合适。
*
* @author MJZ
*
*/
public class BookPage {
// configuration information
private int screenWidth; // 屏幕宽度
private int screenHeight; // 屏幕高度
private int fontSize; // 字体大小
private int lineHgight; //每行的高度
private int marginWidth = 15; // 左右与边缘的距离
private int marginHeight = 15; // 上下与边缘的距离
private int textColor; // 字体颜色
private Bitmap bgBitmap; // 背景图片
private int bgColor; // 背景颜色
private Paint paint;
private Paint paintBottom;
private int visibleWidth; // 屏幕中可显示文本的宽度
private int visibleHeight;
private Chapter chapter; // 需要处理的章节对象
private Vector<String> linesVe; // 将章节內容分成行,并将每页按行存储到vector对象中
private int lineCount; // 一个章节在当前配置下一共有多少行
private String content;
private int chapterLen; // 章节的长度
// private int curCharPos; // 当前字符在章节中所在位置
private int charBegin; // 每一页第一个字符在章节中的位置
private int charEnd; // 每一页最后一个字符在章节中的位置
private boolean isfirstPage;
private boolean islastPage;
private Vector<Vector<String>> pagesVe;
int pageNum;
/**
* 在新建一个BookPage对象时,需要向其提供数据,以支持屏幕翻页功能。
*
* @param screenWidth
* 屏幕宽度,用来计算每行显示多少字
* @param screenHeight
* 屏幕高度,用来计算每页显示多少行
* @param chapter
* 章节对象
*/
public BookPage(int screenWidth, int screenHeight, Chapter chapter) {
this.screenHeight = screenHeight;
this.screenWidth = screenWidth;
this.chapter = chapter;
init();
}
/**
* 初始最好按照定义变量的顺序来初始化,统一。在将来需要修改某个变量的时候,容易找到。 对代码维护应该也很有用吧。
*/
protected void init() {
bgBitmap = null;
bgColor = 0xffff9e85;
textColor = Color.BLACK;
content = chapter.getContent();
chapterLen = content.length();
// curCharPos = 0;
charBegin = 0;
charEnd = 0;
fontSize = 30;
lineHgight = fontSize + 8;
linesVe = new Vector<String>();
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setTextAlign(Align.LEFT);
paint.setTextSize(fontSize);
paint.setColor(textColor);
paintBottom = new Paint(Paint.ANTI_ALIAS_FLAG);
paintBottom.setTextAlign(Align.LEFT);
paintBottom.setTextSize(fontSize / 2);
paintBottom.setColor(textColor);
visibleWidth = screenWidth - marginWidth * 2;
visibleHeight = screenHeight - marginHeight * 2;
lineCount = visibleHeight / lineHgight - 2;
isfirstPage = true;
islastPage = false;
pagesVe = new Vector<Vector<String>>();
pageNum = -1;
slicePage();
}
public Vector<String> getCurPage() {
return linesVe;
}
protected void slicePage() {
pagesVe.clear();
int curPos = 0;
while (curPos < chapterLen) {
Vector<String> lines = new Vector<String>();
charBegin = curPos;
while (lines.size() < lineCount && curPos < chapterLen) {
int i = content.indexOf("\n", curPos);
String paragraphStr = content.substring(curPos, i);
// curCharPos += i;
if (curPos == i)
lines.add("");
while (paragraphStr.length() > 0) {
int horSize = paint.breakText(paragraphStr, true,
visibleWidth, null);
lines.add(paragraphStr.substring(0, horSize));
paragraphStr = paragraphStr.substring(horSize);
curPos += horSize;
if (lines.size() > lineCount)
break;
}
// 如果是把一整段读取完的话,需要给当前位置加1
if (paragraphStr.length() == 0)
curPos += "\n".length();
}
pagesVe.add(lines);
}
}
/**
* 翻到下一页
*/
public boolean nextPage() {
if (isLastPage()) {
if (!nextChapter()) // 如果已经到本书末尾,那么不能继续执行翻页代码
return false;
}
/*
* Vector<String> lines = new Vector<String>(); charBegin = charEnd;
* while (lines.size() < lineCount && charEnd < chapterLen) { int i =
* content.indexOf("\n", charEnd); String paragraphStr =
* content.substring(charEnd, i); // curCharPos += i; if (charEnd == i)
* lines.add("");
*
* while (paragraphStr.length() > 0) { int horSize =
* paint.breakText(paragraphStr, true, visibleWidth, null);
* lines.add(paragraphStr.substring(0, horSize)); paragraphStr =
* paragraphStr.substring(horSize); charEnd += horSize; if (lines.size()
* > lineCount) break; } // 如果是把一整段读取完的话,需要给当前位置加1 if
* (paragraphStr.length() == 0) charEnd += "\n".length(); } linesVe =
* lines;
*/
linesVe = pagesVe.get(++pageNum);
return true;
}
/**
* 翻到上一页
*/
public boolean prePage() {
if (isFirstPage()) {
if (!preChapter()) // 如果已经到本书第一章,就不能继续执行翻页代码
return false;
}
/*
* Vector<String> lines = new Vector<String>(); String backStr =
* content.substring(0, charBegin); charEnd = charBegin;
*
* while (lines.size() < lineCount && charBegin > 0) { int i =
* backStr.lastIndexOf("\n"); if(i == -1) i = 0; String paragraphStr =
* backStr.substring(i, charBegin); Vector<String> vet = new
* Vector<String>(lines);
*
* // if(charBegin == i)lines.add("");
*
* while (paragraphStr.length() > 0) { int horSize =
* paint.breakText(paragraphStr, true, visibleWidth, null);
* lines.add(paragraphStr.substring(0, horSize)); paragraphStr =
* paragraphStr.substring(horSize); charBegin -= horSize; if
* (lines.size() > lineCount) break; }
*
* backStr = content.substring(0, charBegin); int j = -1; for (String
* line : vet) lines.insertElementAt(line, ++j); } linesVe = lines;
*/
linesVe = pagesVe.get(--pageNum);
return true;
}
/**
* 跳到下一章,若返回值为false,则当前章节已经为最后一章
*/
public boolean nextChapter() {
int order = chapter.getOrder();
Chapter tempChapter = IOHelper.getChapter(order + 1);
if (tempChapter == null)
return false;
chapter = tempChapter;
content = chapter.getContent();
chapterLen = content.length();
// curCharPos = 0;
charBegin = 0;
charEnd = 0;
slicePage();
pageNum = -1;
return true;
}
/**
* 跳到上一章,若返回值为false,则当前章节已经为第一章
*/
public boolean preChapter() {
int order = chapter.getOrder();
Chapter tempChapter = IOHelper.getChapter(order - 1);
if (tempChapter == null)
return false;
chapter = tempChapter;
content = chapter.getContent();
chapterLen = content.length();
// curCharPos = chapterLen;
charBegin = chapterLen;
charEnd = chapterLen;
slicePage();
pageNum = pagesVe.size();
return true;
}
public boolean isFirstPage() {
if (pageNum <= 0)
return true;
return false;
}
public boolean isLastPage() {
if (pageNum >= pagesVe.size() - 1)
return true;
return false;
}
public void draw(Canvas c) {
if (linesVe.size() == 0)
nextPage();
if (linesVe.size() > 0) {
if (bgBitmap == null)
c.drawColor(bgColor);
else
c.drawBitmap(bgBitmap, 0, 0, null);
int y = marginHeight;
for (String line : linesVe) {
y += lineHgight;
c.drawText(line, marginWidth, y, paint);
}
}
// float percent = (float) (charBegin * 1.0 / chapterLen);
float percent = (float) ((pageNum + 1) * 1.0 / pagesVe.size());
DecimalFormat df = new DecimalFormat("#0.0");
String percetStr = df.format(percent * 100) + "%";
Time time = new Time();
time.setToNow();
String timeStr;
if (time.minute < 10)
timeStr = "" + time.hour + " : 0" + time.minute;
else
timeStr = "" + time.hour + " : " + time.minute;
int pSWidth = (int) paintBottom.measureText("99.9%") + 2;
int titWidth = (int) paintBottom.measureText(chapter.getTitle());
c.drawText(timeStr, marginWidth / 2, screenHeight - 5, paintBottom);
c.drawText(chapter.getTitle(), screenWidth / 2 - titWidth / 2,
screenHeight - 5, paintBottom);
c.drawText(percetStr, screenWidth - pSWidth, screenHeight - 5, paintBottom);
}
public void setBgBitmap(Bitmap bMap) {
bgBitmap = Bitmap.createScaledBitmap(bMap, screenWidth, screenHeight,
true);
}
}
PageWidget.java
package com.horse.view;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.graphics.Region;
import android.graphics.drawable.GradientDrawable;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Scroller;
public class PageWidget extends View {
private int mWidth;
private int mHeight;
private int mCornerX = 0; // 拖拽点对应的页脚
private int mCornerY = 0;
private Path mPath0;
private Path mPath1;
Bitmap mCurPageBitmap = null; // 当前页
Bitmap mNextPageBitmap = null;
PointF mTouch = new PointF(); // 拖拽点
PointF mBezierStart1 = new PointF(); // 贝塞尔曲线起始点
PointF mBezierControl1 = new PointF(); // 贝塞尔曲线控制点
PointF mBeziervertex1 = new PointF(); // 贝塞尔曲线顶点
PointF mBezierEnd1 = new PointF(); // 贝塞尔曲线结束点
PointF mBezierStart2 = new PointF(); // 另一条贝塞尔曲线
PointF mBezierControl2 = new PointF();
PointF mBeziervertex2 = new PointF();
PointF mBezierEnd2 = new PointF();
float mMiddleX;
float mMiddleY;
float mDegrees;
float mTouchToCornerDis;
ColorMatrixColorFilter mColorMatrixFilter;
Matrix mMatrix;
float[] mMatrixArray = { 0, 0, 0, 0, 0, 0, 0, 0, 1.0f };
boolean mIsRTandLB; // 是否属于右上左下
float mMaxLength = (float) Math.hypot(mWidth, mHeight);
int[] mBackShadowColors;
int[] mFrontShadowColors;
GradientDrawable mBackShadowDrawableLR;
GradientDrawable mBackShadowDrawableRL;
GradientDrawable mFolderShadowDrawableLR;
GradientDrawable mFolderShadowDrawableRL;
GradientDrawable mFrontShadowDrawableHBT;
GradientDrawable mFrontShadowDrawableHTB;
GradientDrawable mFrontShadowDrawableVLR;
GradientDrawable mFrontShadowDrawableVRL;
Paint mPaint;
Scroller mScroller;
public PageWidget(Context context, int w, int h) {
super(context);
// TODO Auto-generated constructor stub
mWidth = w;
mHeight = h;
mPath0 = new Path();
mPath1 = new Path();
createDrawable();
mPaint = new Paint();
mPaint.setStyle(Paint.Style.FILL);
ColorMatrix cm = new ColorMatrix();
float array[] = { 0.55f, 0, 0, 0, 80.0f, 0, 0.55f, 0, 0, 80.0f, 0, 0,
0.55f, 0, 80.0f, 0, 0, 0, 0.2f, 0 };
cm.set(array);
mColorMatrixFilter = new ColorMatrixColorFilter(cm);
mMatrix = new Matrix();
mScroller = new Scroller(getContext());
mTouch.x = 0.01f; // 不让x,y为0,否则在点计算时会有问题
mTouch.y = 0.01f;
}
/**
* Author : hmg25 Version: 1.0 Description : 计算拖拽点对应的拖拽脚
*/
public void calcCornerXY(float x, float y) {
if (x <= mWidth / 2)
mCornerX = 0;
else
mCornerX = mWidth;
if (y <= mHeight / 2)
mCornerY = 0;
else
mCornerY = mHeight;
// 有什么意思
if ((mCornerX == 0 && mCornerY == mHeight)
|| (mCornerX == mWidth && mCornerY == 0))
mIsRTandLB = true;
else
mIsRTandLB = false;
}
public boolean doTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
if (event.getAction() == MotionEvent.ACTION_MOVE) {
mTouch.x = event.getX();
mTouch.y = event.getY();
this.postInvalidate();
}
if (event.getAction() == MotionEvent.ACTION_DOWN) {
mTouch.x = event.getX();
mTouch.y = event.getY();
// calcCornerXY(mTouch.x, mTouch.y);
// this.postInvalidate();
}
if (event.getAction() == MotionEvent.ACTION_UP) {
if (canDragOver()) {
startAnimation(1200);
} else {
mTouch.x = mCornerX - 0.09f;
mTouch.y = mCornerY - 0.09f;
}
this.postInvalidate();
}
// return super.onTouchEvent(event);
return true;
}
/**
* Author : hmg25 Version: 1.0 Description : 求解直线P1P2和直线P3P4的交点坐标
*/
public PointF getCross(PointF P1, PointF P2, PointF P3, PointF P4) {
PointF CrossP = new PointF();
// 二元函数通式: y=ax+b
float a1 = (P2.y - P1.y) / (P2.x - P1.x);
float b1 = ((P1.x * P2.y) - (P2.x * P1.y)) / (P1.x - P2.x);
float a2 = (P4.y - P3.y) / (P4.x - P3.x);
float b2 = ((P3.x * P4.y) - (P4.x * P3.y)) / (P3.x - P4.x);
CrossP.x = (b2 - b1) / (a1 - a2);
CrossP.y = a1 * CrossP.x + b1;
return CrossP;
}
private void calcPoints() {
mMiddleX = (mTouch.x + mCornerX) / 2;
mMiddleY = (mTouch.y + mCornerY) / 2;
mBezierControl1.x = mMiddleX - (mCornerY - mMiddleY)
* (mCornerY - mMiddleY) / (mCornerX - mMiddleX);
mBezierControl1.y = mCornerY;
mBezierControl2.x = mCornerX;
mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
* (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
// Log.i("hmg", "mTouchX " + mTouch.x + " mTouchY " + mTouch.y);
// Log.i("hmg", "mBezierControl1.x " + mBezierControl1.x
// + " mBezierControl1.y " + mBezierControl1.y);
// Log.i("hmg", "mBezierControl2.x " + mBezierControl2.x
// + " mBezierControl2.y " + mBezierControl2.y);
mBezierStart1.x = mBezierControl1.x - (mCornerX - mBezierControl1.x)
/ 2;
mBezierStart1.y = mCornerY;
// 当mBezierStart1.x < 0或者mBezierStart1.x > 480时
// 如果继续翻页,会出现BUG故在此限制
if (mTouch.x > 0 && mTouch.x < mWidth) {
if (mBezierStart1.x < 0 || mBezierStart1.x > mWidth) {
if (mBezierStart1.x < 0)
mBezierStart1.x = mWidth - mBezierStart1.x;
float f1 = Math.abs(mCornerX - mTouch.x);
float f2 = mWidth * f1 / mBezierStart1.x;
mTouch.x = Math.abs(mCornerX - f2);
float f3 = Math.abs(mCornerX - mTouch.x)
* Math.abs(mCornerY - mTouch.y) / f1;
mTouch.y = Math.abs(mCornerY - f3);
mMiddleX = (mTouch.x + mCornerX) / 2;
mMiddleY = (mTouch.y + mCornerY) / 2;
mBezierControl1.x = mMiddleX - (mCornerY - mMiddleY)
* (mCornerY - mMiddleY) / (mCornerX - mMiddleX);
mBezierControl1.y = mCornerY;
mBezierControl2.x = mCornerX;
mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
* (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
// Log.i("hmg", "mTouchX --> " + mTouch.x + " mTouchY--> "
// + mTouch.y);
// Log.i("hmg", "mBezierControl1.x-- " + mBezierControl1.x
// + " mBezierControl1.y -- " + mBezierControl1.y);
// Log.i("hmg", "mBezierControl2.x -- " + mBezierControl2.x
// + " mBezierControl2.y -- " + mBezierControl2.y);
mBezierStart1.x = mBezierControl1.x
- (mCornerX - mBezierControl1.x) / 2;
}
}
mBezierStart2.x = mCornerX;
mBezierStart2.y = mBezierControl2.y - (mCornerY - mBezierControl2.y)
/ 2;
mTouchToCornerDis = (float) Math.hypot((mTouch.x - mCornerX),
(mTouch.y - mCornerY));
mBezierEnd1 = getCross(mTouch, mBezierControl1, mBezierStart1,
mBezierStart2);
mBezierEnd2 = getCross(mTouch, mBezierControl2, mBezierStart1,
mBezierStart2);
// Log.i("hmg", "mBezierEnd1.x " + mBezierEnd1.x + " mBezierEnd1.y "
// + mBezierEnd1.y);
// Log.i("hmg", "mBezierEnd2.x " + mBezierEnd2.x + " mBezierEnd2.y "
// + mBezierEnd2.y);
/*
* mBeziervertex1.x 推导
* ((mBezierStart1.x+mBezierEnd1.x)/2+mBezierControl1.x)/2 化简等价于
* (mBezierStart1.x+ 2*mBezierControl1.x+mBezierEnd1.x) / 4
*/
mBeziervertex1.x = (mBezierStart1.x + 2 * mBezierControl1.x + mBezierEnd1.x) / 4;
mBeziervertex1.y = (2 * mBezierControl1.y + mBezierStart1.y + mBezierEnd1.y) / 4;
mBeziervertex2.x = (mBezierStart2.x + 2 * mBezierControl2.x + mBezierEnd2.x) / 4;
mBeziervertex2.y = (2 * mBezierControl2.y + mBezierStart2.y + mBezierEnd2.y) / 4;
}
private void drawCurrentPageArea(Canvas canvas, Bitmap bitmap, Path path) {
mPath0.reset();
mPath0.moveTo(mBezierStart1.x, mBezierStart1.y);
mPath0.quadTo(mBezierControl1.x, mBezierControl1.y, mBezierEnd1.x,
mBezierEnd1.y);
mPath0.lineTo(mTouch.x, mTouch.y);
mPath0.lineTo(mBezierEnd2.x, mBezierEnd2.y);
mPath0.quadTo(mBezierControl2.x, mBezierControl2.y, mBezierStart2.x,
mBezierStart2.y);
mPath0.lineTo(mCornerX, mCornerY);
mPath0.close();
canvas.save();
canvas.clipPath(path, Region.Op.XOR);
canvas.drawBitmap(bitmap, 0, 0, null);
canvas.restore();
}
private void drawNextPageAreaAndShadow(Canvas canvas, Bitmap bitmap) {
mPath1.reset();
mPath1.moveTo(mBezierStart1.x, mBezierStart1.y);
mPath1.lineTo(mBeziervertex1.x, mBeziervertex1.y);
mPath1.lineTo(mBeziervertex2.x, mBeziervertex2.y);
mPath1.lineTo(mBezierStart2.x, mBezierStart2.y);
mPath1.lineTo(mCornerX, mCornerY);
mPath1.close();
mDegrees = (float) Math.toDegrees(Math.atan2(mBezierControl1.x
- mCornerX, mBezierControl2.y - mCornerY));
int leftx;
int rightx;
GradientDrawable mBackShadowDrawable;
if (mIsRTandLB) {
leftx = (int) (mBezierStart1.x);
rightx = (int) (mBezierStart1.x + mTouchToCornerDis / 4);
mBackShadowDrawable = mBackShadowDrawableLR;
} else {
leftx = (int) (mBezierStart1.x - mTouchToCornerDis / 4);
rightx = (int) mBezierStart1.x;
mBackShadowDrawable = mBackShadowDrawableRL;
}
canvas.save();
canvas.clipPath(mPath0);
canvas.clipPath(mPath1, Region.Op.INTERSECT);
canvas.drawBitmap(bitmap, 0, 0, null);
canvas.rotate(mDegrees, mBezierStart1.x, mBezierStart1.y);
mBackShadowDrawable.setBounds(leftx, (int) mBezierStart1.y, rightx,
(int) (mMaxLength + mBezierStart1.y));
mBackShadowDrawable.draw(canvas);
canvas.restore();
}
public void setBitmaps(Bitmap bm1, Bitmap bm2) {
mCurPageBitmap = bm1;
mNextPageBitmap = bm2;
}
public void setScreen(int w, int h) {
mWidth = w;
mHeight = h;
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
calcPoints();
drawCurrentPageArea(canvas, mCurPageBitmap, mPath0);
drawNextPageAreaAndShadow(canvas, mNextPageBitmap);
drawCurrentPageShadow(canvas);
drawCurrentBackArea(canvas, mCurPageBitmap);
}
/**
* Author : hmg25 Version: 1.0 Description : 创建阴影的GradientDrawable
*/
private void createDrawable() {
int[] color = { 0x333333, 0xb0333333 };
mFolderShadowDrawableRL = new GradientDrawable(
GradientDrawable.Orientation.RIGHT_LEFT, color);
mFolderShadowDrawableRL
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFolderShadowDrawableLR = new GradientDrawable(
GradientDrawable.Orientation.LEFT_RIGHT, color);
mFolderShadowDrawableLR
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mBackShadowColors = new int[] { 0xff111111, 0x111111 };
mBackShadowDrawableRL = new GradientDrawable(
GradientDrawable.Orientation.RIGHT_LEFT, mBackShadowColors);
mBackShadowDrawableRL.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mBackShadowDrawableLR = new GradientDrawable(
GradientDrawable.Orientation.LEFT_RIGHT, mBackShadowColors);
mBackShadowDrawableLR.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFrontShadowColors = new int[] { 0x80111111, 0x111111 };
mFrontShadowDrawableVLR = new GradientDrawable(
GradientDrawable.Orientation.LEFT_RIGHT, mFrontShadowColors);
mFrontShadowDrawableVLR
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFrontShadowDrawableVRL = new GradientDrawable(
GradientDrawable.Orientation.RIGHT_LEFT, mFrontShadowColors);
mFrontShadowDrawableVRL
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFrontShadowDrawableHTB = new GradientDrawable(
GradientDrawable.Orientation.TOP_BOTTOM, mFrontShadowColors);
mFrontShadowDrawableHTB
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFrontShadowDrawableHBT = new GradientDrawable(
GradientDrawable.Orientation.BOTTOM_TOP, mFrontShadowColors);
mFrontShadowDrawableHBT
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
}
/**
* Author : hmg25 Version: 1.0 Description : 绘制翻起页的阴影
*/
public void drawCurrentPageShadow(Canvas canvas) {
double degree;
if (mIsRTandLB) {
degree = Math.PI
/ 4
- Math.atan2(mBezierControl1.y - mTouch.y, mTouch.x
- mBezierControl1.x);
} else {
degree = Math.PI
/ 4
- Math.atan2(mTouch.y - mBezierControl1.y, mTouch.x
- mBezierControl1.x);
}
// 翻起页阴影顶点与touch点的距离
double d1 = (float) 25 * 1.414 * Math.cos(degree);
double d2 = (float) 25 * 1.414 * Math.sin(degree);
float x = (float) (mTouch.x + d1);
float y;
if (mIsRTandLB) {
y = (float) (mTouch.y + d2);
} else {
y = (float) (mTouch.y - d2);
}
mPath1.reset();
mPath1.moveTo(x, y);
mPath1.lineTo(mTouch.x, mTouch.y);
mPath1.lineTo(mBezierControl1.x, mBezierControl1.y);
mPath1.lineTo(mBezierStart1.x, mBezierStart1.y);
mPath1.close();
float rotateDegrees;
canvas.save();
canvas.clipPath(mPath0, Region.Op.XOR);
canvas.clipPath(mPath1, Region.Op.INTERSECT);
int leftx;
int rightx;
GradientDrawable mCurrentPageShadow;
if (mIsRTandLB) {
leftx = (int) (mBezierControl1.x);
rightx = (int) mBezierControl1.x + 25;
mCurrentPageShadow = mFrontShadowDrawableVLR;
} else {
leftx = (int) (mBezierControl1.x - 25);
rightx = (int) mBezierControl1.x + 1;
mCurrentPageShadow = mFrontShadowDrawableVRL;
}
rotateDegrees = (float) Math.toDegrees(Math.atan2(mTouch.x
- mBezierControl1.x, mBezierControl1.y - mTouch.y));
canvas.rotate(rotateDegrees, mBezierControl1.x, mBezierControl1.y);
mCurrentPageShadow.setBounds(leftx,
(int) (mBezierControl1.y - mMaxLength), rightx,
(int) (mBezierControl1.y));
mCurrentPageShadow.draw(canvas);
canvas.restore();
mPath1.reset();
mPath1.moveTo(x, y);
mPath1.lineTo(mTouch.x, mTouch.y);
mPath1.lineTo(mBezierControl2.x, mBezierControl2.y);
mPath1.lineTo(mBezierStart2.x, mBezierStart2.y);
mPath1.close();
canvas.save();
canvas.clipPath(mPath0, Region.Op.XOR);
canvas.clipPath(mPath1, Region.Op.INTERSECT);
if (mIsRTandLB) {
leftx = (int) (mBezierControl2.y);
rightx = (int) (mBezierControl2.y + 25);
mCurrentPageShadow = mFrontShadowDrawableHTB;
} else {
leftx = (int) (mBezierControl2.y - 25);
rightx = (int) (mBezierControl2.y + 1);
mCurrentPageShadow = mFrontShadowDrawableHBT;
}
rotateDegrees = (float) Math.toDegrees(Math.atan2(mBezierControl2.y
- mTouch.y, mBezierControl2.x - mTouch.x));
canvas.rotate(rotateDegrees, mBezierControl2.x, mBezierControl2.y);
float temp;
if (mBezierControl2.y < 0)
temp = mBezierControl2.y - mHeight;
else
temp = mBezierControl2.y;
int hmg = (int) Math.hypot(mBezierControl2.x, temp);
if (hmg > mMaxLength)
mCurrentPageShadow
.setBounds((int) (mBezierControl2.x - 25) - hmg, leftx,
(int) (mBezierControl2.x + mMaxLength) - hmg,
rightx);
else
mCurrentPageShadow.setBounds(
(int) (mBezierControl2.x - mMaxLength), leftx,
(int) (mBezierControl2.x), rightx);
// Log.i("hmg", "mBezierControl2.x " + mBezierControl2.x
// + " mBezierControl2.y " + mBezierControl2.y);
mCurrentPageShadow.draw(canvas);
canvas.restore();
}
/**
* Author : hmg25 Version: 1.0 Description : 绘制翻起页背面
*/
private void drawCurrentBackArea(Canvas canvas, Bitmap bitmap) {
int i = (int) (mBezierStart1.x + mBezierControl1.x) / 2;
float f1 = Math.abs(i - mBezierControl1.x);
int i1 = (int) (mBezierStart2.y + mBezierControl2.y) / 2;
float f2 = Math.abs(i1 - mBezierControl2.y);
float f3 = Math.min(f1, f2);
mPath1.reset();
mPath1.moveTo(mBeziervertex2.x, mBeziervertex2.y);
mPath1.lineTo(mBeziervertex1.x, mBeziervertex1.y);
mPath1.lineTo(mBezierEnd1.x, mBezierEnd1.y);
mPath1.lineTo(mTouch.x, mTouch.y);
mPath1.lineTo(mBezierEnd2.x, mBezierEnd2.y);
mPath1.close();
GradientDrawable mFolderShadowDrawable;
int left;
int right;
if (mIsRTandLB) {
left = (int) (mBezierStart1.x - 1);
right = (int) (mBezierStart1.x + f3 + 1);
mFolderShadowDrawable = mFolderShadowDrawableLR;
} else {
left = (int) (mBezierStart1.x - f3 - 1);
right = (int) (mBezierStart1.x + 1);
mFolderShadowDrawable = mFolderShadowDrawableRL;
}
canvas.save();
canvas.clipPath(mPath0);
canvas.clipPath(mPath1, Region.Op.INTERSECT);
mPaint.setColorFilter(mColorMatrixFilter);
float dis = (float) Math.hypot(mCornerX - mBezierControl1.x,
mBezierControl2.y - mCornerY);
float f8 = (mCornerX - mBezierControl1.x) / dis;
float f9 = (mBezierControl2.y - mCornerY) / dis;
mMatrixArray[0] = 1 - 2 * f9 * f9;
mMatrixArray[1] = 2 * f8 * f9;
mMatrixArray[3] = mMatrixArray[1];
mMatrixArray[4] = 1 - 2 * f8 * f8;
mMatrix.reset();
mMatrix.setValues(mMatrixArray);
mMatrix.preTranslate(-mBezierControl1.x, -mBezierControl1.y);
mMatrix.postTranslate(mBezierControl1.x, mBezierControl1.y);
canvas.drawBitmap(bitmap, mMatrix, mPaint);
// canvas.drawBitmap(bitmap, mMatrix, null);
mPaint.setColorFilter(null);
canvas.rotate(mDegrees, mBezierStart1.x, mBezierStart1.y);
mFolderShadowDrawable.setBounds(left, (int) mBezierStart1.y, right,
(int) (mBezierStart1.y + mMaxLength));
mFolderShadowDrawable.draw(canvas);
canvas.restore();
}
public void computeScroll() {
super.computeScroll();
if (mScroller.computeScrollOffset()) {
float x = mScroller.getCurrX();
float y = mScroller.getCurrY();
mTouch.x = x;
mTouch.y = y;
postInvalidate();
}
}
private void startAnimation(int delayMillis) {
int dx, dy;
// dx 水平方向滑动的距离,负值会使滚动向左滚动
// dy 垂直方向滑动的距离,负值会使滚动向上滚动
if (mCornerX > 0) {
dx = -(int) (mWidth + mTouch.x);
} else {
dx = (int) (mWidth - mTouch.x + mWidth);
}
if (mCornerY > 0) {
dy = (int) (mHeight - mTouch.y);
} else {
dy = (int) (1 - mTouch.y); // 防止mTouch.y最终变为0
}
mScroller.startScroll((int) mTouch.x, (int) mTouch.y, dx, dy,
delayMillis);
}
public void abortAnimation() {
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
}
public boolean canDragOver() {
if (mTouchToCornerDis > mWidth / 10)
return true;
return false;
}
/**
* Author : hmg25 Version: 1.0 Description : 是否从左边翻向右边
*/
public boolean DragToRight() {
if (mCornerX > 0)
return false;
return true;
}
}
上面关键的地方都写了注释。下面是工程文件下载链接 http://download.csdn.net/detail/jiangxiaoma111/6946137
里面嵌入了一本叫做 遮天 的书,需要换成其他的书本时。不需要改动代码,只需要更改assests文件下的资源,和 strings.xml文件中的对应章节名称和路径即可。