3.View的事件体系 (下):事件分发机制

1.什么是事件分发?

分发的对象:MotionEvent
事件分发:点击事件产生后,如何传递到某个具体的view

2.涉及到的3个方法

public boolean dispatchTouchEvent(MotionEvent ev)

dispatchTouchEvent表示是否消耗当前事件,如果能传递到当前view,则此方法一点会调用。

public boolean onInterceptTouchEvent(MotionEvent ev)

onInterceptTouchEvent表示是否拦截当前事件,若拦截,则在同一个事件序列当中,此方法不会被再次调用。

public boolean onTouchEvent(MotionEvent event)

onTouchEvent表示是否处理当前事件,若不处理,则同一个事件序列当中,当前view无法再次接收到事件。

可以用一段伪代码描述上述3个方法的关系

public boolean dispatchTouchEvent(MotionEvent event){
	boolean result = false;
	if(onInterceptTouchEvent(event){
		result = onTouchEvent(event);
	}else{
		result = child.dispatchTouchEvent(event);
	}
	return result;
}

3.几个结论

  1. 某个view拦截点击事件,则这个事件序列都将由此view处理,并且onInterceptTouchEvent不再调用;
  2. ViewGroup默认不拦截任何事件,源码默认返回false;
  3. View无onInterceptTouchEvent拦截方法;
  4. View的onTouchEvent方法默认是会消耗事件的,除非为不可点击状态。

4.源码分析

  • 4.1 activity 分发过程
/**
     * Called to process touch screen events.  You can override this to
     * intercept all touch screen events before they are dispatched to the
     * window.  Be sure to call this implementation for touch screen events
     * that should be handled normally.
     *
     * @param ev The touch screen event.
     *
     * @return boolean Return true if this event was consumed.
     */
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

备注:activity无onInterceptTouchEvent方法
过程:

  1. activity将事件交给所依附的window进行分发,
    返回true, 则由某个具体的view进行处理;
  2. 返回false,则activity的onTouchEvent将被调用
  • 4.2 ViewGroup 分发过程
 @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

		.....
		
           if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

ViewGroup的dispatchTouchEvent方法较为复杂,超过200行
大概过程如下:

  1. 判断当前View(ViewGroup的父类)是否拦截点击事件,若拦截,则onInterceptTouchEvent不会再调用;
  2. 若不拦截,则遍历所有子元素,并判断是否能否接收到点击事件 ,传到子view中
  3. 若需要ViewGroup自己处理点击事件(多种原因:拦截了/没有子 view/子 view的onTouchEvent返回false),则会调用super.dispatchTouchEvent(event),即事件交给了view处理
  • 4.3 View 分发过程
/**
     * Pass the touch screen motion event down to the target view, or this
     * view if it is the target.
     *
     * @param event The motion event to be dispatched.
     * @return True if the event was handled by the view, false otherwise.
     */
    public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

View的处理过程比较简单,因为是单独的view,所以没有拦截方法,只能自己处理,大概过程如下:

  1. 先判断有无设置onTouchListener,如果设置了且onTouch返回true,则onTouchEvent就不会调用(onTouchListener优先级高于onTouchEvent);
  2. 条件不符合则进入onTouchEvent
  3. onTouchEvent默认都是会消耗事件的(返回true),除非为不可点击状态(clickable 和 longClickable都为false, 另外enable属性不影响默认返回值)。
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