单片机实验(十一)无源蜂鸣器

80S52:无源蜂鸣器模块

功能:嗡嗡叫发声
这个无源蜂鸣器的操作非常水所以我也水过去好了
先上电路连接图(Proteus仿真):
在这里插入图片描述
从图中可见我们能操作的也就P3.3一个端口,只要不停地输出0,1,0,1就能让蜂鸣器振动发声,那么如何发出美妙的声音呢,只要在0和1的变换之间插入不同长度的延时就能做到音阶的变化,本人不懂乐理,更搞不清楚具体要延时几微秒,但可以问度娘手动滑稽

然后看到了大佬们惊为天人的作品:
基于T0定时/计数器的最炫民族风。。。

#include<reg52.h>
sbit BUZZER = P3^3;

#define uchar unsigned char
#define uint  unsigned int
#define REST         36                       
#define A                  0                  
#define AB          1                  
#define B                  2                 
#define BC          3                  
#define C                  4                  
#define D                  5                  
#define DE                 6                  
#define E                 7                      
#define EF          8                  
#define F                  9                  
#define FG          10         
#define G                 11          
#define L                  12         
#define LM          13          
#define M                  14          
#define MN          15          
#define N                  16                 
#define O                  17          
#define OP          18          
#define P                  19          
#define PQ          20          
#define Q                  21          
#define QR          22          
#define R                  23         
#define S                  24          
#define SU          25          
#define U                  26         
#define UV          27          
#define V                  28         
#define W                  29         
#define WX          30          
#define X                  31         
#define XY          32          
#define Y                  33         
#define YZ          34          
#define Z                  35          
uchar code m_note[][2] = {
{248,136},{248,243},{249,88},{249,184},{250,18},{250,103},{250,184},{251,3},{251,75},
{251,143},{251,206},{252,11},{252,67},{252,121},{252,172},{252,219},{253,9},{253,51},
{253,91},{253,129},{253,165},{253,199},{253,231},{254,5},{254,33},{254,60},{254,85},
{254,109},{254,132},{254,153},{254,173},{254,192},{254,210},{254,227},{254,243},{255,2},
{0,0},
};
uchar code display[][2] = {
{N,8},{F,4},{F,4},{L,8},{N,8},{M,4},{M,2},{N,2},{M,4},{L,4},
{M,4},{L,4},{F,8},{N,8},{F,4},{F,4},{L,8},{N,8},
{P,4},{M,2},{N,2},{M,4},{L,4},{M,4},{L,4},{G,4},{E,4},
{N,8},{F,4},{F,4},{L,8},{N,8},{M,4},{M,2},{N,2},{M,4},{L,4},
{M,4},{L,4},{F,4},{E,4},{N,8},{F,4},{F,4},{L,8},{N,8},
{P,4},{N,4},{0xff,24},
{F,8},{F,4},{E,4},{F,8},{F,4},{L,4},{L,8},{M,4},{L,4},{F,8},
{0xff,8},{L,8},{L,4},{E,4},{L,4},{M,4},{N,4},{P,4},{P,4},{N,4},
{M,8},{N,8},{0xff,8},{Q,4},{Q,4},{Q,4},{P,4},{N,4},{N,8},{L,4},
{F,4},{F,4},{F,4},{N,4},{M,8},{0xff,8},{N,4},{N,4},{P,4},{N,4},
{M,4},{N,4},{M,4},{L,4},{F,8},{E,8},{F,8},{0xff,8},
{F,8},{F,4},{E,4},{F,8},{F,4},{L,4},{L,8},{M,4},{L,4},{F,8},
{0xff,8},{L,8},{L,4},{E,4},{L,4},{M,4},{N,4},{P,4},{P,4},{N,4},
{M,8},{N,8},{0xff,8},{Q,4},{Q,4},{Q,4},{P,4},{N,4},{N,8},{L,4},
{F,4},{F,4},{F,4},{N,4},{M,8},{0xff,8},{N,4},{N,4},{P,4},{N,4},
{M,4},{N,4},{M,4},{L,4},{F,8},{E,8},{F,8},{0xff,8},
{N,4},{N,4},{P,4},{N,4},{N,4},{P,4},{P,4},{Q,4},{S,4},{Q,4},
{P,8},{Q,8},{0xff,8}, 
{F,8},{F,4},{E,4},{F,8},{L,8},{M,4},{N,2},{M,2},{L,4},{M,4},
{N,8},{0xff,8},{F,4},{Q,4},{Q,4},{P,4},{M,4},{N,2},{M,2},
{L,4},{M,4},{N,8},{0xff,8},{0xff,16},{L,4},{F,4},{F,4},{L,4},
{M,8},{E,4},{E,4},{N,4},{P,4},{N,4},{M,4},{L,8},{0xff,8},
{F,4},{L,4},{M,4},{N,4},{M,4},{L,4},{E,4},{C,4},{F,8},{0xff,8},{0xff,16},
{F,8},{F,4},{E,4},{F,8},{L,8},{M,4},{N,2},{M,2},{L,4},{M,4},
{N,8},{0xff,8},{F,4},{Q,4},{Q,4},{P,4},{M,4},{N,2},{M,2},
{L,4},{M,4},{N,8},{0xff,8},{0xff,16},{L,4},{F,4},{F,4},{L,4},
{M,8},{E,4},{E,4},{N,4},{P,4},{N,4},{M,4},{L,12},{L,4},
{F,4},{L,4},{M,4},{N,4},{P,4},{N,4},{N,4},{P,4},{Q,8},{0xff,8},{0xff,8},

{Q,6}, {Q,2},{Q,4},{Q,4},{Q,6},{P,2},{N,4},{M,4},{M,6},{M,2},{N,6},{P,2},{N,6},{M,2},
{L,6},{F,2},{F,8},{F,4},{E,4},{F,8},{F,4},{L,4}, {M,4},{N,2},{M,2},        {L,4},{M,4},{N,8},{0xff,8},
{Q,4},{P,4},{N,4},{M,4},{P,4},{N,4},{M,4},{L,4},{L,8},{0xff,8},{F,2}, {A,2},{B,2},{C,2},{B,2},
{A,2}, {F,2},{A,2},
{N,4},{N,4},{P,4},{N,4},{N,4},{P,4},{P,4},{Q,4},{S,4},{Q,4},
{P,8},{Q,8},{0xff,8},
{F,8},{F,4},{E,4},{F,8},{L,8},{M,4},{N,2},{M,2},{L,4},{M,4},
{N,8},{0xff,8},{F,4},{Q,4},{Q,4},{P,4},{M,4},{N,2},{M,2},
{L,4},{M,4},{N,8},{0xff,8},{0xff,16},{L,4},{F,4},{F,4},{L,4},
{M,8},{E,4},{E,4},{N,4},{P,4},{N,4},{M,4},{L,8},{0xff,8},
{F,4},{L,4},{M,4},{N,4},{M,4},{L,4},{E,4},{C,4},{F,8},{0xff,8},{0xff,16},
{F,8},{F,4},{E,4},{F,8},{L,8},{M,4},{N,2},{M,2},{L,4},{M,4},
{N,8},{0xff,8},{F,4},{Q,4},{Q,4},{P,4},{M,4},{N,2},{M,2},
{L,4},{M,4},{N,8},{0xff,8},{0xff,16},{L,4},{F,4},{F,4},{L,4},
{M,8},{E,4},{E,4},{N,4},{P,4},{N,4},{M,4},{L,12},{L,4},
{F,4},{L,4},{M,4},{N,4},{P,4},{N,4},{N,4},{P,4},{Q,8},{0xff,8},{0xff,8},
{0,0xff},
};
uchar time_h,time_l;
void Delay(uchar x);

void main()
{
        uchar j;
        uint i;
        TMOD = 0x01;
        ET0 = 1;
        EA = 1;
        TR0 = 1;
        i = 0;
        j = 0;
        while(1)
        {
                while(display[i][1] != 0xff)
                {
                        if(display[i][0] == 0xff)
                        {
                                TR0 = 0;
                                Delay(display[i][1]);
                            BUZZER = 1;        
                        }
                        else
                        {
                                time_h = m_note[display[i][0]][0];
                                time_l = m_note[display[i][0]][1];
                                TH0 = time_h;
                                TL0 = time_l;
                                ET0 = 1;
                                TR0 = 1;
                                Delay(display[i][1]);
                                TR0 = 0;
                                ET0 = 0;
                            BUZZER = 1;        
                        }                        
                        i++;
                }
                i = 0;
        }
}

void Timer0() interrupt 1
{
        TR0 = 0;
        TH0 = time_h;
        TL0 = time_l;
        BUZZER = ~BUZZER;
        TR0 = 1;
}

void Delay(uchar x)
{
        uint i,j;
        for(i = 0;i < x;i++)
                for(j = 0;j < 12000;j++);
}

我自己跑了一下,效果大概如下:
在这里插入图片描述
妙啊!

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转载自blog.csdn.net/SuperRabbit007/article/details/104379986