android 中的handler机制原理

Android 中只分主线程和工作线程,主线程不能执行耗时操作,需要创建子线程执行,但子线程不能更新UI,UI更新操作需要在主线程执行,我们开发者就常常使用Handler 去切换线程更新UI,可从本质来讲Handler不是专门用于更新UI的。Handler运行需要MessageQueue消息队列 和Looper的支撑,流程是Handler 发送消息,消息存储在消息队列(实际是一个单链表,先进先出),然后Looper轮询取出消息,然后将消息交给Handler处理。

handler使用sendMessage发送消息为入口,一步步进入发现,实际是MessageQueue在调用enqueueMessage在插入消息,先来看看这部分的源码。

boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {
        throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) {
        throw new IllegalStateException(msg + " This message is already in use.");
    }

    synchronized (this) {
        if (mQuitting) {
            IllegalStateException e = new IllegalStateException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle();
            return false;
        }

        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            // Inserted within the middle of the queue.  Usually we don't have to wake
            // up the event queue unless there is a barrier at the head of the queue
            // and the message is the earliest asynchronous message in the queue.
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }

        // We can assume mPtr != 0 because mQuitting is false.
        if (needWake) {
            nativeWake(mPtr);
        }
    }
    return true;
}

明显的可以看到在给链表插入数据时加了对象锁,多条消息同时插入时需要排队等待,然后下面就是在给链表赋值。MessageQueue既然被用来存储消息,那肯定也会有地方取消息,接着来看看它的next方法。

Message next() {
    // Return here if the message loop has already quit and been disposed.
    // This can happen if the application tries to restart a looper after quit
    // which is not supported.
    final long ptr = mPtr;
    if (ptr == 0) {
        return null;
    }

    int pendingIdleHandlerCount = -1; // -1 only during first iteration
    int nextPollTimeoutMillis = 0;
    for (;;) {
        if (nextPollTimeoutMillis != 0) {
            Binder.flushPendingCommands();
        }

        nativePollOnce(ptr, nextPollTimeoutMillis);

        synchronized (this) {
            // Try to retrieve the next message.  Return if found.
            final long now = SystemClock.uptimeMillis();
            Message prevMsg = null;
            Message msg = mMessages;
            if (msg != null && msg.target == null) {
                // Stalled by a barrier.  Find the next asynchronous message in the queue.
                do {
                    prevMsg = msg;
                    msg = msg.next;
                } while (msg != null && !msg.isAsynchronous());
            }
            if (msg != null) {
                if (now < msg.when) {
                    // Next message is not ready.  Set a timeout to wake up when it is ready.
                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                } else {
                    // Got a message.
                    mBlocked = false;
                    if (prevMsg != null) {
                        prevMsg.next = msg.next;
                    } else {
                        mMessages = msg.next;
                    }
                    msg.next = null;
                    if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                    msg.markInUse();
                    return msg;
                }
            } else {
                // No more messages.
                nextPollTimeoutMillis = -1;
            }

            // Process the quit message now that all pending messages have been handled.
            if (mQuitting) {
                dispose();
                return null;
            }
  .........................
    }
}

首先进入死循环,然后加上对象锁,循环的去获取消息,找到消息则退出,否则阻塞,MessageQueue介绍完了,介绍Looper之前先来介绍ThreadLocal,它是一个线程内部存储类,通过它可以在指定的线程中存储数据,也只能在指定的线程获取数据,其他线程无法获取,ThreadLocal可以在多个线程中互不干扰的存储和修改数据,比如Looper,Looper创建时会被存入ThreadLocal,每个线程的Looper互不干扰,实际开发中ThreadLocal使用比较少,理解它有利于理解Looper。

我们在子线程使用Handler需要先创建Looper,也就是调用Looper.prepare(),以这个为入口,

private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}
private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mThread = Thread.currentThread();
}

可以看出实际是在创建Looper ,以及创建MessageQueue,并将Looper存入ThreadLocal。然后我们来看Looper.loop()

public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;
    .............................
    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }
        ......................
         try {
            msg.target.dispatchMessage(msg);
            dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
        } finally {
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
        ..............
        msg.recycleUnchecked();
    }
}

只截取了部分利于分析的代码,可以看出又是一个死循环,调用Messagequeue的next方法不停取消息,唯一跳出循环的方式时msg=null,我们知道next也是阻塞方法,没有消息会一直阻塞,只有在mQuitting变量为true时返回null,有消息时,则会使用handler处理,msg.target就是hanlder,调用它的dispatchMessage方法分发消息,dispatchMessage运行在创建Handler时所用的Looper中执行的,这样就将代码逻辑切换到指定线程中去执行。

Handler类中有很多构造方法,创建时都需要当前线程存在Looper,不然就会抛出异常,

if (mLooper == null) {
    throw new RuntimeException(
        "Can't create handler inside thread " + Thread.currentThread()
                + " that has not called Looper.prepare()");
}

经过上面的分析后,Handler就只剩消息的处理了,也就是dispatchMessage方法。

public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

首先检查Message 中callback是否null,不为null则消费消息,为null则去检查Handler中的callback接口,存在还需要去判断是否消费了,否则都会传给Hanlder中的handleMessage(msg)处理。

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转载自blog.csdn.net/qq_30867605/article/details/88090177