摘要:
本文代码,转自另外一篇博客:Linux进程间通信方式–本地socket
服务端
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#define UNIX_DOMAIN "/data/UNIX.domain"
static void refresh_server(void)
{
socklen_t clt_addr_len;
int listen_fd;
int com_fd;
int ret;
int i;
static char recv_buf[1024];
int len;
struct sockaddr_un clt_addr;
struct sockaddr_un srv_addr;
listen_fd = socket(PF_UNIX,SOCK_STREAM,0);
if (listen_fd < 0)
{
perror("cannot create communication socket");
return 1;
}
//set server addr_param
srv_addr.sun_family=AF_UNIX;
strncpy(srv_addr.sun_path,UNIX_DOMAIN,sizeof(srv_addr.sun_path)-1);
unlink(UNIX_DOMAIN);
//bind sockfd & addr
ret = bind(listen_fd,(struct sockaddr*)&srv_addr,sizeof(srv_addr));
if (ret == -1)
{
perror("cannot bind server socket");
close(listen_fd);
unlink(UNIX_DOMAIN);
return 1;
}
//listen sockfd
ret = listen(listen_fd,1);
if (ret == -1)
{
perror("cannot listen the client connect request");
close(listen_fd);
unlink(UNIX_DOMAIN);
return 1;
}
//have connect request use accept
len = sizeof(clt_addr);
com_fd = accept(listen_fd,(struct sockaddr*)&clt_addr,&len);
if (com_fd < 0)
{
perror("cannot accept client connect request");
close(listen_fd);
unlink(UNIX_DOMAIN);
return 1;
}
//read and printf sent client info
printf("\n=====info=====\n");
//for (i = 0; i < 4; i++)
{
memset(recv_buf,0,1024);
int num = read(com_fd,recv_buf,sizeof(recv_buf));
if (num <= 0) {
printf("read nothing!\n");
//break;
}
printf("Message from client (%d)) :%s\n",num,recv_buf);
// To refresh picture
// TODO...
}
close(com_fd);
close(listen_fd);
unlink(UNIX_DOMAIN);
return 0;
}
//
int main(int argc, char **argv)
{
int fd = -1;
fd = open(UNIX_DOMAIN, O_RDWR | O_APPEND | O_CREAT,0755);
if (fd >= 0)
{
write(fd, " ", 1); // one space;
fsync(fd);
close(fd);
}
else
{
printf("creat\open %s faild!\n",UNIX_DOMAIN);
}
while(1) {
/*Just to let the system breath*/
refresh_server();
usleep(1000);
}
return 0;//EXIT_SUCCESS;
}
客户端
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#define UNIX_DOMAIN "/data/UNIX.domain"
int main(void)
{
int connect_fd;
int ret;
char snd_buf[1024];
char input[32];
int i;
static struct sockaddr_un srv_addr;
//creat unix socket
connect_fd = socket(PF_UNIX,SOCK_STREAM,0);
if (connect_fd < 0)
{
perror("cannot create communication socket");
return 1;
}
srv_addr.sun_family = AF_UNIX;
strcpy(srv_addr.sun_path,UNIX_DOMAIN);
//connect server
ret = connect(connect_fd,(struct sockaddr*)&srv_addr,sizeof(srv_addr));
if (ret == -1)
{
perror("cannot connect to the server");
close(connect_fd);
return 1;
}
memset(snd_buf,0,1024);
memset(input, 0, sizeof(input));
strcpy(snd_buf,"message from client");
printf("please input words less than 32:\n");
scanf("%s",input);
strncat(snd_buf, input, strlen(input));
write(connect_fd,snd_buf,sizeof(snd_buf));
/* //send info server
for (i = 0; i < 4; i++) {
write(connect_fd,snd_buf,sizeof(snd_buf));
} */
close(connect_fd);
return 0;
}
在原作者的 demo 上稍有改动。服务端用作刷数据到 spi lcd 上;客户端用于传输要刷新的数据到服务端。因为 miniui 里面的 open_adf 调用多次的情况下,系统会 crash,故借用以上方法, open_adf 只在服务端调用一次来解决项目中问题。