js判断鼠标移入移出方向

PC端鼠标移入移出的效果很好,这里就给出判断鼠标移入移出的方法,有空再发出带效果的文章,不过授之以鱼不如受之以渔,有了个这个方法,效果不还是so easy吗?

代码:

<!DOCTYPE html>
<html lang="zh">
	<head>
		<meta charset="UTF-8">
		<meta name="viewport" content="width=device-width, initial-scale=1.0">
		<meta http-equiv="X-UA-Compatible" content="ie=edge">
		<title></title>
		<style type="text/css">
			* {
				padding: 0;
				margin: 0;
			}

			.ul-box {
				width: 345px;
				margin: 20px auto;
				background-color: #f5f5f5;
				overflow: auto;
			}

			.li-item {
				width: 100%;
				height: 134px;
				margin-bottom: 10px;
				border-radius: 4px;
			}

			.li-item1 {
				background: linear-gradient(90deg, #7f90e3 0%, #8b9bff 100%);
			}
		</style>
	</head>
	<body>
		<ul id="ulBox" class="ul-box">
			<li class="li-item li-item1" οnmοuseleave="derEvent(event, 'leave')" οnmοuseenter="derEvent(event, 'enter')"></li>
		</ul>
	</body>
	<script type="text/javascript">
		/**
		 * @param {Object} event 当前事件源信息
		 * @return {Number} d	 方向 top 0 right 1 bottom 2 left 3
		 */
		function getDer(event) {
			let ele = event.target
			var d;
			var w = ele.offsetWidth,
				h = ele.offsetHeight,
				l = ele.offsetLeft,
				t = ele.offsetTop,
				x = (event.clientX - l - w / 2) * (w > h ? (h / w) : 1),
				y = (event.clientY - t - h / 2) * (h > w ? (w / h) : 1);
			d = (Math.round((Math.atan2(y, x) * (180 / Math.PI) + 180) / 90) + 3) % 4;
			return d;
			// top 0 right 1 bottom 2 left 3
		}
		/**
		 * @param {Object} event	事件源信息
		 * @param {Object} type  	类型		leave 离开  色 enter 进入
		 */
		function derEvent(event, type) {
			let d = getDer(event)
			let txt = ''
			switch (d) {
				case 0:
					txt = '上'
					break;
				case 1:
					txt = '右'
					break;
				case 2:
					txt = '下'
					break;
				case 3:
					txt = '左'
					break;
				default:
					break;
			}
			if (type === 'leave') {
				console.log(txt, '离开')
			} else {
				console.log(txt, '进入')
			}
		}
	</script>
</html>
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转载自blog.csdn.net/jason_renyu/article/details/103038364
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