Python面向对象结合第三方库pygame的练习----贪吃蛇小游戏

今天看到几个关于pygame模块的博客和视频,感觉非常有趣,这里照猫画虎写了一个贪吃蛇小游戏,目前还有待完善,但是基本游戏功能已经实现,下面是代码:

# 导入模块
import pygame
import random

# 初始化
pygame.init()
w = 720     #窗口宽度
h = 600     #窗口高度

ROW = 30    #行数
COL = 36    #列数

#将所有的坐标看作是一个个点,定义点类
class Point:      
    row = 0
    col = 0
    def __init__(self, row, col):
        self.row = row
        self.col = col

    def  copy(self):
        return Point(row = self.row,col = self.col)

#显示窗口和标题
size = (w, h)
window = pygame.display.set_mode(size)
pygame.display.set_caption('贪吃蛇')

#定义蛇头坐标
head = Point(row = ROW/2, col = COL/2)
#蛇身体
snake_list = [
    Point(row = head.row,col = head.col+1),
    Point(row = head.row,col = head.col+2),
    Point(row = head.row,col = head.col+3)
]
#产生食物
def pro_food():
    #食物不能与蛇重叠
    while True:
        pos = Point(row=random.randint(1,ROW-2), col=random.randint(1,COL-2))
        is_coll = False
        if head.row == pos.row and head.col == pos.col:
            is_coll = True
        for snake in snake_list:
            if snake.col == pos.col and snake.row == pos.row:
                is_coll = True
                break
        if not is_coll:
            return pos

food = pro_food()

#定义颜色
bg_color = (255, 255, 255)
head_color = (0, 128, 128)
food_color = (255, 255, 0)
snake_color = (200,200,200)

#给定初始方向
dire = 'left'

def rect(point, color):
    cell_width = w/COL
    cell_height = h/ROW
    left = point.col*cell_width
    top = point.row*cell_height

    pygame.draw.rect(
        window, color,
        (left,top,cell_width, cell_height, )
    )
    pass

# 游戏循环
quit = True
clock = pygame.time.Clock()

while quit:
    for event in pygame.event.get():
        #退出方式
        if event.type == pygame.QUIT:
            quit = False
        elif event.type == pygame.KEYDOWN:
            #键盘控制
            if event.key == 273 or event.key == 119:
                if dire == 'left' or dire == 'right':
                    dire = 'up'
            elif event.key == 274 or event.key == 115:
                if dire == 'left' or dire == 'right':
                    dire = 'down'
            elif event.key == 276 or event.key == 97:
                if dire == 'up' or dire == 'down':
                    dire = 'left'
            elif event.key == 275 or event.key == 100:
                if dire == 'up' or dire == 'down':
                    dire = 'right'

    #吃
    eat=(head.row == food.row and head.col == food.col)

    if eat:
        food = pro_food()

    #处理身体
    #1.原来的头换到身体最前端
    snake_list.insert(0,head.copy())
    #2.删除身体最后一个
    if not eat:
        snake_list.pop()


    #移动
    if dire == 'left':
        head.col -= 1
    elif dire == 'right':
        head.col += 1
    elif dire == 'up':
        head.row -= 1
    elif dire == 'down':
        head.row += 1

    #检测:
    dead=False
    #1.撞墙
    if head.col < 0 or head.row< 0 or head.col >= COL or head.row >= ROW:
        dead=True
    #2.撞自己
    for snake in snake_list:
        if head.col == snake.col and head.row == snake.row:
            dead=True
            break

    if dead:
        print('dead')
        quit = False

    #绘制背景
    pygame.draw.rect(window, bg_color, (0, 0, w, h))
    #蛇头
    rect(head, head_color)
    #食物
    rect(food,food_color)
    #蛇身
    for snake in snake_list:
        rect(snake,snake_color)

    pygame.display.flip()
    #游戏帧数
    clock.tick(20)

效果:

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转载自blog.csdn.net/qq_42806574/article/details/104216382