Android 音量控制流程分析

在Android平台上,音量键,主页键(home),都是全局按键,但是主页键是个例外不能被应用所捕获。下面分析一下音量按键的流程,主要从framework层处理开始,至于

EventHub 从驱动的/dev/input/event0获取按键信息到上抛属于Android input 系统方面的流程,下面基于android KK平台分析。


系统层接收音量按键

ViewRootImpl.processKeyEvent 处理Activity 上面收到的按键

        private int processKeyEvent(QueuedInputEvent q) {
            final KeyEvent event = (KeyEvent)q.mEvent;

            if (event.getAction() != KeyEvent.ACTION_UP) {
                // If delivering a new key event, make sure the window is
                // now allowed to start updating.
                handleDispatchDoneAnimating();
            }

            // Deliver the key to the view hierarchy.
            if (mView.dispatchKeyEvent(event)) {
                return FINISH_HANDLED;
            }

            if (shouldDropInputEvent(q)) {
                return FINISH_NOT_HANDLED;
            }

            // If the Control modifier is held, try to interpret the key as a shortcut.
            if (event.getAction() == KeyEvent.ACTION_DOWN
                    && event.isCtrlPressed()
                    && event.getRepeatCount() == 0
                    && !KeyEvent.isModifierKey(event.getKeyCode())) {
                if (mView.dispatchKeyShortcutEvent(event)) {
                    return FINISH_HANDLED;
                }
                if (shouldDropInputEvent(q)) {
                    return FINISH_NOT_HANDLED;
                }
            }

            // Apply the fallback event policy.
            if (mFallbackEventHandler.dispatchKeyEvent(event)) {
                return FINISH_HANDLED;
            }
            if (shouldDropInputEvent(q)) {
                return FINISH_NOT_HANDLED;
            }

            // Handle automatic focus changes.
            if (event.getAction() == KeyEvent.ACTION_DOWN) {
                int direction = 0;
                switch (event.getKeyCode()) {
                    case KeyEvent.KEYCODE_DPAD_LEFT:
                        if (event.hasNoModifiers()) {
                            direction = View.FOCUS_LEFT;
                        }
                        break;
                    case KeyEvent.KEYCODE_DPAD_RIGHT:
                        if (event.hasNoModifiers()) {
                            direction = View.FOCUS_RIGHT;
                        }
                        break;
                    case KeyEvent.KEYCODE_DPAD_UP:
                        if (event.hasNoModifiers()) {
                            direction = View.FOCUS_UP;
                        }
                        break;
                    case KeyEvent.KEYCODE_DPAD_DOWN:
                        if (event.hasNoModifiers()) {
                            direction = View.FOCUS_DOWN;
                        }
                        break;
                    case KeyEvent.KEYCODE_TAB:
                        if (event.hasNoModifiers()) {
                            direction = View.FOCUS_FORWARD;
                        } else if (event.hasModifiers(KeyEvent.META_SHIFT_ON)) {
                            direction = View.FOCUS_BACKWARD;
                        }
                        break;
                }
                if (direction != 0) {
                    View focused = mView.findFocus();
                    if (focused != null) {
                        View v = focused.focusSearch(direction);
                        if (v != null && v != focused) {
                            // do the math the get the interesting rect
                            // of previous focused into the coord system of
                            // newly focused view
                            focused.getFocusedRect(mTempRect);
                            if (mView instanceof ViewGroup) {
                                ((ViewGroup) mView).offsetDescendantRectToMyCoords(
                                        focused, mTempRect);
                                ((ViewGroup) mView).offsetRectIntoDescendantCoords(
                                        v, mTempRect);
                            }
                            if (v.requestFocus(direction, mTempRect)) {
                                playSoundEffect(SoundEffectConstants
                                        .getContantForFocusDirection(direction));
                                return FINISH_HANDLED;
                            }
                        }

                        // Give the focused view a last chance to handle the dpad key.
                        if (mView.dispatchUnhandledMove(focused, direction)) {
                            return FINISH_HANDLED;
                        }
                    } else {
                        // find the best view to give focus to in this non-touch-mode with no-focus
                        View v = focusSearch(null, direction);
                        if (v != null && v.requestFocus(direction)) {
                            return FINISH_HANDLED;
                        }
                    }
                }
            }
            return FORWARD;
        }
从中可以看到mView.dispatchKeyEvent(event),完成将按键发送给Activity处理,由于每个Activity都是view的子类,所有这些按键将dispatchKeyEvent传递给onKeyDown

    public boolean dispatchKeyEvent(KeyEvent event) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onKeyEvent(event, 0);
        }

        // Give any attached key listener a first crack at the event.
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
            return true;
        }

        if (event.dispatch(this, mAttachInfo != null
                ? mAttachInfo.mKeyDispatchState : null, this)) {
            return true;
        }

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }
        return false;
    }
由上面View.dispatchKeyEvent方法可知,通过event.dispatch进一步分发

    public final boolean dispatch(Callback receiver, DispatcherState state,
            Object target) {
        switch (mAction) {
            case ACTION_DOWN: {
                mFlags &= ~FLAG_START_TRACKING;
                if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state
                        + ": " + this);
                boolean res = receiver.onKeyDown(mKeyCode, this);
                if (state != null) {
                    if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) {
                        if (DEBUG) Log.v(TAG, "  Start tracking!");
                        state.startTracking(this, target);
                    } else if (isLongPress() && state.isTracking(this)) {
                        try {
                            if (receiver.onKeyLongPress(mKeyCode, this)) {
                                if (DEBUG) Log.v(TAG, "  Clear from long press!");
                                state.performedLongPress(this);
                                res = true;
                            }
                        } catch (AbstractMethodError e) {
                        }
                    }
                }
                return res;
            }
            case ACTION_UP:
                if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state
                        + ": " + this);
                if (state != null) {
                    state.handleUpEvent(this);
                }
                return receiver.onKeyUp(mKeyCode, this);
            case ACTION_MULTIPLE:
                final int count = mRepeatCount;
                final int code = mKeyCode;
                if (receiver.onKeyMultiple(code, count, this)) {
                    return true;
                }
                if (code != KeyEvent.KEYCODE_UNKNOWN) {
                    mAction = ACTION_DOWN;
                    mRepeatCount = 0;
                    boolean handled = receiver.onKeyDown(code, this);
                    if (handled) {
                        mAction = ACTION_UP;
                        receiver.onKeyUp(code, this);
                    }
                    mAction = ACTION_MULTIPLE;
                    mRepeatCount = count;
                    return handled;
                }
                return false;
        }
        return false;
    }
KeyEvent.dispatch通过receiver.onKeyDown将最终的按键消息发送给当前的Activity,而receiver即为KeyEvent.Callback的实现类(View的子类等等),至此如果上面上传

应用处理完了就会返回,如果没有处理就会流向mFallbackEventHandler.dispatchKeyEvent(event),其实mFallbackEventHandler就是PhoneFallbackEventHandler,接着看

PhoneFallbackEventHandler.dispatchKeyEvent的处理流程

    public boolean dispatchKeyEvent(KeyEvent event) {

        final int action = event.getAction();
        final int keyCode = event.getKeyCode();

        if (action == KeyEvent.ACTION_DOWN) {
            return onKeyDown(keyCode, event);
        } else {
            return onKeyUp(keyCode, event);
        }
    }
进入onKeyDown

    boolean onKeyDown(int keyCode, KeyEvent event) {
        /* ****************************************************************************
         * HOW TO DECIDE WHERE YOUR KEY HANDLING GOES.
         * See the comment in PhoneWindow.onKeyDown
         * ****************************************************************************/
        final KeyEvent.DispatcherState dispatcher = mView.getKeyDispatcherState();

        switch (keyCode) {
            case KeyEvent.KEYCODE_VOLUME_UP:
            case KeyEvent.KEYCODE_VOLUME_DOWN:
            case KeyEvent.KEYCODE_VOLUME_MUTE: {
                getAudioManager().handleKeyDown(event, AudioManager.USE_DEFAULT_STREAM_TYPE);
                return true;
            }

            ......

        }
        return false;
    }

AudioManager处理音量

从上面分析知道PhoneFallbackEventHandler处理一些Activity没有处理的全局按键,音量键接着进入handleKeyDown处理流程
    public void handleKeyDown(KeyEvent event, int stream) {
        int keyCode = event.getKeyCode();
        switch (keyCode) {
            case KeyEvent.KEYCODE_VOLUME_UP:
            case KeyEvent.KEYCODE_VOLUME_DOWN:
                /*
                 * Adjust the volume in on key down since it is more
                 * responsive to the user.
                 */
                int flags = FLAG_SHOW_UI | FLAG_VIBRATE;

                if (mUseMasterVolume) {
                    adjustMasterVolume(
                            keyCode == KeyEvent.KEYCODE_VOLUME_UP
                                    ? ADJUST_RAISE
                                    : ADJUST_LOWER,
                            flags);
                } else {
                    adjustSuggestedStreamVolume(
                            keyCode == KeyEvent.KEYCODE_VOLUME_UP
                                    ? ADJUST_RAISE
                                    : ADJUST_LOWER,
                            stream,
                            flags);
                }
                break;
            case KeyEvent.KEYCODE_VOLUME_MUTE:
                if (event.getRepeatCount() == 0) {
                    if (mUseMasterVolume) {
                        setMasterMute(!isMasterMute());
                    } else {
                        // TODO: Actually handle MUTE.
                    }
                }
                break;
        }
    }
mUseMasterVolume ( =  com.android.internal.R.bool.config_useMasterVolume),配置文件config.xml中该值为0,那么将进入adjustSuggestedStreamVolume,
再接着就进入adjustSuggestedStreamVolume,如果当前的streamType为STREAM_REMOTE_MUSIC,则走mMediaFocusControl.adjustRemoteVolume,其它类型
走音量的通用设置流程adjustStreamVolume

AudioService音量控制流程

从adjustSuggestedStreamVolume 过渡到adjustStreamVolume,进入音量设置的主要流程,主要对流类型,设备,声音设备状态,步进大小进行判断处理,另外蓝牙设
备音量和主设备音量进行了控制,最后通过mVolumePanel刷新界面音量显示,并且广播通过上层应用。
    public void adjustStreamVolume(int streamType, int direction, int flags,
            String callingPackage) {
        if (mUseFixedVolume) {
            return;
        }
        if (DEBUG_VOL) Log.d(TAG, "adjustStreamVolume() stream="+streamType+", dir="+direction);

        ensureValidDirection(direction);
        ensureValidStreamType(streamType);

        // use stream type alias here so that streams with same alias have the same behavior,
        // including with regard to silent mode control (e.g the use of STREAM_RING below and in
        // checkForRingerModeChange() in place of STREAM_RING or STREAM_NOTIFICATION)
        int streamTypeAlias = mStreamVolumeAlias[streamType];
        VolumeStreamState streamState = mStreamStates[streamTypeAlias];

        final int device = getDeviceForStream(streamTypeAlias);

        int aliasIndex = streamState.getIndex(device);
        boolean adjustVolume = true;
        int step;

        // skip a2dp absolute volume control request when the device
        // is not an a2dp device
        if ((device & AudioSystem.DEVICE_OUT_ALL_A2DP) == 0 &&
            (flags & AudioManager.FLAG_BLUETOOTH_ABS_VOLUME) != 0) {
            return;
        }

        if (mAppOps.noteOp(STEAM_VOLUME_OPS[streamTypeAlias], Binder.getCallingUid(),
                callingPackage) != AppOpsManager.MODE_ALLOWED) {
            return;
        }

        // reset any pending volume command
        synchronized (mSafeMediaVolumeState) {
            mPendingVolumeCommand = null;
        }

        flags &= ~AudioManager.FLAG_FIXED_VOLUME;
        if ((streamTypeAlias == AudioSystem.STREAM_MUSIC) &&
               ((device & mFixedVolumeDevices) != 0)) {
            flags |= AudioManager.FLAG_FIXED_VOLUME;

            // Always toggle between max safe volume and 0 for fixed volume devices where safe
            // volume is enforced, and max and 0 for the others.
            // This is simulated by stepping by the full allowed volume range
            if (mSafeMediaVolumeState == SAFE_MEDIA_VOLUME_ACTIVE &&
                    (device & mSafeMediaVolumeDevices) != 0) {
                step = mSafeMediaVolumeIndex;
            } else {
                step = streamState.getMaxIndex();
            }
            if (aliasIndex != 0) {
                aliasIndex = step;
            }
        } else {
            // convert one UI step (+/-1) into a number of internal units on the stream alias
            step = rescaleIndex(10, streamType, streamTypeAlias);
        }

        // If either the client forces allowing ringer modes for this adjustment,
        // or the stream type is one that is affected by ringer modes
        if (((flags & AudioManager.FLAG_ALLOW_RINGER_MODES) != 0) ||
                (streamTypeAlias == getMasterStreamType())) {
            int ringerMode = getRingerMode();
            // do not vibrate if already in vibrate mode
            if (ringerMode == AudioManager.RINGER_MODE_VIBRATE) {
                flags &= ~AudioManager.FLAG_VIBRATE;
            }
            // Check if the ringer mode changes with this volume adjustment. If
            // it does, it will handle adjusting the volume, so we won't below
            adjustVolume = checkForRingerModeChange(aliasIndex, direction, step);
        }

        int oldIndex = mStreamStates[streamType].getIndex(device);

        if (adjustVolume && (direction != AudioManager.ADJUST_SAME)) {

            // Check if volume update should be send to AVRCP
            if (streamTypeAlias == AudioSystem.STREAM_MUSIC &&
                (device & AudioSystem.DEVICE_OUT_ALL_A2DP) != 0 &&
                (flags & AudioManager.FLAG_BLUETOOTH_ABS_VOLUME) == 0) {
                synchronized (mA2dpAvrcpLock) {
                    if (mA2dp != null && mAvrcpAbsVolSupported) {
                        mA2dp.adjustAvrcpAbsoluteVolume(direction);
                    }
                }
            }

            if ((direction == AudioManager.ADJUST_RAISE) &&
                    !checkSafeMediaVolume(streamTypeAlias, aliasIndex + step, device)) {
                Log.e(TAG, "adjustStreamVolume() safe volume index = "+oldIndex);
                mVolumePanel.postDisplaySafeVolumeWarning(flags);
            } else if (streamState.adjustIndex(direction * step, device)) {
                // Post message to set system volume (it in turn will post a message
                // to persist). Do not change volume if stream is muted.
                sendMsg(mAudioHandler,
                        MSG_SET_DEVICE_VOLUME,
                        SENDMSG_QUEUE,
                        device,
                        0,
                        streamState,
                        0);
            }
        }
        int index = mStreamStates[streamType].getIndex(device);
        sendVolumeUpdate(streamType, oldIndex, index, flags);
    }

蓝牙音量的控制

有上可知,如果当前连接了蓝牙也将对音量进行控制,mA2dp.adjustAvrcpAbsoluteVolume,以后分析。

音频处理设置

音频处理由AudioHandler来进行, adjustStreamVolume做完相关处理后,通过sendMsg发送音量变化消息MSG_SET_DEVICE_VOLUME进入
AudioHandler.handleMessage调用AudioHandler.setDeviceVolume
        private void setDeviceVolume(VolumeStreamState streamState, int device) {

            // Apply volume
            streamState.applyDeviceVolume(device);

            // Apply change to all streams using this one as alias
            int numStreamTypes = AudioSystem.getNumStreamTypes();
            for (int streamType = numStreamTypes - 1; streamType >= 0; streamType--) {
                if (streamType != streamState.mStreamType &&
                        mStreamVolumeAlias[streamType] == streamState.mStreamType) {
                    // Make sure volume is also maxed out on A2DP device for aliased stream
                    // that may have a different device selected
                    int streamDevice = getDeviceForStream(streamType);
                    if ((device != streamDevice) && mAvrcpAbsVolSupported &&
                            ((device & AudioSystem.DEVICE_OUT_ALL_A2DP) != 0)) {
                        mStreamStates[streamType].applyDeviceVolume(device);
                    }
                    mStreamStates[streamType].applyDeviceVolume(streamDevice);
                }
            }

            // Post a persist volume msg
            sendMsg(mAudioHandler,
                    MSG_PERSIST_VOLUME,
                    SENDMSG_QUEUE,
                    device,
                    0,
                    streamState,
                    PERSIST_DELAY);

        }
VolumeStreamState.applyDeviceVolume设置设备音量
        public void applyDeviceVolume(int device) {
            int index;
            if (isMuted()) {
                index = 0;
            } else if ((device & AudioSystem.DEVICE_OUT_ALL_A2DP) != 0 &&
                       mAvrcpAbsVolSupported) {
                index = (mIndexMax + 5)/10;
            } else {
                index = (getIndex(device) + 5)/10;
            }
            AudioSystem.setStreamVolumeIndex(mStreamType, index, device);
        }
接着发送MSG_PERSIST_VOLUME消息通过handleMessage进入persistVolume,最终调用System.putIntForUser将用户设置的内容设置到Settings.system中。

AudioSystem处理

applyDeviceVolume处理完,AudioSystem就开始接着往下设置setStreamVolumeIndex,该接口也即android_media_AudioSystem_setStreamVolumeIndex
在frameworks\base\core\jni\android_media_AudioSystem.cpp中有定义。
static int android_media_AudioSystem_setStreamVolumeIndex(JNIEnv *env,
                                               jobject thiz,
                                               jint stream,
                                               jint index,
                                               jint device)
{
    return check_AudioSystem_Command(
            AudioSystem::setStreamVolumeIndex(static_cast <audio_stream_type_t>(stream),
                                              index,
                                              (audio_devices_t)device));
}
进入AudioSystem.cpp中setStreamVolumeIndex
status_t AudioSystem::setStreamVolumeIndex(audio_stream_type_t stream,
                                           int index,
                                           audio_devices_t device)
{
    const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
    if (aps == 0) return PERMISSION_DENIED;
    return aps->setStreamVolumeIndex(stream, index, device);
}
获取去音频策略服务(AudioPolicyService.cpp),进行设置
status_t AudioPolicyService::setStreamVolumeIndex(audio_stream_type_t stream,
                                                  int index,
                                                  audio_devices_t device)
{
    if (mpAudioPolicy == NULL) {
        return NO_INIT;
    }
    if (!settingsAllowed()) {
        return PERMISSION_DENIED;
    }
    if (uint32_t(stream) >= AUDIO_STREAM_CNT) {
        return BAD_VALUE;
    }
    Mutex::Autolock _l(mLock);
    if (mpAudioPolicy->set_stream_volume_index_for_device) {
        return mpAudioPolicy->set_stream_volume_index_for_device(mpAudioPolicy,
                                                                stream,
                                                                index,
                                                                device);
    } else {
        return mpAudioPolicy->set_stream_volume_index(mpAudioPolicy, stream, index);
    }
}
AudioPolicyService为音频策略系统服务在main_mediaserver.cpp中注册,AudioFlinger也在其中注册。
        mpAudioPolicy作为audio_policy类型的对象,其方法主要在Hardware层实现,可以查看相关文件audio_policy_hal.cpp 或者 audio_policy.c,也就是在库
audio.a2dp.xxx.so ,audio.btmic.xxx.so,audio.primary.xxxx 库中实现.

AudioPolicyService.cpp构造函数中就有hw_get_module(AUDIO_POLICY_HARDWARE_MODULE_ID, &module);打印HAL层的库。


通知上层应用

sendVolumeUpdate在音量设置完成之后,完成画面刷新,并广播通知上层应用。


扩展连接:http://www.2cto.com/kf/201409/337102.html


更多音频策略相关流程后续分析。

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转载自blog.csdn.net/kehyuanyu/article/details/49153223