Flutter状态管理之路(三)

接上一篇 Flutter状态管理之路(二)
此篇主要介绍Flutter_Bloc

Flutter_Bloc

版本:bloc 3.0.0 flutter_bloc 3.0.0

库地址:https://github.com/felangel/bloc

全称为 Business Logic Component,表示为业务逻辑组件,简称 BLoC

概念

对象 说明
Event 表示触发某个状态改变的事件
State 状态值
Stream 用于传输各个时刻的状态值的流
Bloc “Bussiness Logic Component"即业务逻辑组件,响应Action、作出处理、通过stream输出新的状态
BlocBuilder flutter组件,封装Bloc和组件响应State变化更新UI的逻辑
BlocProvider 利用DI注入使得子孙组件可以获取其绑定的Bloc

使用例子

依然是计数器例子,官方Demo : CounterPage

  1. counter_bloc.dart
enum CounterEvent { increment, decrement }  /// 1. 定义事件

class CounterBloc extends Bloc<CounterEvent, int> {   /// 2. 定义Bloc
  @override
  int get initialState => 0;

  @override
  Stream<int> mapEventToState(CounterEvent event) async* {
  	/// 3. 定义根据Event作出的状态改变响应
    switch (event) { 
      case CounterEvent.decrement:
        yield state - 1;
        break;
      case CounterEvent.increment:
        yield state + 1;
        break;
    }
  }
}

ps : async* yield 异步生成器语法,用于生成异步序列:Stream

  1. counter_page.dart
class CounterPage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final CounterBloc counterBloc = BlocProvider.of<CounterBloc>(context); 4. 子Widget获取

    return Scaffold(
      appBar: AppBar(title: Text('Counter')),
      body: BlocBuilder<CounterBloc, int>(   5. 用BlocBuilder完成状态绑定
        builder: (context, count) {
          return Center(
            child: Text(
              '$count',
              style: TextStyle(fontSize: 24.0),
            ),
          );
        },
      ),
      floatingActionButton: Column(
        crossAxisAlignment: CrossAxisAlignment.end,
        mainAxisAlignment: MainAxisAlignment.end,
        children: <Widget>[
          Padding(
            padding: EdgeInsets.symmetric(vertical: 5.0),
            child: FloatingActionButton(
              child: Icon(Icons.add),
              onPressed: () {
                counterBloc.add(CounterEvent.increment);
              },
            ),
          ),
          Padding(
            padding: EdgeInsets.symmetric(vertical: 5.0),
            child: FloatingActionButton(
              child: Icon(Icons.remove),
              onPressed: () {
                counterBloc.add(CounterEvent.decrement);  /// 6.发出事件
              },
            ),
          ),
        ],
      ),
    );
  }
}
  1. app.dart
class App extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
            title: 'Flutter Demo',
            home: BlocProvider(     /// 7. 注入Bloc实例
              create: (context) => CounterBloc(),
              child: CounterPage(),
            ),
            theme: theme,
          );
  }
}

图示

架构思想:

bloc_architecture.png

原理:

bloc图示1.png

关键对象

Bloc

“Bussiness Logic Component"即业务逻辑组件,响应Action、作出处理、通过stream输出新的状态

构造方法如下

abstract class Bloc<Event, State> extends Stream<State> implements Sink<Event> {
  final PublishSubject<Event> _eventSubject = PublishSubject<Event>();
  BehaviorSubject<State> _stateSubject;
  ...
  Bloc() {
    _stateSubject = BehaviorSubject<State>.seeded(initialState);  /// 初始化状态订阅器
    _bindStateSubject();
  }
  ...
  
}

_bindStateSubject方法实现事件流通道处理Event并转接到状态流的过程

Stream<State> transformStates(Stream<State> states) => states;

Stream<State> transformEvents(
    Stream<Event> events,
    Stream<State> Function(Event) next,
  ) {
    return events.asyncExpand(next);  /// 将events流通道的元素一个个调用next方法并返回State的流
}
  
void _bindStateSubject() {
    Event currentEvent;

    transformStates(transformEvents(_eventSubject, (Event event) {
      currentEvent = event;
      return mapEventToState(currentEvent).handleError(_handleError);
    })).forEach(
      (State nextState) {
        if (state == nextState || _stateSubject.isClosed) return;
		...
          _stateSubject.add(nextState);  /// 往State流通道加入新的状态元素并触发对应的观察者
        ...
      },
    );
  }

其余关键方法

 @override
  StreamSubscription<State> listen(    /// 监听状态流
    void Function(State) onData, {
    Function onError,
    void Function() onDone,
    bool cancelOnError,
  }) {
    return _stateSubject.listen(
      onData,
      onError: onError,
      onDone: onDone,
      cancelOnError: cancelOnError,
    );
  }
  
  Future<void> close() async {
    await _eventSubject.close();
    await _stateSubject.close();
  }
  
   @override
  void add(Event event) {
    ...
      _eventSubject.sink.add(event);   /// 往事件流里输入
	...
  }
  

BlocBuilder

class BlocBuilder<B extends Bloc<dynamic, S>, S> extends BlocBuilderBase<B, S> {

  final BlocWidgetBuilder<S> builder;

  const BlocBuilder({
    Key key,
    @required this.builder,
    B bloc,
    BlocBuilderCondition<S> condition,
  })  : assert(builder != null),
        super(key: key, bloc: bloc, condition: condition);

  @override
  Widget build(BuildContext context, S state) => builder(context, state);
}
abstract class BlocBuilderBase<B extends Bloc<dynamic, S>, S>
    extends StatefulWidget {
    
	const BlocBuilderBase({Key key, this.bloc, this.condition}) : super(key: key);
	
	Widget build(BuildContext context, S state);
	
    @override
    State<BlocBuilderBase<B, S>> createState() => _BlocBuilderBaseState<B, S>();
}

class _BlocBuilderBaseState<B extends Bloc<dynamic, S>, S>
    extends State<BlocBuilderBase<B, S>> {
  StreamSubscription<S> _subscription;
  S _previousState;
  S _state;
  B _bloc;

  @override
  void initState() {
    super.initState();
    _bloc = widget.bloc ?? BlocProvider.of<B>(context);
    _previousState = _bloc?.state;
    _state = _bloc?.state;
    /// 订阅
    _subscribe();
  }
	...

  @override
  Widget build(BuildContext context) => widget.build(context, _state);

  @override
  void dispose() {
  	/// 取消订阅
    _unsubscribe();
    super.dispose();
  }

  void _subscribe() {
    if (_bloc != null) {
      _subscription = _bloc.skip(1).listen((S state) {
        if (widget.condition?.call(_previousState, state) ?? true) {  /// 此处condition可作性能优化判断状态改变是否需要出发build
          setState(() {
            _state = state;
          });
        }
        _previousState = state;
      });
    }
  }

  void _unsubscribe() {
    if (_subscription != null) {
      _subscription.cancel();
      _subscription = null;
    }
  }
}

BlocProvider

BlocProvider实际是利用了Provider库的DI注入功能,并完成bloc生命周期的管理

class BlocProvider<T extends Bloc<dynamic, dynamic>>
    extends SingleChildStatelessWidget {
 	...
  BlocProvider({
    Key key,
    @required Create<T> create,
    Widget child,
    bool lazy,
  }) : this._(
          key: key,
          create: create,
          dispose: (_, bloc) => bloc?.close(),
          child: child,
          lazy: lazy,
        );
        
   BlocProvider.value({
    Key key,
    @required T value,
    Widget child,
  }) : this._(
          key: key,
          create: (_) => value,
          child: child,
        );

  BlocProvider._({
    Key key,
    @required Create<T> create,
    Dispose<T> dispose,
    this.child,
    this.lazy,
  })  : _create = create,
        _dispose = dispose,
        super(key: key, child: child);

  static T of<T extends Bloc<dynamic, dynamic>>(BuildContext context) {
	...
      return Provider.of<T>(context, listen: false);
  	...
  }

  @override
  Widget buildWithChild(BuildContext context, Widget child) {
    return InheritedProvider<T>(   /// 使用Provider库完成DI注入
      create: _create,
      dispose: _dispose,
      child: child,
      lazy: lazy,
    );
  }
}

进阶

bloc还提供一系列的辅助方法让我们更好地控制数据流

  1. Transition

    在bloc里的回调,在往状态流通道加入数据前调用,可以获取状态的改变情况

    abstract class Bloc<Event, State> extends Stream<State> implements Sink<Event> {
    	...
    	void onTransition(Transition<Event, State> transition) => null;
    	...
    }
    
    class Transition<Event, State> {
      final State currentState;
      final Event event;
      final State nextState;
    
      const Transition({
        @required this.currentState,  /// 当前状态
        @required this.event,			/// 触发此次状态转换的事件
        @required this.nextState,		/// 将要改变成的状态
      });
      ...
    }
    
  2. BlocDelegate

    bloc的全局代理对象,可继承它并覆写相应的回调方法,如下

    class SimpleBlocDelegate extends BlocDelegate {
      @override
      void onEvent(Bloc bloc, Object event) => null;  /// 事件监听
      
      @override
      void onTransition(Bloc bloc, Transition transition) => null;	/// 状态改变
      
      @override
      void onError(Bloc bloc, Object error, StackTrace stacktrace) => null; /// 错误捕捉
      
    }
    
    

    然后注册

    void main() {
      BlocSupervisor.delegate = SimpleBlocDelegate();  /// BlocSupervisor全局单例
    	...
    }
    
  3. MultiBlocProvider

    用来将嵌套的BlocProvider给扁平化(使用了库 nested ),如:

    BlocProvider<BlocA>(
      create: (BuildContext context) => BlocA(),
      child: BlocProvider<BlocB>(
        create: (BuildContext context) => BlocB(),
        child: BlocProvider<BlocC>(
          create: (BuildContext context) => BlocC(),
          child: ChildA(),
        )
      )
    )
    

    变为:

    MultiBlocProvider(
      providers: [
        BlocProvider<BlocA>(
          create: (BuildContext context) => BlocA(),
        ),
        BlocProvider<BlocB>(
          create: (BuildContext context) => BlocB(),
        ),
        BlocProvider<BlocC>(
          create: (BuildContext context) => BlocC(),
        ),
      ],
      child: ChildA(),
    )
    
  4. BlocListener

    实际是 BlocBuilder的另一种实现变化,应用缓存child的方式,每次setState只触发listener而不重新生成child,可用于拦截状态弹Toast,导航等等操作

    class BlocListener<B extends Bloc<dynamic, S>, S>
        extends BlocListenerBase<B, S> {
      final Widget child;
    
      const BlocListener({
        Key key,
        @required BlocWidgetListener<S> listener,	/// 作用同
        B bloc,									/// 关注的bloc,不提供则会自动用泛型of往上找
        BlocListenerCondition<S> condition,     /// 同BlocBuilder里的作用
        this.child,			/// 应用缓存child的方式,每次build只触发listener而用同一个child
      })  : super(
              key: key,
              child: child,
              listener: listener,
              bloc: bloc,
              condition: condition,
            );
    }
    

总结

优点:

  1. 事件通道处理事件转换状态,串联状态通道通知外部订阅对象
  2. 可实现局部 按需刷新
  3. 状态源各自Bloc管理,实现分治,同时也可以利用Delegate实现全局的事件管理

缺点:

  1. 相较于redux,更集中在"分治"的焦点上,但是bloc组件之间缺少有效的通信机制
  2. 缺少Middleware(AOP)模式的有效支持
  3. 如果父组件发生更新,子组件绑定的数据源并未发生变化,仍会导致子的rebuild(可利用缓存child解决)
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转载自blog.csdn.net/Weiye__Lee/article/details/104042537