Android三种方式截取任意界面屏幕

一、使用MediaProjectionManager

Android5.0之后,开放截取屏幕的API,也就是利用MediaProjectionManager创建VirtualDisplay,传入与ImageReader关联的Surface,这样就可以从ImageReader中获取到Image,然后把Image的像素数组拷贝到Bitmap,如果要保存为图片,就用得到的Bitmap压缩为JPEG格式的图片。

首先是使用startActivityForResult发起录屏的请求:

    private void startScreenShot(){
        WindowManager windowManager = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
        if (windowManager != null) {
            DisplayMetrics displayMetrics = new DisplayMetrics();
            windowManager.getDefaultDisplay().getMetrics(displayMetrics);
            width = displayMetrics.widthPixels;
            height = displayMetrics.heightPixels;
            dpi = displayMetrics.densityDpi;
        }

        mediaProjectionManager = (MediaProjectionManager) getSystemService(MEDIA_PROJECTION_SERVICE);
        if (mediaProjectionManager != null) {
            startActivityForResult(mediaProjectionManager.createScreenCaptureIntent(), 123);
        }
    }

在得到用户授权录屏后,在onActivityResult中获取MediaProjection-->VirtualDisplay-->ImagReader-->Image-->Bitmap:

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);
        MediaProjection mediaProjection = mediaProjectionManager.getMediaProjection(resultCode, data);
        if (mediaProjection != null){
            getBitmap(mediaProjection);
        }
    }
private void getBitmap(MediaProjection mediaProjection){
        ImageReader imageReader = ImageReader.newInstance(width, height, PixelFormat.RGBA_8888, 3);
        mediaProjection.createVirtualDisplay("screen_shot",
                width, height, dpi, DisplayManager.VIRTUAL_DISPLAY_FLAG_AUTO_MIRROR,
                imageReader.getSurface(), null, null);
        imageReader.setOnImageAvailableListener(new ImageReader.OnImageAvailableListener() {
            @Override
            public void onImageAvailable(ImageReader reader) {
                Image image = reader.acquireNextImage();
                int width = image.getWidth();
                int height = image.getHeight();
                final Image.Plane[] planes = image.getPlanes();
                final ByteBuffer buffer = planes[0].getBuffer();
                int pixelStride = planes[0].getPixelStride();
                int rowStride = planes[0].getRowStride();
                int rowPadding = rowStride - pixelStride * width;
                Bitmap bitmap = Bitmap.createBitmap(width+rowPadding/pixelStride, height, Bitmap.Config.ARGB_8888);
                bitmap.copyPixelsFromBuffer(buffer);
                String filePath = Environment.getExternalStorageDirectory().getPath() + "/hello.jpg";
                //bitmap保存为图片
                saveBitmap(bitmap, filePath);
                image.close();
            }
        }, null);

    }
private void saveBitmap(Bitmap bitmap, String filePath){
        try {
            FileOutputStream outputStream = new FileOutputStream(filePath);
            bitmap.compress(Bitmap.CompressFormat.JPEG, 100, outputStream);
            outputStream.flush();
            outputStream.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

优点:不用系统签名,不依赖系统底层API;

缺点:弹出确认框,需要用户授权录屏;

二、使用SurfaceControl

从上面分析可知,MediaProjectionManager录屏依赖Surface,分析Surface源码后,发现Surface其实是调用SurfaceControl,也就是说可以用SurfaceControl走捷径去截屏。其实系统框架层的截屏也是调用SurfaceControl。但是,由于SurfaceControl属于系统API,对用户不开放,我们无法直接调用。说到这里,大家应该都想到,用反射机制来调用。

正确的调用方式是这样的:

Bitmap bitmap = SurfaceControl.screenshot(width, height);

通过系统源码,可以知道它在Android.view.SurfaceControl路径下。既然路径、类、方法、参数都知道了,反射就没问题:

	//使用反射调用截屏
	private void screenShotByReflect(){
		DisplayMetrics mDisplayMetrics = new DisplayMetrics();
		float[] dims = { mDisplayMetrics.widthPixels,
				mDisplayMetrics.heightPixels };
		try {
			Class<?> demo = Class.forName("android.view.SurfaceControl");
			Method method = demo.getDeclaredMethod("screenshot", int.class,int.class);
			mScreenBitmap = (Bitmap) method.invoke(null,(int) dims[0],(int) dims[1]);
		} catch (Exception e) {
			e.printStackTrace();
		}
	}

在调用截屏之前,判断屏幕是否发生旋转:

	private Bitmap takeScreenshot() {
		 mDisplay.getRealMetrics(mDisplayMetrics);
		 float[] dims = {mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels};
		float degrees = getDegreesForRotation(mDisplay.getRotation());
		boolean requiresRotation = (degrees > 0);
		//如果屏幕发生旋转,通过matrix旋转回来
		if (requiresRotation) {
			mDisplayMatrix.reset();
			mDisplayMatrix.preRotate(-degrees);
			mDisplayMatrix.mapPoints(dims);
			dims[0] = Math.abs(dims[0]);
			dims[1] = Math.abs(dims[1]);
		}
		//调用截屏
		screenShotByReflect();
		return mScreenBitmap;
	}

优点:不用弹框授权,不用系统签名;

缺点:使用反射机制,如果系统API或者方法发生更改,导致无法调用;

三、使用screencap的adb命令

命令行是这样的:adb shell screencap -p file_path

在代码中执行,就不用adb shell,直接screencap -p file_path,调用Runtime的进程来执行:

	public static void screenShotByShell(String filePath){
		String shotCmd = "screencap -p " + filePath + " \n";
		try {
			Runtime.getRuntime().exec(shotCmd);
		} catch (IOException e) {
			e.printStackTrace();
		}
	}

优点:代码简单,直接获取到图片;

缺点:需要系统签名;

以上三种截屏方式,大家可以根据应用场景来使用。如果是用户app,需要连续录屏,建议采用MediaProjectionManager;如果是希望得到单个Bitmap,那么可以用SurfaceControl;如果是系统app,并且希望得到图片,首选screencap的adb命令行。

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转载自blog.csdn.net/u011686167/article/details/83829635
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