java—龟兔赛跑
代码演示:
public class Race implements Runnable {
/**
* 1、实例化两个线程
* 2、判断谁是胜利者
* 3、模拟兔子睡觉
*/
// 胜利者
private static String winner = null;
@Override
public void run() {
for (int i = 1; i <= 150; i++) {
boolean flag = gameOver(i);
// 调节比赛速度
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
// 模拟兔子睡觉
if("兔子".equals(Thread.currentThread().getName()) && i % 10 == 0) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(Thread.currentThread().getName() + "跑了" + i + "米");
if(flag) {
break;
}
}
}
/**
* 判断比赛是否结束
*/
public boolean gameOver(int meters) {
// 已经分出胜负
if (winner != null) {
return true;
}
// 已经跑到终点
if (meters == 100) {
winner = Thread.currentThread().getName();
System.out.println("胜利者是" + winner);
return true;
}
return false;
}
public static void main(String[] args) {
// 实例化两个线程
Race race = new Race();
Thread thread1 = new Thread(race, "乌龟");
Thread thread2 = new Thread(race, "兔子");
thread1.start();
thread2.start();
}
}