综合运用类、继承、多态,完成一个公司人员管理类层次结构(未完待续)

  • 1.Target
/*综合运用类、继承、多态等技术,完成一个公司人员管理类层次结构,用来描述人员信息等,
重载各种运算符,完成数据库内容的赋值、添加、工资增长等。*/

2.Code

#include <iostream>
#include <cstring>
#include <string>
#include <cstdio>
#include<cstdlib>
#define TECH const string name, const int age, const  string sex, const string dept, const double salary, const int rank
//using SA = Sale[];
//typedef Technology; *TE;
using namespace std;
class Person
{
private:
    string strName; 
    int intAge;
    string strSex;
public:
    friend std::istream& operator >> (std::istream&, Person&);
    friend std::ostream& operator<<(std::ostream&, const Person&);
    friend bool operator==(const Person&, const Person&);
    friend bool operator!=(const Person&, const Person&);
    //friend Person operator+(const Person& lp, const Person& rp);
    //Person& operator+=(const Person&);
    Person();
    Person(const string name, const int age,const string sex);
    Person(const Person &p); 
    ~Person()           
    {
        cout << "Now destroying the instance of Person" << endl;
    }
    void SetName(const string name);
    void SetAge(const int age);
    void SetSex(const string sex);
    string GetName() const;
    int GetAge() const;
    string GetSex() const;
    void ShowMe() const;
};
std::istream& 
operator >> (std::istream& in, Person& s) {
    in >>  s.strName>>s.intAge>> s.strSex;
    //check that he inputs succeeded
    if (!in)
        s = Person();   //input failed:reset object to default state
    return in;
}
std::ostream& 
operator<<(std::ostream& out, const Person& s) {
    out << s.GetName() << " " << s.GetAge() << " "
        << s.GetSex() << " " << endl;
    return out;
}
inline bool
operator==(const Person& lp, const Person& rp) {
    //must be made a friend of Person
    return lp.GetAge() == rp.GetAge()&&
        lp.GetName() == rp.GetName()&&
        lp.GetSex() == rp.GetSex();
}
inline bool
operator!=(const Person& lp, const Person& rp) {
    return !(lp == rp);   //!= defined in terms of operator
}
/*Person operator+(const Person& lp, const Person& rp) {
    Person res(lp);// copy (|lp|) into a local object that we'll return
    res += rp;      // add in the contents of (|rp|)
    return res;      // return (|res|) by value
}*/
Person::Person() 
{
    strName = "XXX";
    intAge = 0;
    strSex = "female";
}
Person::Person(const string name,const int age,const  string sex) : strName(name),intAge(age), strSex(sex){

}
Person::Person(const Person &p) : strName(p.strName), intAge(p.intAge), strSex(p.strSex){
    
}
void Person::SetName(const string name) {
    strName = name;
}
void Person::SetAge(const int age){
    intAge = age;
}
void Person::SetSex(const string sex){
    strSex = sex;
}
string Person::GetName() const {
    return strName;
}
int Person::GetAge() const{
    return intAge;
}
string Person::GetSex() const{
    return strSex;
}
void Person::ShowMe() const{
    cout << "Name" << '\t' << "Age" << '\t' << endl;
    cout << GetName() << '\t' << GetAge() << '\t' << GetSex() << '\t' << endl;
}
class Employee : virtual public Person      
{
protected:
    string strDept;
    double douSalary;
public:
    friend std::istream& operator >> (std::istream&, Employee&);
    friend std::ostream& operator<<(std::ostream&, const Employee&);
    friend bool operator==(const Employee&, const Employee&);
    friend bool operator!=(const Employee&, const Employee&);
    Employee& operator+=(const Employee&);
    Employee& operator=(const Person&);
    Employee& operator=(const Employee&);
    friend Employee operator+(const Employee&, const Employee&);
    Employee();
    Employee(const string name, const int age,const  string sex, const string dept, const double salary);
    Employee(const Employee &e);
    ~Employee()
    {
        cout << "Now destroying the instance of Employee" << endl;
    }
    void SetDept(const string dept);
    void SetSalary(double  salary);
    string GetDept() const;
    double GetSalary() const;
    void ShowMe() const;                
};
Employee& Employee:: operator=(const Person&rp) {
    SetAge(rp.GetAge());
    SetName(rp.GetName());
    SetSex(rp.GetSex());
    return *this;
}
Employee& Employee:: operator=(const Employee&rp) {
    SetAge(rp.GetAge());
    SetName(rp.GetName());
    SetSex(rp.GetSex());
    SetDept(rp.GetDept());
    SetSalary(rp.GetSalary());
    return *this;
}
Employee& Employee:: operator+=(const Employee&rp) {
    douSalary += rp.GetSalary();
    return *this;
}
Employee operator+(const Employee&lp, const Employee&rp) {
    Employee res(lp); 
    res += rp;
    return res;

}
std::istream&
operator >> (std::istream& in, Employee& s) {
    in >> s.douSalary >> s.strDept;
    //check that he inputs succeeded
    if (!in)
        s = Employee(); //input failed:reset object to default state
    return in;
}
std::ostream&
operator<<(std::ostream& out, const Employee& s) {
    out << s.GetDept() << " " << s.GetSalary() << " "<<endl;
    return out;
}
inline bool
operator==(const Employee& lp, const Employee& rp) {
    //must be made a friend of Employee
    return lp.GetDept() == rp.GetDept() &&
        lp.GetName() == rp.GetName() &&
        lp.GetSex() == rp.GetSex() &&
        lp.GetAge() == rp.GetAge() &&
        lp.GetSalary() == rp.GetSalary();
}
inline bool
operator!=(const Employee& lp, const Employee& rp) {
    return !(lp == rp);   //!= defined in terms of operator
}
Employee::Employee() : douSalary(0.0), strDept("xxxx")
{
    
}
Employee::Employee(const string name, const int age, const  string sex, const string dept, const double salary)
    : Person(name, age, sex), douSalary(salary),strDept(dept)
{

}
Employee::Employee(const Employee &e) : Person(e.GetName(), e.GetAge(), e.GetSex()),
douSalary(e.douSalary)
{
    strDept = e.strDept;
}
void Employee::SetDept(const string dept)
{
    strDept = dept;
}
void Employee::SetSalary(double salary)
{
    douSalary = salary;
}
string Employee::GetDept() const
{
    return strDept;
}
double Employee::GetSalary() const
{
    return douSalary;
}

void Employee::ShowMe() const
{
    Person::ShowMe();
    cout << "Dept" << '\t' << "Salary" << endl;
    cout << strDept << '\t' << douSalary << endl;
}
class Technology :virtual public Employee{
protected:
    int IntRank;
public:
    friend std::istream& operator >> (std::istream&, Technology&);
    friend std::ostream& operator<<(std::ostream&, const Technology&);
    friend bool operator==(const Technology&, const Technology&);
    friend bool operator!=(const Technology&, const Technology&);
    Technology();
    Technology(const string name, const int age, const  string sex, const string dept, const double salary, const int rank);
    Technology(const Technology &e);
    ~Technology(){
        cout << "Now destroying the instance of Technology" << endl;
    }
    void SetRank(const int rank);
    int GetRank()const;
    void ShowMe() const;
};
std::istream&
operator >> (std::istream& in, Technology& s) {
    in >> s.IntRank;
    //check that he inputs succeeded
    if (!in)
        s = Technology();   //input failed:reset object to default state
    return in;
}
std::ostream&
operator<<(std::ostream& out, const Technology& s) {
    out << s.GetRank() << " " << endl;
    return out;
}
inline bool
operator==(const Technology& lp, const Technology& rp) {
    //must be made a friend of Technology
    return lp.GetDept() == rp.GetDept() &&
        lp.GetName() == rp.GetName() &&
        lp.GetSex() == rp.GetSex() &&
        lp.GetAge() == rp.GetAge() &&
        lp.GetSalary() == rp.GetSalary() &&
        lp.GetRank() == rp.GetRank();
}
inline bool
operator!=(const Technology& lp, const Technology& rp) {
    return !(lp == rp);   //!= defined in terms of operator
}
Technology::Technology():IntRank(0) {

}
Technology::Technology(const string name, const int age, const  string sex, const string dept, const double salary, const int rank)
    : Person(name, age, sex), Employee(name, age, sex, dept, salary),IntRank(rank)
{

}
Technology::Technology(const Technology &e) : Person(e.GetName(), e.GetAge(), e.GetSex()), Employee(e.GetName(), e.GetAge(),e.GetSex(), e.GetDept(), e.GetSalary()),IntRank(e.IntRank) {

}
void Technology::SetRank(const int rank) {
    IntRank = rank;
}
int Technology::GetRank()const {
    return IntRank;
}
void Technology::ShowMe()const {
    Employee::ShowMe();
    cout << "Rank" << '\t' << endl;
    cout << IntRank << endl;
}
class Sale :virtual public Employee{
protected:
    int IntOver;
public:
    Sale();
    Sale(const string name, const int age, const  string sex, const string dept, const double salary,const int over);
    Sale(const Sale &e);
    ~Sale() {
        cout << "Now destroying the instance of Sale" << endl;
    }
    void SetOver(const int overturn);
    int GetOver()const;
    void ShowMe() const;
};
Sale::Sale():IntOver(0) {

}
Sale::Sale(const string name, const int age, const  string sex, const string dept, const double salary, const int over)
    : Person(name, age, sex), Employee(name, age, sex, dept, salary), IntOver(over){

}
Sale::Sale(const Sale &e) : Person(e.GetName(), e.GetAge(), e.GetSex()), Employee(e.GetName(), e.GetAge(), e.GetSex(), e.GetDept(), e.GetSalary()) ,IntOver(e.IntOver){

}
void Sale :: SetOver(const int overturn) {
    IntOver = overturn;
}
int Sale::GetOver()const {
    return IntOver;
}
void Sale::ShowMe()const {
    Employee::ShowMe();
    cout << "Over" << '\t' << endl;
    cout << IntOver << endl;
}
class Manager :virtual public Employee {
protected:
    int SumEmployee;
    //SA SaleEmployeen;
    //TE ITEmployee;
public:
    Manager();
    Manager(const string name, const int age, const  string sex, const string dept, const double salary, const int sum);//,const SA SaleMan,const TE ITMan);
    Manager(const Manager &e);
    ~Manager(){
            cout << "Now destroying the instance of Manager" << endl;
    }
    void SetSum(const int sum);
    int GetSum()const;
    void ShowMe()const;
};
Manager::Manager() :SumEmployee(0)/* SaleEmployeen(), ITEmployee()*/{

}
Manager::Manager(const string name, const int age, const  string sex, const string dept, const double salary, const int sum)//, const SA SaleMan, const TE ITMan) 
    : Person(name, age, sex), Employee(name, age, sex, dept, salary),SumEmployee(sum)
{
    /*Sale *p=new Sale[sum];
    p = SaleMan;
    while (p++ != NULL) {
        *SaleEmployeen++ = *p;
    }
    Technology *q = new Technology[sum];
    q = ITMan;
    while (q++ != NULL) {
        *ITEmployee++ = *q++;
    }*/
}
Manager::Manager(const Manager &e):Person(e.GetName(), e.GetAge(), e.GetSex()), Employee(e.GetName(), e.GetAge(), e.GetSex(), e.GetDept(), e.GetSalary()) {
    /*Sale *p = new Sale;
    p = e.SaleEmployeen;
    while (p++ != NULL) {
        *SaleEmployeen++ = *p;
    }
    Technology *q = new Technology;
    q = e.ITEmployee;
    while (q++ != NULL) { 
        *ITEmployee++ = *q;
    }
    */
}
void Manager::SetSum(const int sum) {
    SumEmployee = sum;
}
int Manager::GetSum()const {
    return SumEmployee;
}
void Manager::ShowMe()const {
    Person::ShowMe();
    cout << "The Sum of Employee" << '\t' << endl;
    cout << SumEmployee << endl;
}
class SaleManager :virtual public Sale, virtual public Manager {
protected:
    string strRight;
public:
    SaleManager();
    SaleManager(const string name, const int age, const  string sex, const string dept, const double salary, const int sum, /*const SA SaleMan, const TE ITMan,*/ const int over, const int right);
    ~SaleManager() {
        cout << "Now destroying the instance of SaleManager" << endl;
    }
    void SetRight(const string right);
    string GetRight()const;
    void ShowMe()const;
};
SaleManager::SaleManager() :strRight("0"){

}
SaleManager::SaleManager(const string name, const int age, const  string sex, const string dept, const double salary, const int sum,/* const SA SaleMan, const TE ITMan,*/ const int over, const int right)
    : Person(name, age, sex), Employee(name, age, sex, dept, salary), Sale(name, age, sex, dept, salary, over),Manager( name, age,sex, dept,salary, sum/*, SaleMan, ITMan*/)
{
    strRight = right;
}
void SaleManager::SetRight(const string right) {
    strRight = right;
}
string SaleManager::GetRight()const {
    return strRight;
}
void SaleManager::ShowMe()const {
    Employee::ShowMe();
    cout << "The Manager:" << endl;
    cout << "Right:" << endl;
}
int main()
{
    
    Person p1[10];
    cout << "Please enter ten persons in details"
        << endl << "Input format is " << "(Name Age Sex) " << endl
        << "Warnning:Separate each data with a space!!!" << endl
        << "For example:LZH 19 male" << endl;
    for (int i = 0; i < 3; i++)
        cin >> p1[i];
    for (int i = 0; i < 3; i++)
        cout << p1[i];
    cout << endl;
    Employee emp1[10];
    cout << "Now enter the salary and department for each employee!" << endl
        << "Like:123456 Sale" << endl;
    for (int i = 0; i < 3; i++)
    {
        emp1[i] = p1[i];
        cin >> emp1[i];
    }
    for (int i = 0; i < 3; i++)
        cout << emp1[i] << endl;
    for (int i = 0; i < 3; i++)
        emp1[i].ShowMe();
    
    return 0;
}
  • 3.测试截图

  • 4.先Mark一下,有时间再改

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转载自www.cnblogs.com/FlyerBird/p/9038616.html