cocos2d-x中的多线程的使用

Cocos2d-x中多线程用的Pthread

工程中添加Pthread的类库

ThreadUtils.h

#ifndef _THREAD_UTILS_H_
#define _THREAD_UTILS_H_
#include "cocos2d.h"
#include "pthread.h"
using namespace cocos2d;
class ThreadUtils
{
public: 
	int start();
private:
	pthread_t pid;
private:
	static void * start_thread(void *);     //静态成员函数,相当于C中的全局函数

};
#endif
 

PthreadUtils.cpp

#include "myheader.h"
#include "ThreadUtils.h"
#include "pthread.h"
int ThreadUtils::start()
{
	char * p="hello";
	if(pthread_create(&pid,NULL,start_thread,(void *)p) != 0)                 //创建一个线程(线程函数必须是全局函数)
	{       
		return -1;
	}       
	return 0;
}

void* ThreadUtils::start_thread(void *arg) 
{		CCLog("%s",(char *)arg);
		for(int i=0;i<=10;i++)
		{
			CCLog("new thread");
		}
	    return NULL;                                                                                  
}
 

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转载自ibook.iteye.com/blog/1617826