Exercise 43 - game design

class Scene(object):

    def enter(self):
        pass
        

class Engine(object):

    def __init__(self, scene_map):
        pass
        
    def play(self):
        pass
        
class Death(Scene):

    def enter(self):
        pass
        
class CentralCorridor(Scene):

    def enter(self):
        pass
        
class LaserWeaponArmory(Scene):

    def enter(self):
        pass
        
class TheBridge(Scene):

    def enter(self):
        pass
        
class EscapePod(Scene):
    
    def enter(self):
        pass
        
        
class Map(object):

    def __init__(self, start_scene):
        pass
    
    def next_scene(self, scene_name):
        pass
        
    def opening_scene(self):
        pass
        
        
a_map = Map('central_corridor')
a_game = Engine(a_map)
a_game.play()

2019-10-02

00:07:03

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转载自www.cnblogs.com/petitherisson/p/11615864.html
43