#import "UIButton+touch.h"
#import<objc/runtime.h>
@interface UIButton()
/**bool 类型 设置是否执行点UI方法*/
@property (nonatomic, assign) BOOL isIgnoreEvent;
@end
@implementation UIButton (touch)
+ (void)load{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
SEL selA = @selector(sendAction:to:forEvent:);
SEL selB = @selector(mySendAction:to:forEvent:);
Method methodA = class_getInstanceMethod(self,selA);
Method methodB = class_getInstanceMethod(self, selB);
BOOL isAdd = class_addMethod(self, selA, method_getImplementation(methodB), method_getTypeEncoding(methodB));
if (isAdd) {
class_replaceMethod(self, selB, method_getImplementation(methodA), method_getTypeEncoding(methodA));
}else{
method_exchangeImplementations(methodA, methodB);
}
});
}
- (NSTimeInterval)timeInterval
{
return [objc_getAssociatedObject(self, _cmd) doubleValue];
}
- (void)setTimeInterval:(NSTimeInterval)timeInterval
{
objc_setAssociatedObject(self, @selector(timeInterval), @(timeInterval), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (void)mySendAction:(SEL)action to:(id)target forEvent:(UIEvent *)event
{
if ([NSStringFromClass(self.class) isEqualToString:@"UIButton"]) {
if (self.isIgnoreEvent == 0) {
self.timeInterval = defaultInterval;
};
if (self.isIgnoreEvent) return;
if (self.timeInterval > 0)
{
self.isIgnoreEvent = YES;
[self performSelector:@selector(setIsIgnoreEvent:) withObject:@(NO) afterDelay:self.timeInterval];
}
}
[self mySendAction:action to:target forEvent:event];
}
- (void)setIsIgnoreEvent:(BOOL)isIgnoreEvent{
objc_setAssociatedObject(self, @selector(isIgnoreEvent), @(isIgnoreEvent), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (BOOL)isIgnoreEvent{
return [objc_getAssociatedObject(self, _cmd) boolValue];
}
@end