uva839 (递归来判断天平是否平衡)
#include<cstdio>
#include<cstring>
#include<algorithm>
#include<iostream>
#include<queue>
#include<cmath>
#include<map>
#include<stack>
#include<set>
#include<bitset>
using namespace std;
typedef long long ll;
typedef unsigned long long ull;
typedef pair<int, int> pii;
#define pb(x) push_back(x)
#define cls(x, val) memset(x, val, sizeof(x))
#define fi first
#define se second
#define mp(x, y) make_pair(x, y)
#define inc(i, l, r) for(int i=l; i<=r; i++)
const int inf = 0x3f3f3f3f;
const int maxn = 2000+10;
bool solve(int& W){
int w1, l1, w2, l2;
cin>>w1>>l1>>w2>>l2;
bool flag1, flag2;
flag1 = flag2 = true;
if(w1 == 0) flag1 = solve(w1);
if(w2 == 0) flag2 = solve(w2);
W = w1+w2;
if(flag1&&flag2&&w1*l1 == w2*l2) return true;
return false;
}
int main(){
ios::sync_with_stdio(false);
int _;
cin>>_;
int m;
while(_--){
if(solve(m)) cout<<"YES"<<endl;
else cout<<"NO"<<endl;
if(_) cout<<endl;
}
return 0;
}
四分树的递归统计
#include<cstdio>
#include<cstring>
#include<algorithm>
#include<iostream>
#include<queue>
#include<cmath>
#include<map>
#include<stack>
#include<set>
#include<bitset>
using namespace std;
typedef long long ll;
typedef unsigned long long ull;
typedef pair<int, int> pii;
#define pb(x) push_back(x)
#define cls(x, val) memset(x, val, sizeof(x))
#define fi first
#define se second
#define mp(x, y) make_pair(x, y)
#define inc(i, l, r) for(int i=l; i<=r; i++)
const int inf = 0x3f3f3f3f;
const int maxn = 2000+10;
const int len = 32;
char s[1024+10];
int ans = 0;
bool vis[len][len];
void draw(char *s, int &p, int r, int c, int w){
char ch = s[p++];
if(ch == 'p'){
draw(s, p, r, c+w/2, w/2);
draw(s, p, r, c, w/2);
draw(s, p, r+w/2, c, w/2);
draw(s, p, r+w/2, c+w/2, w/2);
}
else if(ch == 'f'){
for(int i=r; i<r+w; i++){
for(int j=c; j<c+w; j++){
if(!vis[i][j]) {
vis[i][j] = true;
ans++;
}
}
}
}
}
int main(){
ios::sync_with_stdio(false);
int _;
cin>>_;
while(_--){
cls(vis, 0);
ans = 0;
for(int i=0; i<2; i++){
cin>>s;
int p=0;
draw(s, p, 0, 0, len);
}
cout<<"There are "<<ans<<" black pixels."<<endl;
}
return 0;
}