DisableThreadLibraryCalls与DLLMain死锁(未完待续)

1、首先写个简单的DLL,用来验证

BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
					 )
{
	switch (ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
		{
			printf("DLL_PROCESS_ATTACH\n");
		}
		break;

	case DLL_PROCESS_DETACH:
		{
			printf("DLL_PROCESS_DETACH\n");
		}
		break;

	case DLL_THREAD_ATTACH:
		{
			printf("DLL_THREAD_ATTACH\n");
		}
		break;
	case DLL_THREAD_DETACH:
		{
			printf("DLL_THREAD_DETACH\n");
		}
		break;
	}
	return TRUE;
}

 2、再写一个测试用的EXE:

unsigned int __stdcall ThreadFun(PVOID pM);

//int WinMain(HINSTANCE hInstance,
//			HINSTANCE hPrevInstance,
//			LPSTR lpCmdLine,
//			int nCmdShow)
void main()
{
	HMODULE hMod = LoadLibrary("TestDLL.dll");

	HANDLE hThread = (HANDLE)_beginthreadex(NULL, 0, ThreadFun, NULL, 0, NULL);
	if(!hThread)
	{
		return;
	}

	WaitForSingleObject(hThread, INFINITE);

	FreeLibrary(hMod);
	getchar();
	exit(0);
//	return 0;
}

unsigned int __stdcall ThreadFun(PVOID pM)
{
	printf("线程ID号为%4d的子线程说:Hello World\n", GetCurrentThreadId());
	return 0;
}

3、你把这个EXE跑一遍就会发现,在线程被创建的时候,也会执行一次已经被加载的DLL的DLLMain,加载原因是DLL_THREAD_ATTACH,离开时也同理,最终显示结果如下:

4、如果你在原先的DLL代码中加入DisableThreadLibraryCalls调用,那么就不会在线程启动时去执行这个DLL的DLLMain了

 当然这里关于线程是否执行DLLMain的DLL_THREAD_ATTACH和DLL_THREAD_DETACH的,还有一些比较细节的逻辑,可以参考:

https://blog.csdn.net/breaksoftware/article/details/8142339

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转载自www.cnblogs.com/predator-wang/p/11452138.html
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