cocos翻转效果

 

    local function AniOverturn()
        local imgUp = cc.Sprite:create("image/gamesIcon/ddzIcon.png")
        imgUp:setPosition(640,360)

        local imgDown= cc.Sprite:create("image/gamesIcon/ddzIcon.png")
        imgDown:setPosition(640,360)
        imgDown:setVisible(false)

创建一个动作对象,动作完成时间是2秒,起始半径为1、半径差为0、起始z角为0、旋转z角的差为180、起始x角0、旋转x角的差0
        self:addChild(imgUp,10000)
        self:addChild(imgDown,10000)
        imgUp:runAction(cc.Sequence:create(cc.DelayTime:create(5),cc.OrbitCamera:create(0.3, 1, 0, 0, 90, 0, 0),
            cc.CallFunc:create(function()
                imgDown:setVisible(true)
                imgDown:runAction(cc.OrbitCamera:create(0.3, 1, 0, 270, 90, 0, 0));
            end))) 

    end
    AniOverturn()

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转载自blog.csdn.net/erweimac/article/details/78855973