java.util.concurrent学习(七) ThreadPoolExecutor

ThreadPoolExecutor继承了AbstractExecutorService,是线程池工厂Executors创建线程池的主要实现方式。通过线程池工厂可以快速创建线程池,然而这种方式也有一定的弊端。例如:Executors.newFixedThreadPool(int nThreads)创建的线程池核心线程数固定,不能灵活地扩展最大线程数;newCachedThreadPool方式将最大线程数设计为Integer.MAX_VALUE,这种方式容易造成内存不足,不推荐使用。如果想通过线程池的方式来实现业务的话,最好对线程池进行系统的了解,设计真正符合项目的线程池才是最好的解决办法。下面我们就来一起学习一下吧。

1.通过最基础的构造方法认识ThreadPoolExecutor

  public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler)

ThreadPoolExecutor有四个构造方法,其他三个都是通过调用这个构造方法来实现参数控制。来看源码:

/**
  *corePoolSize    核心线程数,除非设置了allowCoreThreadTimeOut,否则核心线程将会一直在
  *                保存在池中,即使是闲置的。核心线程可以帮助我们快速执行任务,避免了创建
  *                线程带来的消耗。(corePoolSize>=0)
  *
  *maximumPoolSize 最大线程数,线程池中允许存在的最大线程数,可以用来控制内存使用,避免不
  *                必要的线程创建。(maximumPoolSize>0&&maximumPoolSize>=corePoolSize)
  *
  *keepAliveTime   非核心线程闲置超时时间。当线程池的线程数超过核心线程数时,非核心线程将
  *                等待新任务的时间不能超过keepAliveTime,一旦超过将自动terminating。      
  *                (keepAliveTime>0)
  *
  *unit            keepAliveTime的时间单位。
  *
  *workQueue       等待执行的线程队列,该队列中只保存被submitted的线程。(not null)
  *
  *threadFactory   生产线程的工厂。(not null)
  *
  *handler         线程拒绝策列。当线程池和队列已满时,通过该handler来处理新提交的任务。
  *                (not null)
  **/
public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        //获取系统安全管理器,权限控制
        this.acc = System.getSecurityManager() == null ?
                null :
                AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

2.属性设置 allowCoreThreadTimeOut

  /**
    *该参数需要配合keepAliveTime来使用,当设置为true时,核心线程会像非核心线程一样遵循
    *keepAliveTime的超时规则。默认false。
    **/
public void allowCoreThreadTimeOut(boolean value) {
        if (value && keepAliveTime <= 0)
            throw new IllegalArgumentException("Core threads must have nonzero keep alive times");
        if (value != allowCoreThreadTimeOut) {
            allowCoreThreadTimeOut = value;
            if (value)
               //当设置为true时,立即打断限制的核心线程
                interruptIdleWorkers();
        }
    }

   private void interruptIdleWorkers() {
        interruptIdleWorkers(false);
    }

//onlyOne  是否只打断一个线程
private void interruptIdleWorkers(boolean onlyOne) {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            for (Worker w : workers) {
                Thread t = w.thread;
                if (!t.isInterrupted() && w.tryLock()) {
                    try {
                        t.interrupt();
                    } catch (SecurityException ignore) {
                    } finally {
                        w.unlock();
                    }
                }
                if (onlyOne)
                    break;
            }
        } finally {
            mainLock.unlock();
        }
    }

3.提交线程execute

  /**
    *@param command 要提交的任务(not null)
    *
    *@desc  提交一个任务,线程池会在将来的某一时刻执行该任务,如果线程池已满,则会通过拒绝策略来 
    *       处理该任务
    **/
public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /*
         * 总共有三步:
         *
         *
         * 1. 检查当前线程数是否少于核心线程数。如果当前线程数少于核心线程数,
         *那么创建一个新的线程来执行该任务。通过调用addWorker进行原子操作检查
         *线程状态和数目,从而避免出现错误的溢出警戒值。
         *
         * 2. 如果一个任务可以成功的添加到队列,那么仍然需要二次检查是否需要添
         *加一个线程或者线程池是否已经关闭。
         *
         * 3. 如果无法增加任务到队列,那就尝试添加一个线程。如果失败了,那么需要
         *通过拒绝策略来处理。
         */
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

猜你喜欢

转载自blog.csdn.net/top_explore/article/details/90740214