wget http://www.libsdl.org/tmp/SDL-2.0.tar.gz
2, 解压:
tar -xvf SDL-2.0.tar.gz
3,
cd SDL-2.0.0-6609/android-project/jni && mkdir SDL
4,
将$SDL-2.0.0-7420根目录下的 include src 和 Android.mk文件拷贝到
$SDL-2.0.0-7420/android-project/jni/SDL 目录下
cp ../../src/ SDL/ -R && cp ../../include/ SDL/ -R && cp ../../Android.mk SDL/
5,修改 $SDL-2.0.0-7420/android-project/jni/SDL/src/Android.mk文件
vim src/Android.mk 将 YourSourceHere.c 改成main.c
6, 在src在建立main.c内容如下:
#include "SDL.h" int main(int argc, char* argv[]) { SDL_Window* window; SDL_Renderer* renderer; // Initialize SDL. if (SDL_Init(SDL_INIT_VIDEO) < 0) return 1; // Create the window where we will draw. window = SDL_CreateWindow("SDL_RenderClear", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 512, 512, SDL_WINDOW_SHOWN); // We must call SDL_CreateRenderer in order for draw calls to affect this window. renderer = SDL_CreateRenderer(window, -1, 0); // Select the color for drawing. It is set to red here. SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // Clear the entire screen to our selected color. SDL_RenderClear(renderer); // Up until now everything was drawn behind the scenes. // This will show the new, red contents of the window. SDL_RenderPresent(renderer); // Give us time to see the window. SDL_Delay(5000); // Always be sure to clean up SDL_Quit(); return 0; }
7, ndk-build -j4
8, 编译完成以后,创建eclipse工程启动,看到红色activity及成功。