1.vertex translated from local space into camera space
2.triangle gets rasterized.
3.graphics card calculates model into an image 。this image called fragment
4.apply a texture to this fragment or assign a color to this fragment
5.graphics card test if it is the fragment nearest to the camera ture display this fragment on screen
Ogre渲染步骤
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转载自tuo-ba-ye.iteye.com/blog/2042737
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