行为型模式——状态模式(十一)

该项目源码地址:https://github.com/ggb2312/JavaNotes/tree/master/design-pattern (设计模式相关代码与笔记)

1. 定义

允许一个对象在其内部状态改变时,改变它的行为

2. 适用场景

一个对象存在多个状态(不同状态下行为不同),且状态可相互转换
比如:电商订单状态扭转等

3. 类图以及角色

类图

Context:它就是那个含有状态的对象,它可以处理一些请求,这些请求最终产生的响应会与状态相关。

State:状态接口,它定义了每一个状态的行为集合,这些行为会在Context中得以使用。

ConcreteState:具体状态,实现相关行为的具体状态类。

4. 相关设计模式

状态模式和享元模式
状态模式和享元模式可以组合使用

5. 模式实例

项目结构

背景:视频的播放状态切换

(1)视频状态抽象类

/**
 * Create by lastwhisper on 2019/2/11
 */
public abstract class CourseVideoState {
    protected CourseVideoContext courseVideoContext;

    public void setCourseVideoContext(CourseVideoContext courseVideoContext) {
        this.courseVideoContext = courseVideoContext;
    }

    public abstract void play();

    public abstract void speed();

    public abstract void pause();

    public abstract void stop();
}

(2)视频上下文

/**
 * Create by lastwhisper on 2019/2/11
 */
public class CourseVideoContext {
    private CourseVideoState courseVideoState;
    public final static PlayState PLAY_STATE = new PlayState();
    public final static StopState STOP_STATE = new StopState();
    public final static PauseState PAUSE_STATE = new PauseState();
    public final static SpeedState SPEED_STATE = new SpeedState();

    public CourseVideoState getCourseVideoState() {
        return courseVideoState;
    }

    public void setCourseVideoState(CourseVideoState courseVideoState) {
        this.courseVideoState = courseVideoState;
        this.courseVideoState.setCourseVideoContext(this);
    }

    public void play() {
        this.courseVideoState.play();
    }

    public void speed() {
        this.courseVideoState.speed();
    }

    public void pause() {
        this.courseVideoState.pause();
    }

    public void stop() {
        this.courseVideoState.stop();
    }
}

(3)视频的各种具体状态类

PlayState 正常播放课程视频状态

/**
 * Create by lastwhisper on 2019/2/11
 */
public class PlayState extends CourseVideoState {

    @Override
    public void play() {
        System.out.println("正常播放课程视频状态");
    }

    @Override
    public void speed() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
    }

    @Override
    public void pause() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
    }

    @Override
    public void stop() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
    }
}

SpeedState 快进播放课程视频状态

/**
 * Create by lastwhisper on 2019/2/11
 */
public class SpeedState extends CourseVideoState  {
    @Override
    public void play() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
    }

    @Override
    public void speed() {
        System.out.println("快进播放课程视频状态");
    }

    @Override
    public void pause() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.PAUSE_STATE);
    }

    @Override
    public void stop() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
    }
}

PauseState 暂停播放课程视频状态

/**
 * Create by lastwhisper on 2019/2/11
 */
public class PauseState extends CourseVideoState  {
    @Override
    public void play() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
    }

    @Override
    public void speed() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.SPEED_STATE);
    }

    @Override
    public void pause() {
        System.out.println("暂停播放课程视频状态");
    }

    @Override
    public void stop() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.STOP_STATE);
    }
}

StopState 停止播放课程视频状态

/**
 * Create by lastwhisper on 2019/2/11
 */
public class StopState extends CourseVideoState  {
    @Override
    public void play() {
        super.courseVideoContext.setCourseVideoState(CourseVideoContext.PLAY_STATE);
    }

    @Override
    public void speed() {
        System.out.println("ERROR 停止状态不能快进!!");
    }

    @Override
    public void pause() {
        System.out.println("ERROR 停止状态不能暂停!!");
    }

    @Override
    public void stop() {
        System.out.println("停止播放课程视频状态");
    }
}

(4)测试

/**
 * Create by lastwhisper on 2019/2/11
 */
public class Test {
    public static void main(String[] args){
        CourseVideoContext courseVideoContext = new CourseVideoContext();
        courseVideoContext.setCourseVideoState(new PlayState());
        System.out.println("当前状态"+ courseVideoContext.getCourseVideoState().getClass().getSimpleName());

        courseVideoContext.pause();
        System.out.println("当前状态"+ courseVideoContext.getCourseVideoState().getClass().getSimpleName());

        courseVideoContext.speed();
        System.out.println("当前状态"+ courseVideoContext.getCourseVideoState().getClass().getSimpleName());

        courseVideoContext.stop();
        System.out.println("当前状态"+ courseVideoContext.getCourseVideoState().getClass().getSimpleName());

        courseVideoContext.speed();
    }
}

测试结果:

测试结果

(5)类图

类图

类图

6. 优缺点

优点:

  • 将不同的状态隔离
  • 把各种状态的转换逻辑,分布到State的子类中,减少相互间依赖
  • 增加新的状态非常简单

缺点:

  • 状态多的业务场景导致类数目增加,系统变复杂

7. 扩展-JDK1.7源码以及框架中的状态模式

javax.faces.lifecycle.Lifecycle、javax.faces.webapp.FacesServlet

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