Flutter 38: 图解 Flutter 基本动画 (二)

小菜前两天学习了以下 Animation 的基本动画,接下来小菜学习以下稍微进阶版的 Animation 动画。

复合动画

      小菜前两天学习的主要是基本的单一动画,当然多个动画效果集一身也是毫无问题的,小菜接下来尝试一个图片显隐性和缩放同时循环使用的 Demo

  1. addStatusListener 用来监听当前动画状态,即开始或结束;
  2. addListener 用来坚挺动画过程,可获取实时 value 值;
AnimationController controller;
Animation<double> animation, sizeAnim;

@override
void initState() { super.initState(); controller = AnimationController( duration: const Duration(milliseconds: 2000), vsync: this); animation = Tween(begin: 0.0, end: 1.0).animate(controller); sizeAnim = Tween(begin: 0.0, end: 180.0).animate(controller); animation.addStatusListener((status) { if (status == AnimationStatus.completed) { controller.reverse(); } else if (status == AnimationStatus.dismissed) { controller.forward(); } }); sizeAnim.addStatusListener((status) { if (status == AnimationStatus.completed) { controller.reverse(); } else if (status == AnimationStatus.dismissed) { controller.forward(); } }); } Widget bodyWid() { return Center( child: Opacity( opacity: animation.value, child: FlutterLogo(size: sizeAnim.value))); }

时间段动画

      既然可以监听动画过程和动画状态,整体的动画便可以灵活掌握;小菜接下来尝试一下分时间段动画,前 50% 显隐性处理,后 50% 缩放处理;

AnimationController controller;
Animation<double> animation, sizeAnim;
@override
void initState() { super.initState(); controller = AnimationController(duration: const Duration(milliseconds: 2000), vsync: this); animation = Tween<double>( begin: 0.0, end: 1.0, ).animate(CurvedAnimation( parent: controller, curve: Interval(0.0, 0.5, curve: Curves.ease))); sizeAnim = Tween<double>( begin: 100.0, end: 180.0, ).animate(CurvedAnimation( parent: controller, curve: Interval(0.5, 1.0, curve: Curves.fastOutSlowIn))); } Widget bodyWid() { return Center( child: Opacity( opacity: animation.value, child: FlutterLogo(size: sizeAnim.value))); }

自定义动画

      动画是灵活的,我们可以根据自己的需求自定义动画效果,小菜尝试一个圆环绕一个圆转圈;

AnimationController controller;
Animation<double> animation;

@override
void initState() { super.initState(); controller = AnimationController(duration: const Duration(milliseconds: 2000), vsync: this); animation = Tween(begin: -1.0, end: 1.0).animate(controller); } class AnimationCanvas extends CustomPainter { Animation<double> animation; AnimationCanvas(this.animation); Paint _paint = Paint() ..color = Colors.blue ..strokeWidth = 4.0 ..style = PaintingStyle.stroke; @override void paint(Canvas canvas, Size size) { canvas.save(); canvas.drawCircle(Offset(300, 300.0), 150.0, _paint); canvas.restore(); canvas.save(); canvas.translate(150 * sin(pi * animation.value), 150 * cos(pi * animation.value)); canvas.drawCircle(Offset(300, 300.0), 10.0, _paint..color = Colors.red); canvas.restore(); } @override bool shouldRepaint(CustomPainter oldDelegate) { return true; } }

Hero 动画

      Hero 动画是 Flutter 提供的飞入式动画,主要用在页面间切换时动画,且返回时动画按原路返回;使用时设置两个页面间 tag 一致即可,方便简洁;

Widget bodyWid04() {
  return Container(
      child: Padding(
          padding: EdgeInsets.all(10.0), child: GestureDetector( child: Row(children: <Widget>[ Hero(tag: 'user_header', child: FlutterLogo(size: 50.0)), Padding( padding: EdgeInsets.only(left: 12.0), child: Text('Flutter Ptoto')) ]), onTap: () { Navigator.pushNamed(context, 'animateRoute01'); }))); }


      小菜学习了一下稍进阶的动画,如果有问题的烦请多多指导!

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转载自www.cnblogs.com/Free-Thinker/p/10825105.html