版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/Sallery/article/details/89874071
#定义一个字典作为棋盘坐标 theBoard = {'top-L': ' ', 'top-M': ' ', 'top-R': ' ', 'mid-L': ' ','mid-M': '', 'mid-R': ' ', 'low-L': ' ', 'low-M': ' ', 'low-R': ' '} #定义一个函数,传进去一个参数,作为初始棋盘 def printBoard(board): print(board['top-L'] + '|' + board['top-M'] + '|' + board['top-R']) print('-+-+-') print(board['mid-L'] + '|' + board['mid-M'] + '|' + board['mid-R']) print('-+-+-') print(board['low-L'] + '|' + board['low-M'] + '|' + board['low-R']) turn = 'X' #定义初始变量 for i in range(9):#循环8次 printBoard(theBoard)#打印棋盘 print('Turn for ' + turn + '. Move on which space?')#询问是否输入 move = input()# 移动到哪里,输入棋盘坐标 theBoard[move] = turn #更改修改的坐标值 if turn == 'X': #改变旗手为O turn = 'O' else: turn = 'X' printBoard(theBoard)#打印最终结果