unity 将Texture转成Asset资源

        Texture _volumeBuffer = new Texture3D(256, 256, 128, TextureFormat.ARGB32, false);
        AssetDatabase.CreateAsset(_volumeBuffer, "Assets/kkk.asset");
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();

FR:徐海涛(hunk Xu)
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转载自blog.csdn.net/qq_15267341/article/details/89214142
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