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平时计算控件frame时我们是这样计算的:
//首先设置frame
view.frame = CGRectMake(0, 0, 320, 150);
//如果想改变其中的宽或者高或者位置,则需要重新设置frame大小,这个时候需要重新写一遍以前设置的frame
view.frame = CGRectMake(view.frame.origin.x, 100, view.frame.size.width, view.frame.size.height);
这样写是不是很麻烦,如果遇到很多控件都需要改变的时候,再写这么多设置frame的代码是不是很麻烦呢?那么我们不如就直接创建一个category
一、创建一个类别:
二、写代码
.h 文件定义了 x, y, width, height 等方便读写的属性,代码如下:
#import <UIKit/UIKit.h>
@interface UIView (Layout)
@property (assign, nonatomic) CGFloat top;
@property (assign, nonatomic) CGFloat bottom;
@property (assign, nonatomic) CGFloat left;
@property (assign, nonatomic) CGFloat right;
@property (assign, nonatomic) CGFloat x;
@property (assign, nonatomic) CGFloat y;
@property (assign, nonatomic) CGPoint origin;
@property (assign, nonatomic) CGFloat centerX;
@property (assign, nonatomic) CGFloat centerY;
@property (assign, nonatomic) CGFloat width;
@property (assign, nonatomic) CGFloat height;
@property (assign, nonatomic) CGSize size;
@end
.m 文件实现各个属性的setter和getter方法,代码如下:
#import "UIView+Layout.h"
@implementation UIView (Layout)
@dynamic top;
@dynamic bottom;
@dynamic left;
@dynamic right;
@dynamic width;
@dynamic height;
@dynamic size;
@dynamic x;
@dynamic y;
- (CGFloat)top
{
return self.frame.origin.y;
}
- (void)setTop:(CGFloat)top
{
CGRect frame = self.frame;
frame.origin.y = top;
self.frame = frame;
}
- (CGFloat)left
{
return self.frame.origin.x;
}
- (void)setLeft:(CGFloat)left
{
CGRect frame = self.frame;
frame.origin.x = left;
self.frame = frame;
}
- (CGFloat)bottom
{
return self.frame.size.height + self.frame.origin.y;
}
- (void)setBottom:(CGFloat)bottom
{
CGRect frame = self.frame;
frame.origin.y = bottom - frame.size.height;
self.frame = frame;
}
- (CGFloat)right
{
return self.frame.size.width + self.frame.origin.x;
}
- (void)setRight:(CGFloat)right
{
CGRect frame = self.frame;
frame.origin.x = right - frame.size.width;
self.frame = frame;
}
- (CGFloat)x
{
return self.frame.origin.x;
}
- (void)setX:(CGFloat)value
{
CGRect frame = self.frame;
frame.origin.x = value;
self.frame = frame;
}
- (CGFloat)y
{
return self.frame.origin.y;
}
- (void)setY:(CGFloat)value
{
CGRect frame = self.frame;
frame.origin.y = value;
self.frame = frame;
}
- (CGPoint)origin
{
return self.frame.origin;
}
- (void)setOrigin:(CGPoint)origin
{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGFloat)centerX
{
return self.center.x;
}
- (void)setCenterX:(CGFloat)centerX
{
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (CGFloat)centerY
{
return self.center.y;
}
- (void)setCenterY:(CGFloat)centerY
{
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
- (CGFloat)width
{
return self.frame.size.width;
}
- (void)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)height
{
return self.frame.size.height;
}
- (void)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGSize)size
{
return self.frame.size;
}
- (void)setSize:(CGSize)size
{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
@end
三、使用的时候只需要导入#import "UIView+Layout.h"就可以了
view.y = 100;//改变y坐标
view.x = 100;//改变x坐标
view.width = 100;//改变宽度
view.height = 100;//改变高度