Pygame 官方文档 - 参考索引(Reference Index)

Index

_ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W

【PS.前面有星号 * 的表示未翻译,直接引用原文链接】

_

左列 右列
__dict__(pygame.event.EventType attribute) _pixels_address (pygame.Surface attribute)

A

左列 右列
a (pygame.Color attribute) antialiased (pygame.freetype.Font attribute)
aacircle() (in module pygame.gfxdraw) arc() (in module pygame.draw)
aaellipse() (in module pygame.gfxdraw) arc() (in module pygame.gfxdraw)
aaline() (in module pygame.draw) array() (in module pygame.sndarray)
aalines() (in module pygame.draw) array2d() (in module pygame.surfarray)
aapolygon() (in module pygame.gfxdraw) array3d() (in module pygame.surfarray)
aatrigon() (in module pygame.gfxdraw) array_alpha() (in module pygame.surfarray)
abort() (pygame.midi.Output method) array_colorkey() (in module pygame.surfarray)
add() (pygame.sprite.Group method) array_to_surface() (in module pygame.pixelcopy)
add() (pygame.sprite.LayeredUpdates method) arraydemo.main() (in module pygame.examples)
add() (pygame.sprite.Sprite method) as_polar() (pygame.math.Vector2 method)
aliens.main() (in module pygame.examples) as_spherical() (pygame.math.Vector3 method)
alive() (pygame.sprite.Sprite method) ascender (pygame.freetype.Font attribute)
angle() (pygame.mask.Mask method) average_color() (in module pygame.transform)
angle_to() (pygame.math.Vector2 method) average_surfaces() (in module pygame.transform)
angle_to(pygame.math.Vector3 method)

B

左列 右列
b (pygame.Color attribute) blit_array() (in module pygame.surfarray)
bezier() (in module pygame.gfxdraw) blit_blends.main() (in module pygame.examples)
blend_fill.main() (in module pygame.examples) blits() (pygame.Surface method)
blit() (pygame.Surface method) box() (in module pygame.gfxdraw)
BufferProxy (class in pygame)

C

左列 右列
Camera (class in pygame.camera) collide_rect() (in module pygame.sprite)
camera.main() (in module pygame.examples) collide_rect_ratio() (in module pygame.sprite)
CD (class in pygame.cdrom) collidedict() (pygame.Rect method)
centroid() (pygame.mask.Mask method) collidedictall() (pygame.Rect method)
change_layer() (pygame.sprite.LayeredDirty method) collidelist() (pygame.Rect method)
change_layer(pygame.sprite.LayeredUpdates method) collidelistall() (pygame.Rect method)
Channel (class in pygame.mixer) collidepoint() (pygame.Rect method)
chimp.main() (in module pygame.examples) colliderect() (pygame.Rect method)
chop() (in module pygame.transform) Color (class in pygame)
circle() (in module pygame.draw) colorspace() (in module pygame.camera)
circle() (in module pygame.gfxdraw) compare() (pygame.PixelArray method)
clamp() (pygame.Rect method) compile() (in module pygame.cursors)
clamp_ip() (pygame.Rect method) connected_component() (pygame.mask.Mask method)
clear() (in module pygame.event) connected_components() (pygame.mask.Mask method)
clear() (pygame.mask.Mask method) contains() (in module pygame.scrap)
clear() (pygame.sprite.Group method) contains() (pygame.Rect method)
clear() (pygame.sprite.LayeredDirty method) convert() (pygame.Surface method)
clip() (pygame.Rect method) convert_alpha() (pygame.Surface method)
Clock (class in pygame.time) convolve() (pygame.mask.Mask method)
close() (pygame.midi.Input method) copy() (pygame.Rect method)
close() (pygame.PixelArray method) copy() (pygame.Surface method)
close() (pygame.midi.Output method) copy() (pygame.sprite.Group method)
cmy (pygame.Color attribute) correct_gamma() (pygame.Color method)
collide_circle() (in module pygame.sprite) count() (pygame.mask.Mask method)
collide_circle_ratio() (in module pygame.sprite) cross() (pygame.math.Vector2 method)
collide_mask() (in module pygame.sprite) cross() (pygame.math.Vector3 method)
cursors.main() (in module pygame.examples)

D

左列 右列
delay() (in module pygame.time) dot() (pygame.math.Vector2 method)
descender (pygame.freetype.Font attribute) dot() (pygame.math.Vector3 method)
DirtySprite (class in pygame.sprite) draw() (pygame.mask.Mask method)
disable_swizzling() (in module pygame.math) draw()(pygame.sprite.Group method)
display() (pygame.Overlay method) draw()(pygame.sprite.LayeredDirty method)
distance_squared_to() (pygame.math.Vector2 method) draw()(pygame.sprite.LayeredUpdates method)
distance_squared_to() (pygame.math.Vector3 method) draw()(pygame.sprite.RenderUpdates method)
distance_to() (pygame.math.Vector2 method)
distance_to() (pygame.math.Vector3 method)

E

左列 右列
eject() (pygame.cdrom.CD method) encode_string() (in module pygame)
elementwise() (pygame.math.Vector2 method) erase() (pygame.mask.Mask method)
elementwise() (pygame.math.Vector3 method) error(in module pygame)
ellipse() (in module pygame.draw) Event() (in module pygame.event)
ellipse() (in module pygame.gfxdraw) event_name() (in module pygame.event)
empty() (pygame.sprite.Group method) eventlist.main() (in module pygame.examples)
enable_swizzling() (in module pygame.math) EventType (class in pygame.event)
encode_file_path() (in module pygame) extract() (pygame.PixelArray method)

F

左列 右列
fadeout() (in module pygame.mixer) fixed_sizes (pygame.freetype.Font attribute)
fadeout() (in module pygame.mixer.music) fixed_width (pygame.freetype.Font attribute)
fadeout() (pygame.mixer.Channel method) flip() (in module pygame.display)
fadeout() (pygame.mixer.Sound method) flip()(in module pygame.transform)
fastevents.main() (in module pygame.examples) Font (class in pygame.font)
fgcolor (pygame.freetype.Font attribute) Font (class in pygame.freetype)
fill() (pygame.mask.Mask method) fonty.main() (in module pygame.examples)
fill()(pygame.Surface method) freetype_misc.main() (in module pygame.examples)
filled_circle() (in module pygame.gfxdraw) from_polar() (pygame.math.Vector2 method)
filled_ellipse() (in module pygame.gfxdraw) from_spherical() (pygame.math.Vector3 method)
filled_polygon() (in module pygame.gfxdraw) from_surface() (in module pygame.mask)
filled_trigon() (in module pygame.gfxdraw) from_threshold() (in module pygame.mask)
find_channel() (in module pygame.mixer) frombuffer() (in module pygame.image)
fit() (pygame.Rect method) fromstring() (in module pygame.image)

G

左列 右列
g (pygame.Color attribute) get_italic() (pygame.font.Font method)
* GAME_Rect (C type) get_layer_of_sprite() (pygame.sprite.LayeredUpdates method)
* GAME_Rect.h (C member) get_length() (pygame.mixer.Sound method)
* GAME_Rect.w (C member) get_linesize() (pygame.font.Font method)
* GAME_Rect.x (C member) get_locked() (pygame.Surface method)
* GAME_Rect.y (C member) get_locks() (pygame.Surface method)
get() (in module pygame.event) get_losses() (pygame.Surface method)
get() (in module pygame.scrap) get_masks() (pygame.Surface method)
get_abs_offset() (pygame.Surface method) get_metrics()(pygame.freetype.Font method)
get_abs_parent() (pygame.Surface method) get_mods() (in module pygame.key)
get_active() (in module pygame.display) get_name() (pygame.cdrom.CD method)
get_all() (pygame.cdrom.CD method) get_name() (pygame.joystick.Joystick method)
get_alpha() (pygame.Surface method) get_num_channels() (in module pygame.mixer)
get_arraytype() (in module pygame.sndarray) get_num_channels() (pygame.mixer.Sound method)
get_arraytype() (in module pygame.surfarray)) get_numaxes() (pygame.joystick.Joystick method)
get_arraytypes() (in module pygame.sndarray)) get_numballs() (pygame.joystick.Joystick method)
get_arraytypes() (in module pygame.surfarray)) get_numbuttons() (pygame.joystick.Joystick method)
get_ascent() (pygame.font.Font method) get_numhats() (pygame.joystick.Joystick method)
get_at() (pygame.mask.Mask method) get_numtracks() (pygame.cdrom.CD method)
get_at() (pygame.Surface method) get_offset() (pygame.Surface method)
get_at_mapped() (pygame.Surface method) get_palette() (pygame.Surface method)
get_axis() (pygame.joystick.Joystick method) get_palette_at() (pygame.Surface method)
get_ball() (pygame.joystick.Joystick method) get_parent() (pygame.Surface method)
get_bitsize() (pygame.Surface method) get_paused() (pygame.cdrom.CD method)
get_blocked() (in module pygame.event) get_pitch() (pygame.Surface method)
get_bold() (pygame.font.Font method) get_pos() (in module pygame.mixer.music)
get_bottom_layer() (pygame.sprite.LayeredUpdates method) get_pos() (in module pygame.mouse)
get_bounding_rect() (pygame.Surface method) get_pressed() (in module pygame.key)
get_bounding_rects() (pygame.mask.Mask method) get_pressed() (in module pygame.mouse)
get_buffer() (pygame.Surface method) get_queue() (pygame.mixer.Channel method)
get_busy() (in module pygame.mixer) get_raw() (pygame.camera.Camera method)
get_busy() (in module pygame.mixer.music) get_raw() (pygame.mixer.Sound method)
get_busy() (pygame.cdrom.CD method) get_rawtime() (pygame.time.Clock method)
get_busy() (pygame.mixer.Channel method) get_rect() (pygame.freetype.Font method)
get_button() (pygame.joystick.Joystick method) get_rect() (pygame.Surface method)
get_bytesize() (pygame.Surface method) get_rel() (in module pygame.mouse)
get_cache_size() (in module pygame.freetype) get_repeat() (in module pygame.key)
get_caption() (in module pygame.display) get_sdl_byteorder() (in module pygame)
get_clip() (pygame.sprite.LayeredDirty method) get_sdl_version() (in module pygame)
get_clip() (pygame.Surface method) get_shifts() (pygame.Surface method)
get_colorkey() (pygame.Surface method) get_size() (pygame.camera.Camera method)
get_controls() (pygame.camera.Camera method) get_size() (pygame.Surface method)
get_count() (in module pygame.cdrom) get_size() (pygame.mask.Mask method)
get_count() (in module pygame.joystick) get_sized_ascender() (pygame.freetype.Font method)
get_count() (in module pygame.midi) get_sized_descender() (pygame.freetype.Font method)
get_current() (pygame.cdrom.CD method) get_sized_glyph_height() (pygame.freetype.Font method)
get_cursor() (in module pygame.mouse) get_sized_height() (pygame.freetype.Font method)
get_default_font() (in module pygame.font) get_sizes() (pygame.freetype.Font method)
get_default_font() (in module pygame.freetype) get_smoothscale_backend() (in module pygame.transform)
get_default_input_id() (in module pygame.midi) get_sound() (pygame.mixer.Channel method)
get_default_output_id() (in module pygame.midi) get_sprite() (pygame.sprite.LayeredUpdates method)
get_default_resolution() (in module pygame.freetype) get_sprites_at() (pygame.sprite.LayeredUpdates method)
get_descent() (pygame.font.Font method) get_sprites_from_layer() (pygame.sprite.LayeredUpdates method)
get_device_info() (in module pygame.midi) get_surface() (in module pygame.display)
get_driver() (in module pygame.display) get_ticks() (in module pygame.time)
get_empty() (pygame.cdrom.CD method) get_time() (pygame.time.Clock method)
get_endevent() (in module pygame.mixer.music) get_top_layer() (pygame.sprite.LayeredUpdates method)
get_endevent() (pygame.mixer.Channel method) get_top_sprite() (pygame.sprite.LayeredUpdates method)
get_error() (in module pygame) get_track_audio() (pygame.cdrom.CD method)
get_error() (in module pygame.freetype) get_track_length() (pygame.cdrom.CD method)
get_extended() (in module pygame.image) get_track_start() (pygame.cdrom.CD method)
get_flags() (pygame.Surface method) get_types() (in module pygame.scrap)
get_focused() (in module pygame.key) get_underline() (pygame.font.Font method)
get_focused() (in module pygame.mouse) get_version() (in module pygame.freetype)
get_fonts() (in module pygame.font) get_view() (pygame.Surface method)
get_fps() (pygame.time.Clock method) get_volume() (in module pygame.mixer.music)
get_grab() (in module pygame.event) get_volume() (pygame.mixer.Channel method)
get_hardware() (pygame.Overlay method) get_volume() (pygame.mixer.Sound method)
get_hat() (pygame.joystick.Joystick method) get_width() (pygame.Surface method)
get_height() (pygame.font.Font method) get_wm_info() (in module pygame.display)
get_height() (pygame.Surface method) gl_get_attribute() (in module pygame.display)
get_id() (pygame.cdrom.CD method) gl_set_attribute() (in module pygame.display)
get_id() (pygame.joystick.Joystick method) glcube.main() (in module pygame.examples)
get_image() (pygame.camera.Camera method) Group (class in pygame.sprite)
get_init() (in module pygame.cdrom) groupcollide() (in module pygame.sprite)
get_init() (in module pygame.display) groups() (pygame.sprite.Sprite method)
get_init() (in module pygame.font) GroupSingle() (in module pygame.sprite)
get_init() (in module pygame.joystick)
get_init() (in module pygame.mixer)
get_init() (pygame.cdrom.CD method)
get_init() (pygame.joystick.Joystick method)

H

左列 右列
has() (pygame.sprite.Group method) hline() (in module pygame.gfxdraw)
headless_no_windows_needed.main() (in module pygame.examples) hsla (pygame.Color attribute)
height (pygame.freetype.Font attribute) hsva (pygame.Color attribute)

I

左列 右列
i1i2i3 (pygame.Color attribute) Input (class in pygame.midi)
iconify() (in module pygame.display) invert() (pygame.mask.Mask method)
* import_pygame_base (C function) is_normalized() (pygame.math.Vector2 method)
inflate() (pygame.Rect method) is_normalized() (pygame.math.Vector3 method)
inflate_ip() (pygame.Rect method) itemsize (pygame.PixelArray attribute)
Info() (in module pygame.display)
init() (in module pygame)
init()(in module pygame.cdrom)
init()(in module pygame.display)
init()(in module pygame.font)
init()(in module pygame.freetype)
init()(in module pygame.joystick)
init()(in module pygame.midi)
init()(in module pygame.mixer)
init()(in module pygame.scrap)
init()(pygame.cdrom.CD method)
init()(pygame.joystick.Joystick method)

J

左列
Joystick (class in pygame.joystick)

K

左列 右列
kerning (pygame.freetype.Font attribute) kill() (pygame.sprite.Sprite method)

L

左列 右列
laplacian() (in module pygame.transform) line() (in module pygame.draw)
LayeredDirty (class in pygame.sprite) line() (in module pygame.gfxdraw)
LayeredUpdates (class in pygame.sprite) lines() (in module pygame.draw)
layers() (pygame.sprite.LayeredUpdates method) liquid.main() (in module pygame.examples)
length (pygame.BufferProxy attribute) list_cameras() (in module pygame.camera)
length() (pygame.math.Vector2 method) list_modes() (in module pygame.display)
length() (pygame.math.Vector3 method) load() (in module pygame.image)
length_squared() (pygame.math.Vector2 method) load() (in module pygame.mixer.music)
length_squared() (pygame.math.Vector3 method) load_xbm() (in module pygame.cursors)
lerp() (pygame.math.Vector2 method) lock() (pygame.Surface method)
lerp() (pygame.math.Vector3 method) lost() (in module pygame.scrap)

M

左列 右列
magnitude() (pygame.math.Vector2 method) mask.main() (in module pygame.examples)
magnitude() (pygame.math.Vector3 method) match_font() (in module pygame.font)
magnitude_squared() (pygame.math.Vector2 method) metrics() (pygame.font.Font method)
magnitude_squared() (pygame.math.Vector3 method) midi.main() (in module pygame.examples)
make_sound() (in module pygame.sndarray) MidiException() (in module pygame.midi)
make_surface() (in module pygame.pixelcopy) midis2events() (in module pygame.midi)
make_surface() (in module pygame.surfarray) mode_ok() (in module pygame.display)
make_surface() (pygame.PixelArray method) move() (pygame.Rect method)
map_array() (in module pygame.pixelcopy) move_ip() (pygame.Rect method)
map_array() (in module pygame.surfarray) move_to_back() (pygame.sprite.LayeredUpdates method)
map_rgb() (pygame.Surface method) move_to_front() (pygame.sprite.LayeredUpdates method)
Mask (class in pygame.mask) moveit.main() (in module pygame.examples)
mustlock() (pygame.Surface method)

N

左列 右列
name (pygame.freetype.Font attribute) normalize_ip() (pygame.math.Vector2 method)
name() (in module pygame.key) normalize_ip() (pygame.math.Vector3 method)
ndim (pygame.PixelArray attribute) note_off() (pygame.midi.Output method)
normalize() (pygame.Color method) note_on() (pygame.midi.Output method)
normalize() (pygame.Rect method)
normalize() (pygame.math.Vector2 method)
normalize() (pygame.math.Vector3 method)

O

左列 右列
oblique (pygame.freetype.Font attribute) Output (class in pygame.midi)
oldalien.main() (in module pygame.examples) overlap() (pygame.mask.Mask method)
OrderedUpdates() (in module pygame.sprite) overlap_area() (pygame.mask.Mask method)
origin (pygame.freetype.Font attribute) overlap_mask() (pygame.mask.Mask method)
outline() (pygame.mask.Mask method) Overlay (class in pygame)
overlay.main() (in module pygame.examples)

P

左列 右列
* pad (pygame.freetype.Font attribute) * pgRWopsFromFileObject (C function)
* parent (pygame.BufferProxy attribute) * pgRWopsFromFileObjectThreaded (C function)
* path (pygame.freetype.Font attribute) * pgRWopsFromObject (C function)
* pause() (in module pygame.mixer) * pgSound_AsChunk (C function)
* pause() (in module pygame.mixer.music) * pgSound_Check (C function)
* pause() (pygame.cdrom.CD method) * pgSound_New (C function)
* pause() (pygame.mixer.Channel method) * pgSound_Type (C variable)
* peek() (in module pygame.event) * pgSoundObject (C type)
* pg_buffer (C type) * pgSurface_AsSurface (C function)
* pg_buffer.consumer (C member) * pgSurface_Blit (C function)
* pg_buffer.release_buffer (C member) * pgSurface_Check (C function)
* pg_buffer.view (C member) * pgSurface_Lock (C function)
* pg_FloatFromObj (C function) * pgSurface_LockBy (C function)
* pg_FloatFromObjIndex (C function) * pgSurface_LockLifetime (C function)
* pg_GetDefaultWindow (C function) * pgSurface_New (C function)
* pg_GetDefaultWindowSurface (C function) * pgSurface_Prep (C function)
* pg_IntFromObj (C function) *pgSurface_Type (C variable)
* pg_IntFromObjIndex (C function) * pgSurface_UnLock (C function)
* pg_RegisterQuit (C function) * pgSurface_UnLockBy (C function)
* pg_RGBAFromObj (C function) * pgSurface_Unprep (C function)
* pg_SetDefaultWindow (C function) * pgSurfaceObject (C type)
* pg_SetDefaultWindowSurface (C function) * pgVideo_AutoInit (C function)
* pg_TwoFloatsFromObj (C function) * pgVideo_AutoQuit (C function)
* pg_TwoIntsFromObj (C function) * pgVidInfo_AsVidInfo (C function)
* pg_UintFromObj (C function) * pgVidInfo_Check (C function)
* pg_UintFromObjIndex (C function) * pgVidInfo_New (C function)
* pgBuffer_AsArrayInterface (C function) * pgVidInfo_Type (C variable)
* pgBuffer_AsArrayStruct (C function) * pgVidInfoObject (C type)
* pgBuffer_Release (C function) pie() (in module pygame.gfxdraw)
* pgBufproxy_Check (C function) pitch_bend() (pygame.midi.Output method)
* pgBufproxy_GetParent (C function) pixel() (in module pygame.gfxdraw)
* pgBufproxy_New (C function) PixelArray (class in pygame)
* pgBufproxy_Trip (C function) pixelarray.main() (in module pygame.examples)
* pgBufproxy_Type (C variable) pixels2d() (in module pygame.surfarray)
* pgCD_AsID (C function) pixels3d() (in module pygame.surfarray)
* pgCD_Check (C function)) pixels_alpha() (in module pygame.surfarray)
* pgCD_New (C function)) pixels_blue() (in module pygame.surfarray)
* pgCD_Type (C variable)) pixels_green() (in module pygame.surfarray)
* pgCDObject (C type)) pixels_red() (in module pygame.surfarray)
* pgChannel_AsInt (C function) play() (in module pygame.mixer.music)
* pgChannel_Check (C function) play() (pygame.cdrom.CD method)
* pgChannel_New (C function) play() (pygame.mixer.Channel method)
* pgChannel_Type (C variable) play() (pygame.mixer.Sound method)
* pgChannel_Type (C type) playmus.main() (in module pygame.examples)
* pgColor_Check (C function) poll() (in module pygame.event)
* pgColor_New (C function) poll() (pygame.midi.Input method)
* pgColor_NewLength (C function) polygon() (in module pygame.draw)
* pgColor_Type (C variable) polygon() (in module pygame.gfxdraw)
* pgDict_AsBuffer (C function) post() (in module pygame.event)
* pgEvent_Check (C function) pre_init() (in module pygame.mixer)
* pgEvent_FillUserEvent (C function) pump() (in module pygame.event)
* pgEvent_New (C function) put() (in module pygame.scrap)
* pgEvent_New2 (C function) pygame (module)
* pgEvent_Type (C variable) pygame.camera (module)
* pgEventObject (C type) pygame.cdrom (module)
* pgEventObject.type (C member) pygame.cursors (module)
* pgExc_BufferError (C variable) pygame.display (module)
* pgExc_SDLError (C variable) pygame.draw (module)
* pgFont_Check (C function) pygame.event (module)
* pgFont_IS_ALIVE (C function) pygame.examples (module)
* pgFont_New (C function) pygame.font (module)
* pgFont_Type (C type) pygame.freetype (module)
* pgFontObject (C type) pygame.gfxdraw (module)
* pgLifetimeLock_Check (C function) pygame.image (module)
* pgLifetimeLock_Type (C variable) pygame.joystick (module)
* pgLifetimeLockObject (C type) pygame.key (module)
* pgLifetimeLockObject.lockobj (C member) pygame.locals (module)
* pgLifetimeLockObject.surface (C member) pygame.mask (module)
* pgMixer_AutoInit (C function) pygame.math (module)
* pgMixer_AutoQuit (C function) pygame.midi (module)
* pgObject_GetBuffer (C function) pygame.mixer (module)
* pgRect_AsRect (C function) pygame.mixer.music (module)
* pgRect_FromObject (C function) pygame.mouse (module)
* pgRect_New (C function) pygame.pixelcopy (module)
* pgRect_New4 (C function) pygame.scrap (module)
* pgRect_Type (C variable) pygame.sndarray (module)
* pgRectObject (C type) pygame.sprite (module)
* pgRectObject.r (C member) pygame.surfarray (module)
* pgRWopsCheckObject (C function) pygame.tests (module)
* pgRWopsCheckObjectThreaded (C function) pygame.time (module)
* pgRWopsEncodeFilePath (C function) pygame.transform (module)
* pgRWopsEncodeString (C function) pygame.version (module)

Q

下列
query_image() (pygame.camera.Camera method)
queue() (in module pygame.mixer.music)
queue() (pygame.mixer.Channel method)
quit() (in module pygame)
quit() (in module pygame.cdrom)
quit() (in module pygame.display)
quit() (in module pygame.font)
quit() (in module pygame.freetype)
quit() (in module pygame.joystick)
quit() (in module pygame.midi)
quit() (in module pygame.mixer)
quit() (pygame.cdrom.CD method)
quit() (pygame.joystick.Joystick method)

R

左列 右列
r (pygame.Color attribute) RenderUpdates (class in pygame.sprite)
raw (pygame.BufferProxy attribute) repaint_rect() (pygame.sprite.LayeredDirty method)
read() (pygame.midi.Input method) replace() (pygame.PixelArray method)
Rect (class in pygame) resolution (pygame.freetype.Font attribute)
rect() (in module pygame.draw) resume() (pygame.cdrom.CD method)
rectangle() (in module pygame.gfxdraw) rev (in module pygame.version)
reflect() (pygame.math.Vector2 method) rewind() (in module pygame.mixer.music)
reflect() (pygame.math.Vector3 method) rotate() (in module pygame.transform)
reflect_ip() (pygame.math.Vector2 method) rotate() (pygame.math.Vector2 method)
reflect_ip() (pygame.math.Vector3 method) rotate() (pygame.math.Vector3 method)
register_quit() (in module pygame) rotate_ip() (pygame.math.Vector2 method)
remove() (pygame.sprite.Group method) rotate_ip() (pygame.math.Vector3 method)
remove() (pygame.sprite.Sprite method) rotate_x() (pygame.math.Vector3 method)
remove_sprites_of_layer() (pygame.sprite.LayeredUpdates method) rotate_x_ip() (pygame.math.Vector3 method)
render() (pygame.font.Font method) rotate_y() (pygame.math.Vector3 method)
render() (pygame.freetype.Font method) rotate_y_ip() (pygame.math.Vector3 method)
render_raw() (pygame.freetype.Font method) rotate_z() (pygame.math.Vector3 method)
render_raw_to() (pygame.freetype.Font method) rotate_z_ip() (pygame.math.Vector3 method)
render_to() (pygame.freetype.Font method) rotation (pygame.freetype.Font attribute)
RenderClear (class in pygame.sprite) rotozoom() (in module pygame.transform)
RenderPlain (class in pygame.sprite) run() (in module pygame.tests)

S

左列 右列
samples() (in module pygame.sndarray) set_repeat() (in module pygame.key)
save() (in module pygame.image) set_reserved() (in module pygame.mixer)
scalable (pygame.freetype.Font attribute) set_shifts() (pygame.Surface method)
scale() (in module pygame.transform) set_smoothscale_backend() (in module pygame.transform)
scale() (pygame.mask.Mask method) set_timer() (in module pygame.time)
scale2x() (in module pygame.transform) set_timing_treshold() (pygame.sprite.LayeredDirty method)
scale_to_length() (pygame.math.Vector2 method) set_underline() (pygame.font.Font method)
scale_to_length() (pygame.math.Vector3 method) set_visible() (in module pygame.mouse)
scaletest.main() (in module pygame.examples) set_volume() (in module pygame.mixer.music)
scrap_clipboard.main() (in module pygame.examples) set_volume() (pygame.mixer.Channel method)
scroll() (pygame.Surface method) set_volume() (pygame.mixer.Sound method)
scroll.main() (in module pygame.examples) shape (pygame.PixelArray attribute)
set_allowed() (in module pygame.event) size (pygame.freetype.Font attribute)
set_alpha() (pygame.Surface method) size() (pygame.font.Font method)
set_at() (pygame.mask.Mask method) slerp() (pygame.math.Vector2 method)
set_at() (pygame.Surface method) slerp() (pygame.math.Vector3 method)
set_blocked() (in module pygame.event) smoothscale() (in module pygame.transform)
set_bold() (pygame.font.Font method) Sound (class in pygame.mixer)
set_caption() (in module pygame.display) sound.main() (in module pygame.examples)
set_clip() (pygame.sprite.LayeredDirty method) sound_array_demos.main() (in module pygame.examples)
set_clip() (pygame.Surface method) Sprite (class in pygame.sprite)
set_colorkey() (pygame.Surface method) spritecollide() (in module pygame.sprite)
set_controls() (pygame.camera.Camera method) spritecollideany() (in module pygame.sprite)
set_cursor() (in module pygame.mouse) sprites() (pygame.sprite.Group method)
set_default_resolution() (in module pygame.freetype) sprites() (pygame.sprite.LayeredUpdates method)
set_endevent() (in module pygame.mixer.music) stars.main() (in module pygame.examples)
set_endevent() (pygame.mixer.Channel method) start() (pygame.camera.Camera method)
set_error() (in module pygame) stop() (in module pygame.mixer)
set_gamma() (in module pygame.display) stop() (in module pygame.mixer.music)
set_gamma_ramp() (in module pygame.display) stop() (pygame.camera.Camera method)
set_grab() (in module pygame.event) stop() (pygame.cdrom.CD method)
set_icon() (in module pygame.display) stop() (pygame.mixer.Channel method)
set_instrument() (pygame.midi.Output method) stop() (pygame.mixer.Sound method)
set_italic() (pygame.font.Font method) strength (pygame.freetype.Font attribute)
set_length() (pygame.Color method) strides (pygame.PixelArray attribute)
set_location() (pygame.Overlay method) strong (pygame.freetype.Font attribute)
set_masks() (pygame.Surface method) style (pygame.freetype.Font attribute)
set_mode() (in module pygame.display) subsurface() (pygame.Surface method)
set_mode() ((in module pygame.scrap) Surface (class in pygame)
set_mods() (in module pygame.key) surface (pygame.PixelArray attribute)
set_num_channels() (in module pygame.mixer) surface_to_array() (in module pygame.pixelcopy)
set_palette() (in module pygame.display) switch_layer() (pygame.sprite.LayeredUpdates method)
set_palette() (pygame.Surface method) SysFont() (in module pygame.font)
set_palette_at() (pygame.Surface method) SysFont() (in module pygame.freetype)
set_pos() (in module pygame.mixer.music)
set_pos() (in module pygame.mouse)

T

左列 右列
testsprite.main() (in module pygame.examples) time() (in module pygame.midi)
textured_polygon() (in module pygame.gfxdraw) toggle_fullscreen() (in module pygame.display)
threshold() (in module pygame.transform) tostring() (in module pygame.image)
tick() (pygame.time.Clock method) transpose() (pygame.PixelArray method)
tick_busy_loop() (pygame.time.Clock method) trigon() (in module pygame.gfxdraw)
type (pygame.event.EventType attribute)

U

左列 右列
ucs4 (pygame.freetype.Font attribute) unpause() (in module pygame.mixer)
underline (pygame.freetype.Font attribute) unpause() (in module pygame.mixer.music)
underline_adjustment (pygame.freetype.Font attribute) unpause() (pygame.mixer.Channel method)
union() (pygame.Rect method) update() (in module pygame.display)
union_ip() (pygame.Rect method) update() (pygame.sprite.Group method)
unionall() (pygame.Rect method) update() (pygame.sprite.Sprite method)
unionall_ip() (pygame.Rect method) use_arraytype() (in module pygame.sndarray)
unlock() (pygame.Surface method) use_arraytype() (in module pygame.surfarray)
unmap_rgb() (pygame.Surface method) use_bitmap_strikes (pygame.freetype.Font attribute)

V

左列 右列
Vector2 (class in pygame.math) vernum (in module pygame.version)
Vector3 (class in pygame.math) vertical (pygame.freetype.Font attribute)
ver (in module pygame.version) vgrade.main() (in module pygame.examples)
vline() (in module pygame.gfxdraw)

W

左列 右列
wait() (in module pygame.event) write() (pygame.BufferProxy method)
wait() (in module pygame.time) write() (pygame.midi.Output method)
was_init() (in module pygame.freetype) write_short() (pygame.midi.Output method)
wide (pygame.freetype.Font attribute) write_sys_ex() (pygame.midi.Output method)

 
以上内容,自己整理,可能有误,可参考:Pygame 官方文档 - 参考索引(Reference Index)

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转载自blog.csdn.net/Enderman_xiaohei/article/details/89052813
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