Box2d碰撞检测

版权声明: https://blog.csdn.net/qq_23521659/article/details/86698723

项目地址:

https://dev.tencent.com/u/simplyhabit/p/H5GameDemo/git/tree/master/Box2d

lufylegend-1.10.1.min.js

地址:

https://dev.tencent.com/u/simplyhabit/p/H5GameDemo/git/blob/master/js/lufylegend-1.10.1.min.js

Box2d是一款Js物理引擎

地址:

https://dev.tencent.com/u/simplyhabit/p/H5GameDemo/git/blob/master/Box2d/Box2d.min.js

html:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
    <script src="../js/lufylegend-1.10.1.min.js"></script>
    <script src="./Box2d.min.js"></script>
    <script src="./main.js"></script>
</head>
<body>
<div id="myLegend"></div>
</body>
</html>

main.js

var loader;

init(50,"myLegend",640,480,main);

var backLayer,cLayer;

function main() {

    // 调试模式
    LGlobal.setDebug(true);
    backLayer = new LSprite();
    // console.log(LGlobal.stage)
    addChild(backLayer);

    // 创建Box2d对象
    LGlobal.box2d = new LBox2d();
    cLayer = new LSprite();

    cLayer.x = 300;
    cLayer.y = 390;

    backLayer.addChild(cLayer);
    //addBodyPolygon :  宽、高、是否动态(0不动),密度,摩擦,弹性
    // 创建矩形 当做地板
    cLayer.addBodyPolygon(600,10,0,5,0.4,0.1)

    cLayer = new LSprite();
    cLayer.x = 300;
    cLayer.y = 100;
    backLayer.addChild(cLayer);
    cLayer.addBodyPolygon(30,20,1,5,0.4,0.5);//矩形
    cLayer.addBodyCircle(10,20,5,1,5,0.4,0.3);//圆
    var shapeArray = [
        [[0,54],[27,0],[54,54]]
    ];
    cLayer.addBodyVertices(shapeArray,27,27,1,.5,.4,.5) //三角形
}
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转载自blog.csdn.net/qq_23521659/article/details/86698723