#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//菜单
int Menu() {
printf("================\n");
printf("1.开始游戏\n");
printf("0.结束游戏\n");
printf("================\n");
int choice = 0;
scanf("%d", &choice);
return choice;
}
#define MAX_ROW 9
#define MAX_COL 9
#define MINE_COUNT 10
//初始化
void Init(char show_map[MAX_ROW][MAX_COL] , char mine_map[MAX_ROW][MAX_COL]) {
//show_map要全部设置为 *
for (int row = 0; row < MAX_ROW; ++row) {
for (int col = 0; col < MAX_COL; ++col) {
show_map[row][col] = '*';
}
}
//地雷图 随机生成雷(0不是雷/1是雷)
for (int row = 0; row < MAX_ROW; ++row) {
for (int col = 0; col < MAX_COL; ++col) {
mine_map[row][col] = '0';
}
}
//为雷图布置地雷
int n = MINE_COUNT;
while (n > 0) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
//是雷
if (mine_map[row][col] == '1') {
continue;
}
//不是雷,赋值
mine_map[row][col] = '1';
--n;
}
}
//打印地图
void PrintMap(char map[MAX_ROW][MAX_COL]){
//打印带坐标的地图
//先打印第一行
printf(" ");
for (int i = 0; i < MAX_COL; ++i) {
printf("%d ", i);
}
printf("\n");
//打印其他行
for (int row = 0; row < MAX_ROW; ++row) {
printf(" %d| ",row);
//打印本行每一列
for (int col = 0; col < MAX_COL; ++col) {
printf("%c ", map[row][col]);
}
printf("\n");
}
}
//翻开的格子周围的雷数
void UpdateShowMap(int row, int col, char show_map[MAX_ROW][MAX_COL], char mine_map[MAX_ROW][MAX_COL]) {
//判断周围8个格子有几个雷子,并将数量更新到show_map中
//个数变量
int count = 0;
if (row - 1 >= 0
&& col-1 >= 0
&& row-1<=MAX_ROW
&& col-1 <= MAX_COL
&& mine_map[row - 1][col - 1] == '1'){
++count;
}
if (row - 1 >= 0
&& col >= 0
&& row - 1 <= MAX_ROW
&& col <= MAX_COL
&& mine_map[row - 1][col] == '1'){
++count;
}
if (row - 1 >= 0
&& col + 1 >= 0
&& row - 1 <= MAX_ROW
&& col + 1 <= MAX_COL
&& mine_map[row - 1][col + 1] == '1'){
++count;
}
if (row >= 0
&& col - 1 >= 0
&& row <= MAX_ROW
&& col - 1 <= MAX_COL
&& mine_map[row][col - 1] == '1'){
++count;
}
if (row >= 0
&& col + 1 >= 0
&& row <= MAX_ROW
&& col + 1 <= MAX_COL
&& mine_map[row][col + 1] == '1'){
++count;
}
if (row + 1 >= 0
&& col - 1 >= 0
&& row + 1 <= MAX_ROW
&& col - 1 <= MAX_COL
&& mine_map[row + 1][col - 1] == '1'){
++count;
}
if (row + 1 >= 0
&& col >= 0
&& row + 1 <= MAX_ROW
&& col <= MAX_COL
&& mine_map[row + 1][col] == '1'){
++count;
}
if (row + 1 >= 0
&& col - 1 >= 0
&& row + 1 <= MAX_ROW
&& col - 1 <= MAX_COL
&& mine_map[row + 1][col - 1] == '1'){
++count;
}
show_map[row][col] = '0' + count;
}
void Game() {
//创建地图并初始化
//已经翻开的格子数,用来判断胜负
int blank_count_already_show = 0;
char show_map[MAX_ROW][MAX_COL];
char mine_map[MAX_ROW][MAX_COL];
Init(show_map, mine_map);
//打印地图
while (1) {
PrintMap(show_map);
//玩家输入,并进行合法性判断
printf("请输入一组坐标(用空格隔开):\n");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
//清屏
system("cls");
//判断合法性
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL) {
printf("您输入的坐标有误,重输:\n");
continue;
}
if (show_map[row][col] != '*') {
printf("您输入的位置已经被翻开\n");
continue;
}
//判断翻开的是否是地雷
if (mine_map[row][col] == '1') {
printf("您踩雷了\n");
PrintMap(mine_map);
break;
}
//判断游戏是否胜利
++blank_count_already_show;
if (blank_count_already_show == MAX_ROW*MAX_COL - MINE_COUNT) {
printf("游戏胜利\n");
PrintMap(mine_map);
break;
}
//统计当前翻开格子周围雷数
UpdateShowMap(row,col,show_map,mine_map);
}
}
int main() {
while (1) {
int choice = Menu();
if (choice == 1){
Game();
}
else if (choice == 0){
printf("游戏结束\n");
break;
}
else {
printf("您的输入有误\n");
}
}
system("pause");
return 0;
}
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