扫雷 暂时不能一点一大片

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

//菜单
int Menu() {
	printf("================\n");
	printf("1.开始游戏\n");
	printf("0.结束游戏\n");
	printf("================\n");
	int choice = 0;
	scanf("%d", &choice);
	return choice;
}
#define MAX_ROW 9
#define MAX_COL 9
#define MINE_COUNT 10
//初始化
void Init(char show_map[MAX_ROW][MAX_COL] , char mine_map[MAX_ROW][MAX_COL]) {
	//show_map要全部设置为 *
	for (int row = 0; row < MAX_ROW; ++row) {
		for (int col = 0; col < MAX_COL; ++col) {
			show_map[row][col] = '*';
		}
	}
	//地雷图 随机生成雷(0不是雷/1是雷)
	for (int row = 0; row < MAX_ROW; ++row) {
		for (int col = 0; col < MAX_COL; ++col) {
			mine_map[row][col] = '0';
		}
	}

	//为雷图布置地雷
	int n = MINE_COUNT;
	while (n > 0) {
		int row = rand() % MAX_ROW;
		int col = rand() % MAX_COL;
		//是雷
		if (mine_map[row][col] == '1') {
			continue;
		}
		//不是雷,赋值
		mine_map[row][col] = '1';
		--n;
	}

}

//打印地图
void PrintMap(char map[MAX_ROW][MAX_COL]){
	//打印带坐标的地图
	//先打印第一行 
	printf("    ");
	for (int i = 0; i < MAX_COL; ++i) {
		printf("%d ", i);
	}
	printf("\n");
	//打印其他行
	for (int row = 0; row < MAX_ROW; ++row) {
		printf(" %d| ",row);
		//打印本行每一列
		for (int col = 0; col < MAX_COL; ++col) {
			printf("%c ", map[row][col]);
		}
		printf("\n");
	}
}
//翻开的格子周围的雷数
void UpdateShowMap(int row, int col, char show_map[MAX_ROW][MAX_COL], char mine_map[MAX_ROW][MAX_COL]) {
	//判断周围8个格子有几个雷子,并将数量更新到show_map中
	//个数变量
	int count = 0;
	if (row - 1 >= 0 
		&& col-1 >= 0 
		&& row-1<=MAX_ROW 
		&& col-1 <= MAX_COL 
		&& mine_map[row - 1][col - 1] == '1'){
		++count;
	}
	if (row - 1 >= 0
		&& col >= 0
		&& row - 1 <= MAX_ROW
		&& col <= MAX_COL
		&& mine_map[row - 1][col] == '1'){
		++count;
	}
	if (row - 1 >= 0
		&& col + 1 >= 0
		&& row - 1 <= MAX_ROW
		&& col + 1 <= MAX_COL
		&& mine_map[row - 1][col + 1] == '1'){
		++count;
	}
	if (row >= 0
		&& col - 1 >= 0
		&& row  <= MAX_ROW
		&& col - 1 <= MAX_COL
		&& mine_map[row][col - 1] == '1'){
		++count;
	}
	if (row >= 0
		&& col + 1 >= 0
		&& row <= MAX_ROW
		&& col + 1 <= MAX_COL
		&& mine_map[row][col + 1] == '1'){
		++count;
	}
	if (row + 1 >= 0
		&& col - 1 >= 0
		&& row + 1 <= MAX_ROW
		&& col - 1 <= MAX_COL
		&& mine_map[row + 1][col - 1] == '1'){
		++count;
	}
	if (row + 1 >= 0
		&& col >= 0
		&& row + 1 <= MAX_ROW
		&& col <= MAX_COL
		&& mine_map[row + 1][col] == '1'){
		++count;
	}
	if (row + 1 >= 0
		&& col - 1 >= 0
		&& row + 1 <= MAX_ROW
		&& col - 1 <= MAX_COL
		&& mine_map[row + 1][col - 1] == '1'){
		++count;
	}
	show_map[row][col] = '0' + count;
}

void Game() {
   //创建地图并初始化
	//已经翻开的格子数,用来判断胜负
	int blank_count_already_show = 0;
	char show_map[MAX_ROW][MAX_COL];
	char mine_map[MAX_ROW][MAX_COL];
	Init(show_map, mine_map);
	//打印地图
	while (1) {
		PrintMap(show_map);
		
		//玩家输入,并进行合法性判断
		printf("请输入一组坐标(用空格隔开):\n");
		int row = 0;
		int col = 0;
		scanf("%d %d", &row, &col);
		//清屏
		system("cls");
		//判断合法性
		if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL) {
			printf("您输入的坐标有误,重输:\n");
			continue;
		}
		if (show_map[row][col] != '*') {
			printf("您输入的位置已经被翻开\n");
			continue;
		}
		//判断翻开的是否是地雷
		if (mine_map[row][col] == '1') {
			printf("您踩雷了\n");
			PrintMap(mine_map);
			break;
		}
		//判断游戏是否胜利
		++blank_count_already_show;
		if (blank_count_already_show == MAX_ROW*MAX_COL - MINE_COUNT) {
			printf("游戏胜利\n");
			PrintMap(mine_map);
			break;
		}
		//统计当前翻开格子周围雷数
		UpdateShowMap(row,col,show_map,mine_map);
	}
}



int main() {
	while (1) {
		int choice = Menu();
		if (choice == 1){
			Game();
		}
		else if (choice == 0){
			printf("游戏结束\n");
			break;
		}
		else {
			printf("您的输入有误\n");
		}
	}

	system("pause");
	return 0;
}

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转载自blog.csdn.net/nihuhui666/article/details/89002838