[Unity优化]UI优化(三):GraphicRebuild

参考链接:

https://blog.csdn.net/jingangxin666/article/details/80143176

调试过程:

1.修改Image的颜色

2.Graphic.SetVerticesDirty

3.CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild,将当前组件加入到m_GraphicRebuildQueue队列中

4.CanvasUpdateRegistry.PerformUpdate,在该方法中调用m_GraphicRebuildQueue队列中的元素的Rebuild方法

5.ICanvasElement.Rebuild

6.Graphic.Rebuild

7.Graphic.UpdateGeometry

8.Graphic.DoMeshGeneration

9.Graphic.OnPopulateMesh

10.Image继承MaskableGraphic,MaskableGraphic继承Graphic,即调用Image.OnPopulateMesh

其他:

1.CanvasUpdateRegistry.PerformUpdate,这个方法绑定事件Canvas.willRenderCanvases,即在Canvas渲染前调用

总结:

1.当UI发生改变时,将需要修改的元素添加到Rebuild队列中,在Canvas.willRenderCanvases时会处理这个队列,调用UI元素的Rebuild方法,从而实现UI的更新

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转载自www.cnblogs.com/lyh916/p/10665899.html