#include <glut.h>
#include <math.h>
#define PI 3.141592
int rs = 80, re = 50, rm = 10;
int distSE = 190, distSM = 270;
int angleS = 0, angleE = 0, angleM = 0;
int angleES = 0, angleME = 0, angleMS = 0;
void Display(void);
void Reshape(int w, int h);
void mytime(int value);
void myinit(void);
void sun(void);
void earth(void);
void moon(void);
void selectFont(int size, int charset, const char* face); //选择字体
void drawCNString(const char* str); //生成中文字体函数
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
char *argv[] = { "hello ", " " };
int argc = 2; // must/should match the number of strings in argv
glutInit(&argc, argv); //初始化GLUT库;
glutInitWindowSize(600, 600); //设置显示窗口大小
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //设置显示模式;(注意双缓冲)
glutInitWindowPosition(300, 50);//初始位置
glutCreateWindow("A Rotating Sun System"); // 创建显示窗口
myinit();
glutDisplayFunc(Display); //注册显示回调函数
glutReshapeFunc(Reshape); //注册窗口改变回调函数
//glutIdleFunc(Display); //空闲回调函数
glutTimerFunc(200, mytime, 10);
glutMainLoop(); //进入事件处理循环
return 0;
}
void myinit()
{
glLineWidth(4);
glPointSize(12);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_POINT_SMOOTH);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glEnable(GL_POLYGON_SMOOTH);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
}
void Display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW); //设置矩阵模式为模型变换模式,表示在世界坐标系下
glLoadIdentity(); //将当前矩阵设置为单位矩阵
angleS++;
angleE++;
angleM++;
angleES++;
angleMS++;
angleME++;
sun();
earth();
moon();
glutSwapBuffers(); //双缓冲的刷新模式;
}
void sun()
{
glPushMatrix();
glColor3f(1, 0, 0);
glRotatef(angleS, 0, 0, 1);
glutWireSphere(rs, 40, 40);
glColor3f(1, 1, 0);
glBegin(GL_POINTS);
glVertex2f(rs, 0);
glEnd();
selectFont(40, GB2312_CHARSET, "楷体_GB2312"); //设置字体楷体48号字
glRasterPos2f(0, 0); //在世界坐标250,250处定位首字位置
drawCNString("太阳"); //写字“Hello,大家好”
glPopMatrix();
}
void earth()
{
glPushMatrix();
//公转
glRotatef(angleES, 0, 0, 1);
glColor3f(0, 0, 1);
glTranslated(distSE, 0, 0);
//自转
glRotatef(angleE, 0, 0, 1);
glutWireSphere(re, 40, 40);
//点
glColor3f(1, 1, 0);
glBegin(GL_POINTS);
glVertex2f(re, 0);
glEnd();
selectFont(24, GB2312_CHARSET, "楷体_GB2312"); //设置字体楷体48号字
glRasterPos2f(0, 0); //在世界坐标250,250处定位首字位置
drawCNString("地球"); //写字“Hello,大家好”
glPopMatrix();
}
void moon()
{
glPushMatrix();
//公转 -- 绕太阳and地球
glRotatef(angleMS, 0, 0, 1);
glTranslatef(distSE, 0, 0);
glRotatef(angleME, 0, 0, 1);
glTranslatef(-distSE, 0, 0);
glColor3f(0, 1, 0);
glTranslated(distSM, 0, 0);
//自转
glRotatef(angleM, 0, 0, 1);
glutWireSphere(rm, 40, 40);
glColor3f(1, 1, 0);
glBegin(GL_POINTS);
glVertex2f(rm, 0);
glEnd();
selectFont(12, GB2312_CHARSET, "楷体_GB2312"); //设置字体楷体48号字
glRasterPos2f(10, 10); //在世界坐标250,250处定位首字位置
drawCNString("月球"); //写字“Hello,大家好”
glPopMatrix();
}
void mytime(int value)
{
glutPostRedisplay(); //重画,相当于10重新调用Display(),改编后的变量得以传给绘制函数
glutTimerFunc(200, mytime, 10);
}
void Reshape(GLsizei w, GLsizei h)
{
glMatrixMode(GL_PROJECTION); //投影矩阵模式
glLoadIdentity(); //矩阵堆栈清空
glViewport(0, 0, w, h); //设置视区大小
//-distSM+3*rm
gluOrtho2D(-(distSM + 3 * rm), distSM + 3 * rm, -(distSM + 3 * rm), distSM + 3 * rm); //设置裁剪窗口大小
glMatrixMode(GL_MODELVIEW); //模型矩阵模式
}
//* 选择字体函数
void selectFont(int size, int charset, const char* face)
{
HFONT hFont = CreateFontA(size, 0, 0, 0, FW_MEDIUM, 0, 0, 0,
charset, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, face);
HFONT hOldFont = (HFONT)SelectObject(wglGetCurrentDC(), hFont);
DeleteObject(hOldFont);
}
//* 生成中文字体函数
void drawCNString(const char* str)
{
int len, i;
wchar_t* wstring;
HDC hDC = wglGetCurrentDC();
GLuint list = glGenLists(1);
// 计算字符的个数
// 如果是双字节字符的(比如中文字符),两个字节才算一个字符
// 否则一个字节算一个字符
len = 0;
for (i = 0; str[i] != '\0'; ++i)
{
if (IsDBCSLeadByte(str[i]))
++i;
++len;
}
// 将混合字符转化为宽字符
wstring = (wchar_t*)malloc((len + 1) * sizeof(wchar_t));
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, str, -1, wstring, len);
wstring[len] = L'\0';
// 逐个输出字符
for (i = 0; i<len; ++i)
{
wglUseFontBitmapsW(hDC, wstring[i], 1, list);
glCallList(list);
}
// 回收所有临时资源
free(wstring);
glDeleteLists(list, 1);
}