效果:
效果就是在切换时,边框跟随并且调整大小,必备CSS效果。
上代码:
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="Generator" content="EditPlus®">
<meta name="Author" content="">
<meta name="Keywords" content="">
<meta name="Description" content="">
<title>边框移动特效</title>
<style type="text/css">
#animate_border {
position: absolute;
left: 0;
top: 0;
width: 0;
height: 0;
border: 1px solid #2CAAC9;
box-shadow: 0 0 3px #0AF1F5;
}
input {
margin: 5px;
}
input:nth-child(1) {
width: 200px;
height: 20px;
}
input:nth-child(2) {
width: 300px;
height: 30px;
}
input:nth-child(3) {
width: 280px;
height: 20px;
}
input:nth-child(4) {
width: 100px;
height: 20px;
}
</style>
<script type="text/javascript" src="js/zQuery.js"></script>
<script type="text/javascript">
window.onload = function() {
var inputs = document.getElementsByTagName('input'); //获取到输入框
var animate_border = document.getElementById('animate_border'); //获取到div
for(var i = 0; i < inputs.length; i++) {
inputs[i].onfocus = function() {
change_border_to(this);
} //为输入框添加onfocus事件,将该对象作为参数传入变化函数
}
function change_border_to(obj) { //出入某个输入框
var this_width = obj.offsetWidth; //获得该输入框的宽度
var this_height = obj.offsetHeight; //获得该输入框的高度
var this_left = obj.offsetLeft; //获得该输入框的左偏移值
var this_top = obj.offsetTop; //获得该输入框的上偏移值
move(animate_border, {
width: [this_width],
height: [this_height],
left: [this_left],
top: [this_top]
}); //使用运动框架动态改变div样式
}
}
</script>
</head>
<body>
<form action="#">
用户名<input type="text" /><br> 密码
<input type="text" /><br> 短信验证码
<input type="text" /><br> 验证码
<input type="text" /><br>
<input type="submit" value="提交" />
</form>
<div id="animate_border"></div>
</body>
</html>
js代码
function rgb_color(){//随机rgb色生成函数,返回值为rgb颜色字符串
var r=parseInt(Math.random()*255);
var g=parseInt(Math.random()*255);
var b=parseInt(Math.random()*255);
var newcolor="rgb("+r+","+g+","+b+")";
return newcolor;
}
function rgba_color(){//随机rgba色生成函数,返回值为rgba颜色字符串
var r=parseInt(Math.random()*255);
var g=parseInt(Math.random()*255);
var b=parseInt(Math.random()*255);
var a=Math.random();
var newcolor="rgba("+r+","+g+","+b+","+a+")";
return newcolor;
}
function getbyclass(parent,classname){//通过类名获取元素函数,参数为父元素、类名,返回值为元素数组
var result=new Array();
var allclass=parent.getElementsByTagName('*');
for (var i=0; i<allclass.length;i++ )
{
if(classname==allclass[i].className)
result.push(allclass[i]);
}
return result;
}
function index(current, obj)
{ //获取元素索引值
for (var i = 0; i < obj.length; i++)
{
if (obj[i] == current)
{
return i;
}
}
}
function viewsize(attr)
{//获取可视区尺寸,参数为height|width
switch(attr)
{
case 'height':return document.body.offsetHeight||document.documentElement.clientHeight;break;
case 'width':return document.body.offsetWidth||document.documentElement.clientWidtht;break;
default :return 0;break;
}
}
/**************************************************运动框架*****************************************************/
function css(obj, attr, value)
{
var re=[];
if(arguments.length==2)
{
if(attr=='opacity')
{
re.push(Math.round(100*parseFloat(obj.currentStyle?obj.currentStyle[attr]:document.defaultView.getComputedStyle(obj, false)[attr])));
}
else if(attr=='rotate')
{
var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+"";
var matrixarray=transformstr.split(",");
re.push(Math.ceil(Math.acos(matrixarray[3])/Math.PI*180));
}
else if (attr=='translate')//transform 2d转换中的translate
{
var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+"";
var matrixarray=transformstr.split(",");
re.push(parseInt(matrixarray[4]));re.push(parseInt(matrixarray[5]));
}else if (attr=='translateX')//transform 2d转换中的translateX
{
var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+"";
var matrixarray=transformstr.split(",");
re.push((parseInt(matrixarray[4])));
}else if (attr=='translateY')//transform 2d转换中的translateY
{
var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+"";
var matrixarray=transformstr.split(",");
re.push((parseInt(matrixarray[5])));
}
else if (attr=='transform')//transform 2d matrix方法
{
var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+"";
var matrixarray=transformstr.split(",");
re.push(parseInt(matrixarray[0].match(/-?\d+(\.\d+)?/g)[0]*10000));//提出数组第一个字符串中的数字
re.push(parseInt(matrixarray[1].match(/-?\d+(\.\d+)?/g)[0]*10000));
re.push(parseInt(matrixarray[2].match(/-?\d+(\.\d+)?/g)[0]*10000));
re.push(parseInt(matrixarray[3].match(/-?\d+(\.\d+)?/g)[0]*10000));
re.push(parseInt(matrixarray[4].match(/-?\d+(\.\d+)?/g)[0]*10000));
re.push(parseInt(matrixarray[5].match(/-?\d+(\.\d+)?/g)[0]*10000));
// console.log(parseInt(matrixarray[0].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+
// parseInt(matrixarray[1].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+
// parseInt(matrixarray[2].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+
// parseInt(matrixarray[3].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+
// parseInt(matrixarray[4].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+
// parseInt(matrixarray[5].match(/-?\d+(\.\d+)?/g)[0]*10000));
}
else
{
re.push(parseInt(obj.currentStyle?obj.currentStyle[attr]:document.defaultView.getComputedStyle(obj, false)[attr]));
}
return re;
}
else if(arguments.length==3)
switch(attr)
{
case 'width':
case 'height':
case 'paddingLeft':
case 'paddingTop':
case 'paddingRight':
case 'paddingBottom':
value[0]=Math.max(value[0],0);
case 'left':
case 'top':
case 'marginLeft':
case 'marginTop':
case 'marginRight':
case 'marginBottom':
obj.style[attr]=value[0]+'px';
break;
case 'opacity':
obj.style.filter="alpha(opacity:"+value[0]+")";
obj.style.opacity=value[0]/100;
break;
case 'rotate':
obj.style.webkitTransform="rotate(" + value[0]+ "deg)";
obj.style.msTransform="rotate(" + value[0]+ "deg)";
obj.style.MozTransform="rotate(" + value[0] + "deg)";
obj.style.OTransform="rotate(" + value[0]+ "deg)";
obj.style.transform="rotate(" + value[0] + "deg)";
break;
case 'translate':
obj.style.webkitTransform="translate(" + value[0] + "px,"+value[1]+"px)";
obj.style.msTransform="translate(" + value[0] + "px,"+value[1]+"px)";
obj.style.MozTransform="translate(" + value[0] + "px,"+value[1]+"px)";
obj.style.OTransform="translate(" + value[0] + "px,"+value[1]+"px)";
obj.style.transform="translate(" + value[0] + "px,"+value[1]+"px)";
break;
case 'translateX':obj.style.webkitTransform="translateX(" + value[0] + "px)";
obj.style.msTransform="translateX(" + value[0] + "px)";
obj.style.MozTransform="translateX(" + value[0] + "px)";
obj.style.OTransform="translateX(" + value[0] + "px)";
obj.style.transform="translateX(" + value[0] + "px)";
break;
case 'translateY':obj.style.webkitTransform="translateY(" + value[0] + "px)";
obj.style.msTransform="translateY(" + value[0] + "px)";
obj.style.MozTransform="translateY(" + value[0] + "px)";
obj.style.OTransform="translateY(" + value[0] + "px)";
obj.style.transform="translateY(" + value[0] + "px)";
break;
case 'transform':obj.style.webkitTransform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")";
obj.style.msTransform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")";
obj.style.MozTransform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")";
obj.style.OTransform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")";
obj.style.transform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")";
break;
default:
obj.style[attr]=value[0];
}
return function (attr_in, value_in){css(obj, attr_in, value_in)};
}
function stop(obj)
{
clearInterval(obj.timer);
}
function move(obj, oTarget, iType, fnCallBack, fnDuring)
{
var fnMove=null;
if(obj.timer)
{
clearInterval(obj.timer);
}
switch(iType)
{
case "buffer":
fnMove=do_buffer_move;
break;
case "flex":
fnMove=do_flex_move;
break;
default:
fnMove=do_buffer_move;
break;
}
obj.timer=setInterval(function (){
fnMove(obj, oTarget, fnCallBack, fnDuring);
}, 30);
}
/*------------------------------------运动函数中的全局变量-------------------------------------------*/
var attr='';
var next=[];
var cur;
var stopBtn=false;
function do_buffer_move(obj, oTarget, fnCallBack, fnDuring)
{
stopBtn=false;var count=0;
if(!obj.speed)obj.speed={};//该对象的速度属性,包括多个属性值速度,如果未定义则定义
for(attr in oTarget)
{
if(!obj.speed[attr]){obj.speed[attr]=[];}//该对象的某一属性的速度值,值为该属性的速度值的数组
cur=css(obj, attr);
if (attr=='transform')
{
for (var j=0;j<cur.length ;j++)
{
if(undefined==obj.speed[attr][j])obj.speed[attr][j]=0;//在该对象目前的属性中,若某一速度参数未定义,则定义
var temp=parseInt(oTarget[attr][j]*10000);
if(Math.abs(temp-cur[j])>1000)//由于小数的特殊性,无法保证两数一致,相差很小时忽略差距
{
obj.speed[attr][j]=(temp-cur[j])/5;
obj.speed[attr][j]=obj.speed[attr][j]>0?Math.ceil(obj.speed[attr][j]):Math.floor(obj.speed[attr][j]);
next[j]=(cur[j]+obj.speed[attr][j])/10000;
//console.log(j+" "+attr+" "+cur[j]+' '+obj.speed[attr][j]+' '+next[j]+' '+oTarget[attr][j]) ;//运动过程中的参数值
}
else{
next[j]=parseInt(oTarget[attr][j]*10000)/10000;//已经到达目标的值保持
count++;//记录以达到目标的个数
//console.log(attr+"count"+count);
}
}
}
else{
for (var j=0;j<cur.length ;j++)
{
if(undefined==obj.speed[attr][j])obj.speed[attr][j]=0;//在该对象目前的属性中,若某一速度参数未定义,则定义
if(oTarget[attr][j]!=cur[j])
{
oTarget[attr][j]=parseInt(oTarget[attr][j]);
obj.speed[attr][j]=(oTarget[attr][j]-cur[j])/5;
obj.speed[attr][j]=obj.speed[attr][j]>0?Math.ceil(obj.speed[attr][j]):Math.floor(obj.speed[attr][j]);
next[j]=cur[j]+obj.speed[attr][j];
//console.log(j+" "+attr+" "+cur[j]+' '+obj.speed[attr][j]+' '+next[j]+' '+oTarget[attr][j]) ;//运动过程中的参数值
}
else{
next[j]=oTarget[attr][j];//已经到达目标的值保持
count++;//记录以达到目标的个数
//console.log(attr+"count"+count);
}
}
}
css(obj,attr,next);
}
var allattr=0;//所有属性计数器清零
for(attr in oTarget)
{
for (var i=0;i<oTarget[attr].length; i++)
{
allattr++;//计算出所有属性个数
}
}
//console.log(count+" "+allattr);//以达个数与总个数对比
if(count==allattr){stopBtn=true;}//当所有属性都达到目标时停止开关打开
if(fnDuring)fnDuring.call(obj);
if(stopBtn)
{
obj.speed={};
//console.log("本次运动完成");
clearInterval(obj.timer);
if(fnCallBack)fnCallBack.call(obj);
}
}
function do_flex_move(obj, oTarget, fnCallBack, fnDuring)
{
stopBtn=false;var count=0;//有关是否运动的变量
if(!obj.speed)obj.speed={};//该对象的速度属性,包括多个属性值速度,如果未定义则定义
for(attr in oTarget)
{
if(!obj.speed[attr]){obj.speed[attr]=[];}//该对象的某一属性的速度值,值为该属性的速度值的数组
//console.log(obj.speed[attr]);
cur=css(obj, attr);
if (attr=='transform')
{
for (var j=0;j<cur.length ;j++)
{
if(undefined==obj.speed[attr][j])obj.speed[attr][j]=1;//在该对象目前的属性中,若某一速度参数未定义,则定义
var temp=parseInt(oTarget[attr][j]*10000);
if(Math.abs(parseInt(obj.speed[attr][j]))!=0)
{
obj.speed[attr][j]+=(temp-cur[j])/5;
obj.speed[attr][j]*=0.7;
obj.speed[attr][j]=parseInt(obj.speed[attr][j]);
next[j]=(cur[j]+obj.speed[attr][j])/10000;
//console.log(j+" "+attr+" "+cur[j]+' '+obj.speed[attr][j]+' '+next[j]+' '+oTarget[attr][j]) ;//运动过程中的参数值
}
else
{
next[j]=parseInt(oTarget[attr][j]*10000)/10000;//已经到达目标的值保持
count++;//记录以达到目标的个数
//console.log(attr+"count"+count);
}
}
}else{
for (var j=0;j<cur.length ;j++)
{
if(undefined==obj.speed[attr][j])obj.speed[attr][j]=1;//在该对象目前的属性中,若某一速度参数未定义,则定义
if(Math.abs(obj.speed[attr][j])!=0)
{
obj.speed[attr][j]+=(oTarget[attr][j]-cur[j])/5;
obj.speed[attr][j]*=0.7;
obj.speed[attr][j]=parseInt(obj.speed[attr][j]);
next[j]=cur[j]+obj.speed[attr][j];
//console.log(j+" attr "+attr+" "+cur[j]+' '+obj.speed[attr][j]+' '+next[j]+' '+oTarget[attr][j]) ;//运动过程中的参数值
}
else
{
next[j]=oTarget[attr][j];//已经到达目标的值保持
count++;//记录以达到目标的个数
//console.log(attr+"count"+count);
}
}
}
css(obj,attr,next);
}
var allattr=0;//所有属性计数器清零
for(attr in oTarget)
{
for (var i=0;i<oTarget[attr].length; i++)
{
allattr++;//计算出所有属性个数
}
}
//console.log(count+" "+allattr);//以达个数与总个数对比
if(count==allattr){stopBtn=true;}//当所有属性都达到目标时停止开关打开
if(fnDuring)fnDuring.call(obj);
if(stopBtn)
{
obj.speed={};
//console.log("本次运动完成");
clearInterval(obj.timer);
if(fnCallBack)fnCallBack.call(obj);
}
}
/**************************************************运动框架结束*****************************************************/