Unity对接Steam SDK

作者: 信天游037911 

https://blog.csdn.net/qq_40654110/article/details/79310381

1. 登录开发者帐号,去steam下载steamworks_sdk

2. 解压放入文件夹中(假设放在D盘根目录下steamworks_sdk),注意(steam works不支持文件路径之中带有空格(中文更别想了),否则在构建的时候会返回错误)

3. 打开D:\steamworks_sdk\tools\ContentBuilder\scripts ,里面有两个Scripts

用记事本打开脚本,首先是app_build_233330:

{
	"appid"	"233330"//写你的APP ID
	"desc" "Your build description here" //不用动,维持默认即可
	"buildoutput" "..\output\" //维持默认即可
	"contentroot" "..\content\" //维持默认即可
	"setlive"	"" //维持默认即可
	"preview" "0" //维持默认即可
	"local"	""	//维持默认即可
	
	"depots"
	{
		"233331" "depot_build_233331.vdf"//定义deport文件
	}
}

然后是deport_build_233331

"DepotBuildConfig"
{
	// 写你的deport ID
	"DepotID" "233331"

	// 定义根目录,我是直接写的绝对路径
	"ContentRoot"	"D:\steamworks_sdk_139\tools\ContentBuilder\content\"

	// include all files recursivley
  "FileMapping"
  {
  	// 填写你游戏文件存放的路径,*代表包含该目录下的所有文件
    "LocalPath" "D:\steamworks_sdk_139\tools\ContentBuilder\content\你的游戏名\*"
    
	//后面维持默认即可
    // This is a path relative to the install folder of your game
    "DepotPath" "."
    
    // If LocalPath contains wildcards, setting this means that all
    // matching files within subdirectories of LocalPath will also
    // be included.
    "recursive" "1"
  }

	// but exclude all symbol files  
	// This can be a full path, or a path relative to ContentRoot
  "FileExclusion" "*.pdb"
}

按照目前配置的路径,将你的项目放进D:\steamworks_sdk_139\tools\ContentBuilder\content

文件夹下

4. 打开

steamworks_sdk\tools\ContentBuilder\builder  双击运行 steamcmd.exe

5.打开之后它会自动的下载和安装更新

 

首先你需要登录——如果你的账号是2333,密码是23330,开启了手机令牌而且令牌目前的秘钥是UTAWA

那么你就需要输入

login 2333 23330 UTAWA

好了,在登陆之后,就可以开始打包和上传啦~

输入

run_app_build D:\steamworks_sdk\tools\ContentBuilder\scripts\app_build_233330.vdf

敲击回车,耐心等待上传完成即可

6.

接着登录steam后台,访问技术工具-编辑steamworks 设置

打开steam pipe-生成版本

找到你刚上传的build,设置为default,点击预览更改

进入这个界面,它会比较和上一个default的差异,并且告诉你需要下载多少,需要多少磁盘空间

点击Set Build Live Now,你的项目就上传成功了!

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转载自blog.csdn.net/kenkao/article/details/88127515