枚举、常用的几种设计模式

1.枚举

枚举概述:针对对象个数已经固定,并且个数有限

枚举类中可以有方法、构造方法、属性,但是构造方法不能是公共的且枚举类不能被继承;

public enum Sex {
    male("男"),
    female("女");
    public String test(){
        return "ok";
    }
    private String cnName;
    public String cnName(){
        return this.cnName;
    }
    Sex(String name){
    this.cnName=name;
    }
}


public class EnumTest {
    public static void main(String[] args) {
        System.out.println(Sex.male.ordinal());
        System.out.println(Sex.female.ordinal());
        System.out.println(Sex.valueOf("male")==Sex.male);
        System.out.println(Sex.male.name());
        System.out.println(Sex.male.cnName());
    }
}

2.设计模式

2.1 单例模式

概述:虚拟机中这个类的实例只有一个

方法1.饿汉式(在开始时就创建好)

public class singletonDemo1 {
    //饿汉式  刚开始就创建
    public singletonDemo1() {
    }
    private static final singletonDemo1 me=new singletonDemo1();
    public static singletonDemo1 getMe(){
        return me;
    }
}

方法2.懒汉式(在调用时创建)

public class singletonDemo2 {
    //懒汉式  用到时才创建

    public singletonDemo2() {
    }
    private static singletonDemo2 me;
    public static singletonDemo2 getMe(){
        return me=new singletonDemo2();
    }
}

方法3.利用枚举类实现单例,属于饿汉式

public enum singletonDemo3 {
    me;
}

方法4.懒汉式更加体现 (静态内部类创建了它的唯一实例)

public class singletonDemo4 {
    static {
        System.out.println("singletonDemo4类加载了");
    }
    public singletonDemo4() {
    }
    static class holder{
        static {
            System.out.println("holder类加载了");
        }
        static singletonDemo4 me=new singletonDemo4();
    }
    public static singletonDemo4 getme(){
        return holder.me;
    }
}

2.2 享元模式

享元模式提倡重用已有的对象,而不是创建新的对象

	public class flyWeightDemo {
    //享元模式  Integer的享元范围 -128 ~ 127
    public static void main(String[] args) {
        System.out.println(Integer.valueOf(1)==Integer.valueOf(1));
        System.out.println(Integer.valueOf(300)==Integer.valueOf(300));

    }
}

2.3 原型模式

根据已有对象来创建新的对象, 克隆
使用场景,当对象属性很多,希望新的对象的大部分属性从原有对象复制而来

public class User implements Cloneable {

    private String name;
    private int age;
    // ...
    @Override
    protected Object clone() throws CloneNotSupportedException {
        return super.clone();
    }
}

2.4 建造器模式

建造器模式的采用是让我们创建对象的过程更为灵活。适用于一步一步构建一个较为复杂的对象

public class Person {
//    目的:让我们创建对象的过程更为灵活。适用于一步一步构建一个较为复杂的对象
    private String name;
    private int age;
    private String weight;
    private String height;

    public String getName() {
        return name;
    }

    public int getAge() {
        return age;
    }

    public String getWeight() {
        return weight;
    }

    public String getHeight() {
        return height;
    }

    public Person(String name, int age, String weight, String height) {
        this.name = name;
        this.age = age;
        this.weight = weight;
        this.height = height;
    }
    public static class PersonBuilder{
        private String name;
        private int age;
        private String weight;
        private String height;

        public PersonBuilder name(String name) {
            this.name = name;
            return this;
        }
        public PersonBuilder age(int age) {
            this.age = age;
            return this;
        }

        public PersonBuilder height(String height) {
            this.height = height;
            return this;
        }

        public PersonBuilder weight(String weight) {
            this.weight = weight;
            return this;
        }

        public Person build(){
            return new Person(this.name,this.age,this.weight,this.height);

        }
    }

    @Override
    public String toString() {
        return "Person{" +
                "name='" + name + '\'' +
                ", age=" + age +
                ", weight='" + weight + '\'' +
                ", height='" + height + '\'' +
                '}';
    }
}

public class builderDemo {
    public static void main(String[] args) {
        Person personBuilder = new Person.PersonBuilder()
                .name("张三")
                .age(18)
                .height("1.78米")
                .weight("50kg")
                .build();
        System.out.println(personBuilder);
    }
}

2.5 迭代器模式

以一种一致的对集合内的元素进行遍历,而不用在乎集合内的数据结构

for(Object o : 集合){
Iterator iter = 集合.iterator();
while(iter.hasNext()) {
	iter.next();
	}
}

ArrayList 数组
LinkedList 链表
HashSet 数组+链表
TreeSet 二叉搜索树-》红黑树

2.6策略模式

java 集合或数组的排序算法
Collections.sort
Arrays.sort
基本类型 双基点快速排序
对象类型 TimSort (早期使用归并排序)
规模小 插入排序

排序算法是固定的,排序的规则能否固定?–》 不能

把排序的规则抽取出来,形成比较器接口(Comparator),不同比较器的实现就称为策略

open close 开闭原则
算法不能改-- 体现的是close原则
比较器可以改 – 体现的是open原则

public class StrategyDemo {
    public static void main(String[] args) {
        ArrayList<student> list = new ArrayList<>();
        list.add(new student("张三",18));
        list.add(new student("李四",19));
        list.add(new student("王五",16));
        Collections.sort(list, (o1, o2) -> o1.getAge()-o2.getAge());
        System.out.println(list);
    }
}
class student{
    private String name;
    private int age;

    public student(String name, int age) {
        this.name = name;
        this.age = age;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getAge() {
        return age;
    }

    public void setAge(int age) {
        this.age = age;
    }

    @Override
    public String toString() {
        return "student{" +
                "name='" + name + '\'' +
                ", age=" + age +
                '}';
    }
}

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转载自blog.csdn.net/chioaR/article/details/84799330