Auto Release Lockon(自动解除锁定)

实现当角色远离被锁物体一定距离的时候锁定解除:判断距离:unityAPI:Vector.Distance();增加这个判断当这个值大于某个距离的时候就取消锁定:

  public void Update()
    {
        if (lockTarget != null)
        {
            lockDot.rectTransform.position = Camera.main.WorldToScreenPoint(lockTarget.obj.transform.position+new Vector3(0,lockTarget.halfHeight,0));
            if (Vector3.Distance(modle.transform.position, lockTarget.obj.transform.position) > 10.0f)//当值大于10的时候就取消锁定
            {
                lockTarget = null;
                lockDot.enabled = false;
                lockState = false;
            }
        }
    }

成功实现,第一阶段完成!

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转载自blog.csdn.net/weixin_44025382/article/details/86621472