使用JMF编写同时提取视频流和音频流并且播放的案例

               

使用JMF可以同时提取视频流和音频流,然后通过数据源的混合,可以达到视频音频同时收集和播放的功能。其中主

要是通过数据源的混合,也就是视频流和音频流的数据源的混合。下面我们来写一个例子。通过开启摄像头的麦克风

现同时收集视频和音频。

package com.bird.test;import java.awt.BorderLayout;import java.awt.Component;import java.awt.Dimension;import java.awt.Frame;import java.awt.event.WindowAdapter;import java.awt.event.WindowEvent;import javax.media.ControllerEvent;import javax.media.ControllerListener;import javax.media.EndOfMediaEvent;import javax.media.Manager;import javax.media.MediaLocator;import javax.media.Player;import javax.media.PrefetchCompleteEvent;import javax.media.RealizeCompleteEvent;import javax.media.Time;import javax.media.protocol.DataSource;public class MyVideoPlayer implements ControllerListenerpublic static void main(String[] args) {  MyVideoPlayer sp = new MyVideoPlayer();  sp.play(); } private Frame f; // private Player videoplayer; // private Player audioplayer; private Player dualPlayer; private Component visual; private Component control = nullprivate MediaLocator mediaLocator; private MediaLocator audioLocator; public void play() {  f = new Frame("MyPlayer");  f.addWindowListener(new WindowAdapter() {   public void windowClosing(WindowEvent we) {    if (dualPlayer != null) {     dualPlayer.close();    }    System.exit(0);   }  });  f.setSize(500, 400);  f.setVisible(true);   try {   mediaLocator = new MediaLocator("vfw://0");// 此类描述媒体目录的地址????   audioLocator = new MediaLocator("javasound://44100");  } catch (Exception e) {   System.out.println(e.toString());  }  try {      DataSource[] dataSources = new DataSource[2];   dataSources[0] = Manager.createDataSource(mediaLocator);   dataSources[1] = Manager.createDataSource(audioLocator);   DataSource ds = Manager.createMergingDataSource(dataSources);   dualPlayer = Manager.createPlayer(ds);  } catch (Exception e1) {   e1.printStackTrace();  }  dualPlayer.realize();  dualPlayer.addControllerListener(this); }  private int videoWidth = 0private int videoHeight = 0private int controlHeight = 30private int insetWidth = 10private int insetHeight = 30// 监听player的相关事件 public void controllerUpdate(ControllerEvent ce) {  if (ce instanceof RealizeCompleteEvent) {   // player实例化完成后进行player播放前预处理   dualPlayer.prefetch();  } else if (ce instanceof PrefetchCompleteEvent) {   if (visual != null)    return;   // 取得player中的播放视频的组件,并得到视频窗口的大小   // 然后把视频窗口的组件添加到Frame窗口中,   if ((visual = dualPlayer.getVisualComponent()) != null) {    Dimension size = visual.getPreferredSize();    videoWidth = size.width;    videoHeight = size.height;    f.add(visual);   } else {    videoWidth = 320;   }   // 取得player中的视频播放控制条组件,并把该组件添加到Frame窗口中   if ((control = dualPlayer.getControlPanelComponent()) != null) {    controlHeight = control.getPreferredSize().height;    f.add(control, BorderLayout.SOUTH);   }   // 设定Frame窗口的大小,使得满足视频文件的默认大小   f.setSize(videoWidth + insetWidth, videoHeight + controlHeight     + insetHeight);   f.validate();   // 启动视频播放组件开始播放   dualPlayer.start();  } else if (ce instanceof EndOfMediaEvent) {   // 当播放视频完成后,把时间进度条恢复到开始,并再次重新开始播放   dualPlayer.setMediaTime(new Time(0));   // videoplayer.start();   // audioplayer.start();   dualPlayer.start();  } }}

其实代码中很多的GUI编程和 监听器,真正的JMF的东西并不是很多,主要是注意Player的状态问题。由realizing变成

relized;


           

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