聊聊C++11标准库中堆(heap)算法的源码

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STL中支持堆操作,对外暴露了std::make_heapstd::push_heapstd::pop_heapstd::sort_heapstd::is_heapstd::is_heap_until这6个函数,详细的使用方法可以参见图解STL中算法的分类、简介及其Demo

这里我简单一下讲一下我对堆这种数据结构的理解,首先,堆是完全二叉树,这意味着堆可以很方便用数组这种数据结构来表示,看下图:

image

其次,以大顶堆为例子,最大的元素永远在二叉树的根,根到二叉树的叶子的每条路径都是降序的,因此,调整堆的操作就是在这些路径上做插入排序。

image

声明一下,以下所有源码都来自MinGW中的stl_heap.h,我弄了下代码的格式化和写了点注释。

标准库中的代码写的很好,包括变量的命名,都是很形象的。比如holeIndex,“洞的下标”。

push_heap

/**
   *  @brief  Push an element onto a heap.
   *  @param  __first  Start of heap.
   *  @param  __last   End of heap + element.
   *  @ingroup heap_algorithms
   *
   *  This operation pushes the element at last-1 onto the valid heap
   *  over the range [__first,__last-1).  After completion,
   *  [__first,__last) is a valid heap.
  */
template <typename _RandomAccessIterator>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
/*
template<typename _RandomAccessIterator, typename _Compare>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp)
*/
{
    typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
    typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType;

    _ValueType __value = std::move(*(__last - 1));
    std::__push_heap(__first, _DistanceType((__last - __first) - 1),
                    _DistanceType(0), std::move(__value),
                    __gnu_cxx::__ops::__iter_less_val());
                    // __gnu_cxx::__ops::__iter_comp_val(__comp));
}

这里把最后一个元素,也就是新加入堆的元素(最后一个叶子结点)打了个洞,利用std::move,这样,最后一个位置是没有值的,这相当于是一个空洞;

template <typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare>
void
__push_heap(_RandomAccessIterator __first,
                 _Distance __holeIndex, _Distance __topIndex, _Tp __value,
                 _Compare __comp)
{
    _Distance __parent = (__holeIndex - 1) / 2;
    while (__holeIndex > __topIndex && __comp(__first + __parent, __value))
    {
        *(__first + __holeIndex) = std::move(*(__first + __parent));
        __holeIndex = __parent;
        __parent = (__holeIndex - 1) / 2;
    }
    *(__first + __holeIndex) = std::move(__value);
}

在这里插入图片描述

由于出现了空洞,因此需要元素来填上空洞,而且,新加入进来的元素只会影响一条路径(叶子结点到根节点的路径),因此只要在这条路径上做插入排序就好了,把父亲结点移动到孩子结点直到这条路径上满足堆的性质,这样可以填洞,但是又会把父亲结点弄成洞,所以最后用新加入的元素填住最后的洞,其实就是个向上的插入排序。这样,就把新加入的元素融入了堆。

pop_heap

/**
   *  @brief  Pop an element off a heap.
   *  @param  __first  Start of heap.
   *  @param  __last   End of heap.
   *  @pre    [__first, __last) is a valid, non-empty range.
   *  @ingroup heap_algorithms
   *
   *  This operation pops the top of the heap.  The elements __first
   *  and __last-1 are swapped and [__first,__last-1) is made into a
   *  heap.
  */
template <typename _RandomAccessIterator>
inline void
pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
/*
template<typename _RandomAccessIterator, typename _Compare>
inline void
pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp)
*/
{
    typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
    if (__last - __first > 1)
    {
        --__last;
        std::__pop_heap(__first, __last, __last,
                        __gnu_cxx::__ops::__iter_less_iter());
                        // __gnu_cxx::__ops::__iter_comp_iter(__comp));
    }
}

以大顶堆为例,把最大的元素弹出堆,其实就是把根节点也就是数组的第一个元素弄走就行了。

template <typename _RandomAccessIterator, typename _Compare>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
           _RandomAccessIterator __result, _Compare __comp)
{
    typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
    typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType;

    _ValueType __value = std::move(*__result);
    *__result = std::move(*__first);
    std::__adjust_heap(__first, _DistanceType(0),
                       _DistanceType(__last - __first),
                       std::move(__value), __comp);
}

也就是把第一个元素和最后一个元素互换一下,然后把第一个元素的位置打一个洞,之后就调用__adjust_heap来填洞,其实就是个向下的插入排序

下图是__adjust_heap向上提升结点的操作,最后再次调用__push_heap来做插入排序调整堆。

在这里插入图片描述

template <typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare>
void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
                   _Distance __len, _Tp __value, _Compare __comp)
{
    const _Distance __topIndex = __holeIndex;
    _Distance __secondChild = __holeIndex;
    // 1
    while (__secondChild < (__len - 1) / 2)
    {
        __secondChild = 2 * (__secondChild + 1);
        if (__comp(__first + __secondChild, __first + (__secondChild - 1)))
            __secondChild--;
        *(__first + __holeIndex) = std::move(*(__first + __secondChild));
        __holeIndex = __secondChild;
    }
    // 2
    if ((__len & 1) == 0 && __secondChild == (__len - 2) / 2)
    {
        __secondChild = 2 * (__secondChild + 1);
        *(__first + __holeIndex) = std::move(*(__first + (__secondChild - 1)));
        __holeIndex = __secondChild - 1;
    }
    
    // 3
    std::__push_heap(__first, __holeIndex, __topIndex, std::move(__value), __gnu_cxx::__ops::__iter_comp_val(__comp));
}

make_heap

/**
   *  @brief  Construct a heap over a range.
   *  @param  __first  Start of heap.
   *  @param  __last   End of heap.
   *  @ingroup heap_algorithms
   *
   *  This operation makes the elements in [__first,__last) into a heap.
  */
template <typename _RandomAccessIterator>
inline void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
/*
template<typename _RandomAccessIterator, typename _Compare>
inline void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp)
*/
{
    std::__make_heap(__first, __last, __gnu_cxx::__ops::__iter_less_iter());
    // std::__make_heap(__first, __last, __gnu_cxx::__ops::__iter_comp_iter(__comp));
}

叶子结点本来就是一个合格的堆,那么,就要从最后一个非叶子结点向根节点逐渐调整堆,这样可以使得每一个子堆都是合格的堆,那么整体上也就是一个合格的堆了。

template <typename _RandomAccessIterator, typename _Compare>
void
__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp)
{
    typedef typename iterator_traits<_RandomAccessIterator>::value_type _ValueType;
    typedef typename iterator_traits<_RandomAccessIterator>::difference_type _DistanceType;

    if (__last - __first < 2)
        return;

    const _DistanceType __len = __last - __first;
    _DistanceType __parent = (__len - 2) / 2;
    while (true)
    {
        _ValueType __value = std::move(*(__first + __parent));
        std::__adjust_heap(__first, __parent, __len, std::move(__value), __comp);
        if (__parent == 0)
            return;
        __parent--;
    }
}

sort_heap

/**
   *  @brief  Sort a heap.
   *  @param  __first  Start of heap.
   *  @param  __last   End of heap.
   *  @ingroup heap_algorithms
   *
   *  This operation sorts the valid heap in the range [__first,__last).
  */
template <typename _RandomAccessIterator>
inline void
sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
/*
template<typename _RandomAccessIterator, typename _Compare>
inline void
sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp)
*/
{
    std::__sort_heap(__first, __last,
                     __gnu_cxx::__ops::__iter_less_iter());
    // __gnu_cxx::__ops::__iter_comp_iter(__comp));
}

根据堆的性质,堆顶一定是最大或者最小的元素,那么,我们逐渐把堆顶元素和尾部元素互换,然后马上调整堆。这样子,有序的元素会从数组尾部一直扩展到头部,至此,整个数组都是有序的了。

template <typename _RandomAccessIterator, typename _Compare>
void __sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
                 _Compare __comp)
{
    while (__last - __first > 1)
    {
        --__last;
        std::__pop_heap(__first, __last, __last, __comp);
    }
}

is_heap_until

从根结点找一个最大的合格的堆,如果整个数组是个合格的堆,那么返回数组大小。

/**
   *  @brief  Search the end of a heap.
   *  @param  __first  Start of range.
   *  @param  __last   End of range.
   *  @return  An iterator pointing to the first element not in the heap.
   *  @ingroup heap_algorithms
   *
   *  This operation returns the last iterator i in [__first, __last) for which
   *  the range [__first, i) is a heap.
  */
template <typename _RandomAccessIterator>
inline _RandomAccessIterator
is_heap_until(_RandomAccessIterator __first, _RandomAccessIterator __last)
/*
template<typename _RandomAccessIterator, typename _Compare>
inline _RandomAccessIterator
is_heap_until(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp)
*/
{
    return __first + std::__is_heap_until(__first, std::distance(__first, __last),
                                          __gnu_cxx::__ops::__iter_less_iter());
                                          // __gnu_cxx::__ops::__iter_comp_iter(__comp));
}

根据堆的性质 – "父亲结点一定大于或者小于两个孩子结点"来依次判断就好了。

template <typename _RandomAccessIterator, typename _Distance, typename _Compare>
_Distance
__is_heap_until(_RandomAccessIterator __first, _Distance __n, _Compare __comp)
{
    _Distance __parent = 0;
    for (_Distance __child = 1; __child < __n; ++__child)
    {
        if (__comp(__first + __parent, __first + __child))
            return __child;
        if ((__child & 1) == 0)
            ++__parent;
    }
    return __n;
}

is_heap

之前就说了,如果整个数组是个合格的堆,那么__is_heap_until返回数组大小,所以is_heap就是这儿干的。

/**
   *  @brief  Determines whether a range is a heap.
   *  @param  __first  Start of range.
   *  @param  __last   End of range.
   *  @return  True if range is a heap, false otherwise.
   *  @ingroup heap_algorithms
  */
template <typename _RandomAccessIterator>
inline bool
is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
    return std::is_heap_until(__first, __last) == __last;
    // return std::is_heap_until(__first, __last, __comp) == __last;
    
}

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