如何在UE4里面打开一个Windows窗口

案例:

FailureMessage = FText::Format( LOCTEXT("PrimaryGameModuleCouldntBeLoaded", "The game module '{0}' could not be loaded. There may be an operating system error or the module may not be properly set up."), TextModuleName );

调用单例:

FMessageDialog::Open(EAppMsgType::Ok, FailureMessage);

效果:


参考:

UE4 ProjectManager.cpp       /94/

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转载自blog.csdn.net/qq_23369807/article/details/80942602