案例:
FailureMessage = FText::Format( LOCTEXT("PrimaryGameModuleCouldntBeLoaded", "The game module '{0}' could not be loaded. There may be an operating system error or the module may not be properly set up."), TextModuleName );
调用单例:
FMessageDialog::Open(EAppMsgType::Ok, FailureMessage);
效果:
参考:
UE4 ProjectManager.cpp /94/