定义
TCP (Transmission Control Protocol)和UDP(User Datagram Protocol)协议属于传输层协议。其中TCP提供IP环境下的数据可靠传输,它提供的服务包括数据流传送、可靠性、有效流控、全双工操作和多路复用。通过面向连接、端到端和可靠的数据包发送。通俗说,它是事先为所发送的数据开辟出连接好的通道,然后再进行数据发送;
UDP则不为IP提供可靠性、流控或差错恢复功能。
一般来说,TCP对应的是可靠性要求高的应用,而UDP对应的则是可靠性要求低、传输经济的应用。TCP支持的应用协议主要有:Telnet、FTP、SMTP等;UDP支持的应用层协议主要有:NFS(网络文件系统)、SNMP(简单网络管理协议)、DNS(主域名称系统)、TFTP(通用文件传输协议)等。
TCP:“面向连接”就是在正式通信前必须要与对方建立起连接。
UDP(User Data Protocol,用户数据报协议)是与TCP相对应的协议。它是面向非连接的协议,它不与对方建立连接,而是直接就把数据包发送过去!“面向非连接”就是在正式通信前不必与对方先建立连接,不管对方状态就直接发送。
TCP服务端程序
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
#include <signal.h>
/* socket 创建
* bind 绑定ip、端口
* listen 监听
* accept 接收客户端连接
* send/recv 发送接收
*/
#define SERVER_PORT 8888
#define BACKLOG 10 //监听路数
int main(int argc, char **argv)
{
int iSocketServer;
int iSocketClient;
struct sockaddr_in tSocketServerAddr;
struct sockaddr_in tSocketClientAddr;
int iRet;
int iAddrLen;
int iRecvLen;
unsigned char ucRecvBuf[1000];
int iClientNum = -1;
signal(SIGCHLD,SIG_IGN);//清理子进程(僵尸进程)
/*IPV4,TCP*/
iSocketServer = socket(AF_INET, SOCK_STREAM, 0);
if (-1 == iSocketServer)
{
printf("socket error!\n");
return -1;
}
tSocketServerAddr.sin_family = AF_INET;
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* 监测端口 */
tSocketServerAddr.sin_addr.s_addr = INADDR_ANY;/*本机所有ip*/
memset(tSocketServerAddr.sin_zero, 0, 8);
/*绑定IP地址、端口等信息到socket上*/
iRet = bind(iSocketServer, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (-1 == iRet)
{
printf("bind error!\n");
return -1;
}
iRet = listen(iSocketServer, BACKLOG);//可监听10个客户端
if (-1 == iRet)
{
printf("listen error!\n");
return -1;
}
while (1)
{
iAddrLen = sizeof(struct sockaddr);
/* 等待客户端连接 保存客户端地址 地址长度*/
iSocketClient = accept(iSocketServer, (struct sockaddr *)&tSocketClientAddr, &iAddrLen);
if (-1 != iSocketClient)//有客户端连接
{
iClientNum++; /* 得到ip*/
printf("Get connect from client %d : %s\n", iClientNum, inet_ntoa(tSocketClientAddr.sin_addr));
/*对每一个客户端连接创建子进程*/
if (!fork())
{
/* 子进程的源码 */
while (1)
{
/* 接收客户端发来的数据并打印出来 */
iRecvLen = recv(iSocketClient, ucRecvBuf, 999, 0);
if (iRecvLen <= 0)
{
close(iSocketClient);
return -1;
}
else
{
ucRecvBuf[iRecvLen] = '\0';
printf("Get Msg From Client %d: %s\n", iClientNum, ucRecvBuf);
}
}
}
}
}
close(iSocketServer);
return 0;
}
TCP客户端程序
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
/* socket
* connect
* send/recv
*/
#define SERVER_PORT 8888
/*输入服务器ip:192.168.1.11*/
int main(int argc, char **argv)
{
int iSocketClient;
struct sockaddr_in tSocketServerAddr;
int iRet;
unsigned char ucSendBuf[1000];
int iSendLen;
if (argc != 2)
{
printf("Usage:\n");
printf("%s <server_ip>\n", argv[0]);
return -1;
}
iSocketClient = socket(AF_INET, SOCK_STREAM, 0);
tSocketServerAddr.sin_family = AF_INET;
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net, short */
//tSocketServerAddr.sin_addr.s_addr = INADDR_ANY;
if (0 == inet_aton(argv[1], &tSocketServerAddr.sin_addr))//传入服务器ip
{
printf("invalid server_ip\n");
return -1;
}
memset(tSocketServerAddr.sin_zero, 0, 8);
/*连接到服务器*/
iRet = connect(iSocketClient, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (-1 == iRet)
{
printf("connect error!\n");
return -1;
}
while (1)
{
if (fgets(ucSendBuf, 999, stdin))//从标准输入获得数据,以回车结束
{
iSendLen = send(iSocketClient, ucSendBuf, strlen(ucSendBuf), 0);
if (iSendLen <= 0)
{
close(iSocketClient);
return -1;
}
}
}
return 0;
}
SOCK_STREAM这种的特点是面向连接的,即每次收发数据之前必须通过connect建立连接;
SOCK_DGRAM这种是User Datagram Protocol协议的网络通讯,它是无连接的,不可靠的。
UDP服务端程序
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
#include <signal.h>
/* socket
* bind
* sendto/recvfrom
*/
#define SERVER_PORT 8888
int main(int argc, char **argv)
{
int iSocketServer;
int iSocketClient;
struct sockaddr_in tSocketServerAddr;
struct sockaddr_in tSocketClientAddr;
int iRet;
int iAddrLen;
int iRecvLen;
unsigned char ucRecvBuf[1000];
int iClientNum = -1;
/*UDP连接*/
iSocketServer = socket(AF_INET, SOCK_DGRAM, 0);
if (-1 == iSocketServer)
{
printf("socket error!\n");
return -1;
}
tSocketServerAddr.sin_family = AF_INET;
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net, short */
tSocketServerAddr.sin_addr.s_addr = INADDR_ANY;
memset(tSocketServerAddr.sin_zero, 0, 8);
iRet = bind(iSocketServer, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (-1 == iRet)
{
printf("bind error!\n");
return -1;
}
while (1)
{
iAddrLen = sizeof(struct sockaddr);
iRecvLen = recvfrom(iSocketServer, ucRecvBuf, 999, 0, (struct sockaddr *)&tSocketClientAddr, &iAddrLen);
if (iRecvLen > 0)
{
ucRecvBuf[iRecvLen] = '\0';
printf("Get Msg From %s : %s\n", inet_ntoa(tSocketClientAddr.sin_addr), ucRecvBuf);
}
}
close(iSocketServer);
return 0;
}
UDP客户端程序
#include <sys/types.h> /* See NOTES */
#include <sys/socket.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
/* socket
* sendto/recvfrom
*
* 使用connect,使用send/recv进行收发
*不是使用connect,使用sendto/recvfrom进行收发
*/
#define SERVER_PORT 8888
int main(int argc, char **argv)
{
int iSocketClient;
struct sockaddr_in tSocketServerAddr;
int iRet;
unsigned char ucSendBuf[1000];
int iSendLen;
if (argc != 2)
{
printf("Usage:\n");
printf("%s <server_ip>\n", argv[0]);
return -1;
}
iSocketClient = socket(AF_INET, SOCK_DGRAM, 0);
tSocketServerAddr.sin_family = AF_INET;
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net, short */
//tSocketServerAddr.sin_addr.s_addr = INADDR_ANY;
if (0 == inet_aton(argv[1], &tSocketServerAddr.sin_addr))
{
printf("invalid server_ip\n");
return -1;
}
memset(tSocketServerAddr.sin_zero, 0, 8);
/*
iRet = connect(iSocketClient, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (-1 == iRet)
{
printf("connect error!\n");
return -1;
}
*/
while (1)
{
if (fgets(ucSendBuf, 999, stdin))
{
//iSendLen = send(iSocketClient, ucSendBuf, strlen(ucSendBuf), 0);
iSendLen = sendto(iSocketClient, ucSendBuf, strlen(ucSendBuf), 0, (const struct sockaddr *)&tSocketServerAddr, iAddrLen);
if (iSendLen <= 0)
{
close(iSocketClient);
return -1;
}
}
}
return 0;
}
实验现象
虚拟机上
开发板上