unity3d 代码动态添加,修改BoxCollider2D

BoxCollider2D box = gameObject.AddComponent<BoxCollider2D>();
box.size = new Vector2(1.0f, 1.0f);//默认size很小,需要初始化否则检测不到东西

unity2018版本默认加载的package可以通过更新路径D:\Program Files\Unity\Editor\Data\Resources\PackageManager\Editor\manifest.json 里面字段defaultDependencies:

里面新包移除

"com.unity.analytics": "3.2.2",
"com.unity.purchasing": "2.0.3",
"com.unity.ads": "2.3.1",
"com.unity.textmeshpro": "1.3.0",
"com.unity.package-manager-ui": "2.0.3",
"com.unity.collab-proxy": "1.2.15",

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转载自www.cnblogs.com/ylwn817/p/10226435.html