注意:在导出包时记得取消勾选Include Dependency
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace QFramework
{
public class GenerateUnityPackageName
{
#if UNITY_EDITOR //加上这个防止在导出时遇到错误
[MenuItem("QFramework/1.生成 UnityPackage 名字")]
#endif
private static void MenuClicked()
{
Debug.Log("QFramework_" + DateTime.Now.ToString("yyyyMMdd_HH"));
}
}
}