1.自动生成文件名

注意:在导出包时记得取消勾选Include Dependency

using System;

#if UNITY_EDITOR
using UnityEditor;
#endif 
using UnityEngine;

namespace QFramework
{
    public class GenerateUnityPackageName 
    {

#if UNITY_EDITOR    //加上这个防止在导出时遇到错误
        [MenuItem("QFramework/1.生成 UnityPackage 名字")]
#endif
        private static void MenuClicked()
        {
            Debug.Log("QFramework_" + DateTime.Now.ToString("yyyyMMdd_HH"));
        }
    }
}

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转载自blog.csdn.net/qq_40323256/article/details/85563829